will make its debut on the new ROG Xbox Ally and ROG Xbox Ally X.
Advanced shader delivery addresses one of the most frustrating challenges for PC gamers today – long load times and disruptive stuttering during a game’s first launch. These delays are caused by the need to compile graphics shaders and cache them for future use.
While we’re currently focused on supporting the launch of the ROG Xbox Ally and ROG Xbox Ally X, we’re excited to share that we’re releasing an AgilitySDK in September. This will provide both developers and gaming storefronts with the initial set of tools and APIs needed to expand this functionality across the industry.
We’re also continuing to collaborate with our hardware partners to grow the number of devices that will be able to support advanced shader delivery. Stay tuned for more details on device expansion in September.
I guess this is like what Steam Deck has already been doing. I wonder how long it will take them to bring it to desktops, and if it will work on Win10 or only Win11