this post was submitted on 30 Nov 2023
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[–] Ashyr@sh.itjust.works 16 points 11 months ago (2 children)

As a non-programmer who is nonetheless invested in the success of Godot, can anyone explain some of the highlights from this release?

I started reading the log and realized very quickly, I'm not the target audience and I don't know why it 'arrived in style'.

[–] Goronmon@lemmy.world 16 points 11 months ago* (last edited 11 months ago) (1 children)

I haven't used Godot before so I can't provide too much in the way of context from a user.

Overall though, the notes are pretty massive and encompass a large number of changes, most which are going to be meaningless to you if you not are a game developer or a Godot developer.

Some specific things that standout for a more general audience would be adding support for FSR 2.2, support ('experimental' aka not necessarily production ready) for project exports targeting Android and iOS (which were broken when they switched from Mono to the standard .NET library for C# support).

[–] Ashyr@sh.itjust.works 2 points 11 months ago

Thanks! I'm excited to see progress.

[–] domi@lemmy.secnd.me 7 points 11 months ago

GDQuest always does nice videos for every major release: https://youtu.be/wHXJPaj6988

[–] moosetwin@lemmy.dbzer0.com 2 points 11 months ago* (last edited 11 months ago) (1 children)

Just finished the Ace Attorney series, the post title hit me like a bag of bricks

[–] nadol@lemmy.world 2 points 11 months ago (1 children)

Watch out for coffee mugs among those bricks

[–] moosetwin@lemmy.dbzer0.com 2 points 11 months ago

And a whip!