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Two lines of zenscript did this. I thought I removed the code that spawned these trees in but forgot that there were two other lines that also needed to be removed or it would default to spawning them in any biome where oak trees spawn. i.e any biome fulfilling certain criteria like forests. And I had disabled BOP (which supplied the leaf blocks) which resulted in tree tweaker defaulting to dirt as the leaf block. And because trees can spawn on dirt, itd stack one tree on top of another on top of another etc. until it ran out of space and time to do so during terrain gen. The result was this fugly tree stack forest a good 20 trees tall

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[-] Sheeple@lemmy.world 11 points 5 months ago* (last edited 5 months ago)

I love it. Put grass and plants on top of em and you got yourself an amazing modded biome.

[-] xkforce@lemmy.world 7 points 5 months ago

Not just that but technically I can make the leaves, log and the block the trees spawn on anything I want so I could use this to make ice/obsidian/stone tree towers or whatever too.

One issue with this is that tree tweaker doesnt care what your structure settings are. It will spawn trees on superflat maps just the same as it would a normal map.

Thats actually how I accidentally did this. I was porting the tree spawning to biometweaker and didn't fully remove the zenscript that spawned them in.

[-] AceQuorthon@lemmy.dbzer0.com 6 points 5 months ago

The leafs just forgot to fall off the trees before becoming dirt

[-] wesker@lemmy.sdf.org 1 points 5 months ago

Looks like termite hills.

this post was submitted on 05 Jan 2024
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Modded Minecraft

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