this post was submitted on 02 Oct 2024
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My PCs encountered a vampire. The barbarian successfully trips the vampire and then grabs her.

Que the vampires turn and I am thinking about using the vampires special vapor form, Turn To Mist to get rid of the conditions - there is nothing preventing the vampire using it, it's not even manipulate.
But some of my well-versed-in-rules players seemed to really dislike it, mainly the "free" getting up (which I countered with the polymorph trait, you are getting magically reformed).

In my book it still costs 2 actions (physical to gas then gas to physical) same as removing the grabbed and then Standing up would, it does bypass rolling the fortitude check and any reactive strikes though.

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[–] DarkNightoftheSoul@mander.xyz 9 points 1 month ago (2 children)

your players are worried about their pcs and are emotionally attached to them. your logic is fine, this is a fucking vampire. they turn to mist at will.

[–] Kichae@lemmy.ca 2 points 1 month ago

Yeah. What's the point of a vampire if they ain't scary in some way? And nothing seems to be more scary to a dndfinder player than a monster that breaks their turn pattern.

[–] bastion@feddit.nl 2 points 1 month ago