this post was submitted on 07 Aug 2023
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The Dungeons & Dragons role-playing game franchise says it won’t allow artists to use artificial intelligence technology to draw its cast of sorcerers, druids and other characters and scenery.

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[–] Heresy_generator@kbin.social 13 points 1 year ago* (last edited 1 year ago) (2 children)

Of course not, they want new stuff; artwork that evolves over time and feels fresh. Automatic generative art algorithms aren't capable of that.

[–] style99@kbin.social 9 points 1 year ago (1 children)
[–] jcrm@kbin.social 8 points 1 year ago (1 children)

Yes? That's how art has always worked.

[–] Umbrias@beehaw.org 1 points 1 year ago

Nothing new under the sun.

[–] kogasa@programming.dev 5 points 1 year ago (1 children)

That's not why at all. This happened because someone published AI art with a wonky limb and people noticed. "Generative art algorithms" are completely capable of producing art that feels new and fresh. The biggest problem with them currently is producing art that is undetectable as AI art.

[–] MJBrune@beehaw.org 1 points 1 year ago

The biggest problem with them currently is producing art that is undetectable as AI art.

I don't really buy that for the most part. A lot of generative AI art looks real generic and undetailed. It could very well pass for human art but I've yet to see anything that looks good.

[–] FaceDeer@kbin.social 11 points 1 year ago (1 children)

That's fine, I don't need their artists to illustrate anything for the characters I play or adventures I run. I do it myself with Stable Diffusion.

[–] Madison_rogue@kbin.social 24 points 1 year ago (1 children)

Sure, that's great. However this is in regards to material published by Hasbro. Were I an author, I would want to employ an actual illustrator or artist to work on my material that's published to an audience.

I believe it's a good thing that Hasbro has taken this stand; that artists should be employed to illustrate their material.

[–] FaceDeer@kbin.social 8 points 1 year ago (1 children)
[–] Madison_rogue@kbin.social 19 points 1 year ago (1 children)

Which is exactly what the article said. Hasbro said artists for their D&D products will not use AI.

[–] FaceDeer@kbin.social 3 points 1 year ago (3 children)

You said "artists should be employed to illustrate their material" and I was pointing out that allowing AI tools to be used doesn't interfere with that.

[–] Blakerboy777@kbin.social 12 points 1 year ago (1 children)

@FaceDeer

@Madison_rogue it does. The artwork was detected as being created with AI due to significant quality issues, not through thorough forensic analysis/mathematical models.

[–] FaceDeer@kbin.social 5 points 1 year ago

Any artist can do shoddy work with any tools. If shoddy work is the problem, ban that.

[–] fear@kbin.social 10 points 1 year ago (1 children)

That's not what Hasbro wants, though, and it's completely within their rights to have this stipulation for artwork that is tied to their brand. You sound offended by their decision, when their decision will likely result in more humans being employed and valued for their human contributions. Seems like a strange thing to have a problem with. No one is saying you can't make your own personal D&D art with AI tools.

[–] FaceDeer@kbin.social 2 points 1 year ago (1 children)

Of course they can do it. I'm saying that they shouldn't do it. I'm giving my opinion that they are making a bad decision here. It will result in poorer quality books in the long run because they are needlessly hobbling their artists.

[–] fear@kbin.social 4 points 1 year ago (1 children)

Okay, I get your point now. If all artists had your stance and felt this hobbled them, then I'd understand thinking Hasbro's decision is wrong. But not every artist agrees with you. This is reminiscent of the argument between digital and physical art, with digital artist's struggle to be seen as viable against oil painters and other physical media artists. Except digital isn't any better or worse, they're simply different mediums. You could argue pros and cons for both types, but in the end everyone is entitled to the medium they prefer. This includes AI assisted artwork. If someone prefers digital art but wants no AI influence, that's up to them since art is entirely subjective.

This is a perfectly valid direction for Hasbro to want to take, and they're the ones who get to make the call. Not every artist feels hobbled by being barred from AI tools, some artists prefer to avoid AI entirely. There are plenty of people who would happily accept these jobs.

[–] admiralteal@kbin.social 3 points 1 year ago (1 children)

There's also a huge difference between an AI tool and an AI generative model. There's definitely grey area there, but pretending the background eraser is identical to Stable Diffusion is ludicrous. One of them is used by an artist to gain marginal improvements in quality/workflow, the other has an objective of replacing the artist entirely.

[–] fear@kbin.social 4 points 1 year ago (1 children)

If they want digital artwork, then it's safe to say they accept the typical digital tools and brushes, even if some of those could technically be using algorithms some would describe as rudimentary AI. An artist would have to be purposely obtuse not to understand the difference between the clone brush and telling Bing to draw them a dwarf.

[–] admiralteal@kbin.social 2 points 1 year ago

A person being that deliberately obtuse is present in this thread, unfortunately.

[–] some_guy@kbin.social 4 points 1 year ago (1 children)

Like cool story bro do you honestly think people didn’t know what you meant? Or did you just want to get a bit argumentative for attention?

[–] FaceDeer@kbin.social 1 points 1 year ago (1 children)

The person I was responding to said:

Were I an author, I would want to employ an actual illustrator or artist to work on my material that's published to an audience. I believe it's a good thing that Hasbro has taken this stand; that artists should be employed to illustrate their material.

That has a very clear implication that people who use AI art tools are not "actual illustrators" or "actual artists." I think this is a position that is very much worth arguing against.

[–] some_guy@kbin.social 4 points 1 year ago* (last edited 1 year ago) (1 children)

And I said:

Like cool story bro do you honestly think people didn’t know what you meant? Or did you just want to get a bit argumentative for attention?

But seems like you already answered the question.

[–] FaceDeer@kbin.social 1 points 1 year ago

Odd what gets under some peoples' skin. @some_guy has been following me around downvoting all of my comments everywhere I make them today. Having fun wasting all that time?

[–] mack123@kbin.social 4 points 1 year ago (1 children)

I work in an industry that will be heavily effected by AI over the next few years. My own opinion is that if you do not embrace and understand AI in your workflow, as a digital creative, you will be left behind. It is one thing to ban AI in your domain, like Hasbro has done, but a different matter where you are competing with other companies or creatives for the same business.

[–] phi1997@kbin.social 3 points 1 year ago (1 children)

A few years ago, you'd see comments just like this but with Blockchain instead of AI.

[–] mack123@kbin.social 1 points 1 year ago

True, but I feel this change may be a bit deeper. Blockchain served very little purpose, beyond its trust. With AI i am seeing proof of concept projects coming in for distilling client briefs, ideation of concepts and even release planning. Not replacing the people yet, but making processes faster. And that is just in my industry. Marketing and advertising.

[–] stopthatgirl7@kbin.social 4 points 1 year ago* (last edited 1 year ago)

The other issue with ai art folks seem to be forgetting is, in the US at least, it can’t be copyrighted. The law is still fuzzy right now, but no company is gonna want to risk using anything they might not be able to copyright.