this post was submitted on 08 Oct 2024
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After years of rumours, it's finally happening.

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[–] Dasnap@lemmy.world 53 points 2 months ago* (last edited 2 months ago) (1 children)

Fun fact: It's been as long between the release of RDR to this port as it was between the release of RDR and the launch of the N64.

[–] Chee_Koala@lemmy.world 7 points 2 months ago

Ouch, my hip.

[–] Sebastrion@leminal.space 24 points 2 months ago (3 children)

I hope it won't cost 60 bucks.

[–] AceQuorthon@lemmy.dbzer0.com 30 points 2 months ago
[–] illi@lemm.ee 12 points 2 months ago (1 children)

We waited until now. I'll wait some more if needed

[–] turtletracks@lemmy.zip 4 points 2 months ago

Wait? Yar harr...

[–] NewNewAccount@lemmy.world 21 points 2 months ago (2 children)

For the first time in its storied legacy, John Marston’s beloved journey can be experienced on PC in stunning, new detail, with both Red Dead Redemption and its iconic zombie-horror companion story, Undead Nightmare, arriving to PC on October 29.

In collaboration with Double Eleven, this new version adds PC-specific enhancements including native 4K resolution at up to 144hz on compatible hardware, monitor support for both Ultrawide (21:9) and Super Ultrawide (32:9), HDR10 support, and full keyboard and mouse functionality.

There’s also support for NVIDIA DLSS 3.7 and AMD FSR 3.0 upscaling technologies, NVIDIA DLSS Frame Generation, adjustable draw distances, shadow quality settings, and more.

Check out the new trailer above and stay tuned for more details, including information later this week on how to pre-purchase Red Dead Redemption and Undead Nightmare at the Rockstar Store, Steam, or the Epic Games Store.

[–] potustheplant@feddit.nl 13 points 2 months ago* (last edited 2 months ago) (2 children)

"up to 144hz"? What? Why would they put an fps cap?

[–] wonderfulvoltaire@lemmy.world 2 points 2 months ago (1 children)

Most triple A games are so horribly unoptimized an fps cap is not necessary

[–] potustheplant@feddit.nl 3 points 2 months ago

Those two things have nothing to do with each other but ok

[–] Jtee@lemmy.world -4 points 2 months ago (1 children)

The human eye cannot perceive an FPS beyond 60, so coding your game above that is poor optimization

[–] potustheplant@feddit.nl 2 points 2 months ago
[–] PunchingWood@lemmy.world 2 points 2 months ago

Well technically I played it on "PC" years back on PS Now lol. Although it wasn't a really nice experience with its low resolution and sometimes sluggish response.

[–] Nilz@sopuli.xyz 21 points 2 months ago (2 children)

So much for the "Red Dead Redemption isn't big enough for PC" reason they gave for not porting it back in the day.

[–] Raiderkev@lemmy.world 10 points 2 months ago

I'm currently running through it on a switch. If they can port it to the fucking switch of all things, I don't see why not PC. Wild that they are finally doing it like a decade n a half later

[–] boonhet@lemm.ee 2 points 2 months ago (1 children)

No idea what their real reason was, but the specific R* studio that made it hadn't ported a single game to PC in years at that point. Midnight Club II of 2003 was the last one and none of their subsequent releases got PC ports. Which sucks because I really sorta wanted to play Midnight Club LA back then.

Past RDR, they haven't done any games as a solo studio.

Could just be that someone at R* San Diego REALLY hated PC gaming?

[–] dual_sport_dork@lemmy.world 3 points 2 months ago

I would wager someone with an MBA got their knickers in a twist about "PC being the most pirated platform," did that thing like in cartoons where the dollar signs in their eyes turn into cents signs instead, and decided to just 86 the whole thing because they were deathly afraid that a couple hundred people who never in a million years would have paid for it in the first place would download it off of Kazaa or whatever was popular back then instead of giving Rockstar any money.

Just a guess.

[–] Assman@sh.itjust.works 14 points 2 months ago (1 children)
[–] shadowedcross@sh.itjust.works 2 points 2 months ago

Yep. Been waiting years for this to happen, but Rockstar has done enough shit I hate, that I'm not planning on giving them any more money.

[–] Pirky@lemmy.world 14 points 2 months ago
[–] HeyThisIsntTheYMCA@lemmy.world 8 points 2 months ago

Is it cowboy times yet

[–] jballs@sh.itjust.works 5 points 2 months ago

I'm curious if this is a straight port or if they updated anything.

[–] llii@discuss.tchncs.de 4 points 2 months ago (1 children)

Do they need money to fill the wait time until GTA VI?

[–] uienia@lemmy.world 6 points 2 months ago (1 children)

To be fair GTA VI is probably not coming to PC this decade.

[–] vanontom@lemmy.world 2 points 2 months ago

I laughed, but really it'll probably arrive 1-2 years after consoles (but that felt like an eternity with GTAV). RDR2 took 1 year. RDR was said to be an impossible ^Undead Nightmare to port, but after 14 years they maybe kinda did it, baby! (We'll see...)

[–] Crafter72@lemmy.world 4 points 2 months ago* (last edited 2 months ago)

Hmmm... Does it run optimized? With these DLSS/AFMF stuff I just worried it'll be another turd port like good ol' R* did with gta 3/vc/sa/4, bully, and manhunt. Yes their recent RDR2 is good or maybe i'm just stuck on older R* games -_-

Huh no Denuvo DRM? interesting...

EDIT: The Double-Eleven did the porting job. Guess I'll wait.

[–] hal_5700X@sh.itjust.works 3 points 2 months ago

Please be good.