As a note here, 1000km is the distance between New York City and Indianapolis, or Paris and Vienna.
This means that the world holds as many as 40 Canyons. Some of these Canyons will be at different tech levels, and have slightly different magic density. The Structure, however, is identical between all Canyons.
Travel between different Canyons is normally impossible. The top of each Canyon is an airless, and magicless void. While caves into the walls are non-Euclidean. There are some notable Trade routes carved into the walls, tunnels that reliably connect different cities, but most of the tunnels will loop back into the same Canyon, albeit in a random location relative to the start.
It's said that the caves have an infinite depth, and yet somewhere, somehow, they connect to anywhere. The trick is in finding the route.
Oddly, most of those who wander into a cave, come back out again in their Home Canyon, even if they somehow stumbled into another, The next time they enter the caves, they'll likely end up home, or at least somewhere in their home Canyon. Children born within the walls have the even greater ability to reliably find their home within the caves, with no more than a week of randomly wandering the caves.
This is purely a storytelling mechanic to allow a GM to let players play in different sandboxes, while still bringing them home at the end of the day.