this post was submitted on 06 Jul 2023
299 points (99.7% liked)

Programmer Humor

32396 readers
507 users here now

Post funny things about programming here! (Or just rant about your favourite programming language.)

Rules:

founded 5 years ago
MODERATORS
 
top 16 comments
sorted by: hot top controversial new old
[–] jecxjo@midwest.social 40 points 1 year ago (1 children)

It is quite interesting how games came out in the past that never got updates. Now you install a game and the first thing it does is downloads updates for a day before you can play.

[–] Kalothar@lemmy.fmhy.ml 27 points 1 year ago (1 children)

Games are far larger and much more complex, its hard to plan for what goes wrong in production for these games.

[–] jecxjo@midwest.social 12 points 1 year ago

Oh I get that. Just noticed that developers I work with today rather than the ones I worked with 20+ years ago have a very different understanding of development.

[–] Ashelyn@lemmy.blahaj.zone 39 points 1 year ago (2 children)

Limitations inspire creative solutions

Don't let the government know about this

[–] azkedar@vlemmy.net 6 points 1 year ago

Part of why Pico-8 projects are so cool!

[–] TeaHands@lemmy.world 26 points 1 year ago

As a hobbyist game dev, can confirm I am basically just splashing around cluelessly making a mess.

[–] xamboni@vlemmy.net 18 points 1 year ago (1 children)

I’m loving that some small teams also manage to make products better than AAA firms in terms of performance. BattleBit has been a blast to play with 127v127 players, and it runs so well. I know the graphics aren’t as intense as other games, but that takes a backseat for me when the game has practically no performance issues and is satisfying to play.

[–] Kaliax@lemmy.world 2 points 1 year ago

Just snagged the game based off of your comment, thx for recommending!

[–] Pirtatogna@lemmy.world 15 points 1 year ago (1 children)

In the eighties we dealt with a few kilobytes, only dreaming about megabytes...

[–] Rozauhtuno@lemmy.blahaj.zone 12 points 1 year ago

"Cool, what's a kilobyte?" - Rockstar before filling your hard drive

[–] r00ty@kbin.life 8 points 1 year ago

Hah. I remember working with accounting software in the early 90s. Legacy stuff even then. Programs and data needed to fit in 64k.

Need to make a simple customisation? Well now you need to split one program into two. Have fun.

[–] evirac@vlemmy.net 7 points 1 year ago (1 children)

Can you call it a programming meme? Looks more like a gaming meme

[–] Spzi@lemm.ee 9 points 1 year ago

Game programmers, yes. Programmers who happen to work on games. Further, the highlighted idea is not restricted to games.

[–] min_fapper@iusearchlinux.fyi 6 points 1 year ago (1 children)

To be fair, customers care more about graphics fidelity than they do about efficiency.

Spending hours mastering a shader to add some cool atmospheric effect would get you much more return than the same hours optimizing the code.

load more comments
view more: next ›