this post was submitted on 12 Jan 2024
222 points (96.2% liked)

Games

32695 readers
1220 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
 

Hey all!

I'd like to request recommendations (spoiler free!) for games where you need to make choices, take sides, kill or not kill someone, follow or do not follow orders, but where the consequences actually matter - and most importantly, where the choices aren't "obviously good choice vs obviously bad choice".

Give me games where I can choose to side with one kingdom or another, but there's no clear moral high ground, or where I need to decide to save someone dear to me at the cost of innocent lives. I do not want things like "save all the children and get the happy ending and make flowers grow" versus "kill everybody and everything blows up and the world gets all its water replaced by acid".

What games fit this requirement?

(page 4) 50 comments
sorted by: hot top controversial new old
[–] Chip_Rat@lemmy.world 2 points 10 months ago

"Passage" is a very short one. But the choices matter.

[–] daniyeg@lemmy.ml 2 points 10 months ago

i'm gonna blatantly disregard your "but where the consequences actually matter" and recommend most of telltale's games (The Walking Dead and The Wolf Among Us are the better ones).

besides them and the suggestion of others i would also recommend Tyranny. great CRPG made by Obsidian.

[–] Squizzy@lemmy.world 2 points 10 months ago

I made the choice in GTA that let me continue the free roam unhindered despite it not being what was best in game.

[–] Eccitaze@yiffit.net 1 points 10 months ago

I'm going to go a little against the grain and recommend Fuga: Melodies of Steel and its sequel. It's not exactly what you described, but the game is very adept on forcing extremely difficult and impactful choices on you naturally through its gameplay.

[–] Paradachshund 1 points 10 months ago

I thought Thromebreaker: The Witcher Tales had some extremely tough ones. They also heavily effect your gameplay in that many times they add or remove a character from your party. I had built a deck in that game that relied heavily on a character. That character then did something morally reprehensible and I decided to banish them. That removed them from my deck, too, so I had to come up with a new strategy after that.

Fun game if you can get into it. Almost every choice is extremely morally gray and often feels like there is no good choice at all.

[–] Commiunism@lemmy.wtf 1 points 10 months ago

Pathologic 2 - it's a really stressful game, but I think it'd be perfect for the criteria. The choices matter aspect are intertwined in both how you spend your time (it's limited and you can't be everywhere at once), and in quests (the more traditional choices, like pick A or B or C). Don't want to spoil any more but it's amazing, you don't need to play the original.

Besides it, I've also heard good things from Pathfinder: Wrath of the Righteous, though I haven't played it personally.

[–] TheEighthDoctor@lemmy.world 1 points 10 months ago

Sometimes Always Monsters

[–] xamino@feddit.de 1 points 10 months ago

Dragon Age, the original first one. Definitely no really happy endings there...

[–] perviouslyiner@lemmy.world 1 points 10 months ago

War hospital puts you in charge of a WW1 medical camp trying to allocate limited surgeons, nurses, medical supplies as people come in injured from the front line.

[–] Dagwood222@lemm.ee 0 points 10 months ago

[off topic]

Daemon by Daniel Suarez. A persistent computer virus develops a game where the only way to win is to kill off your team mates. The people who show the greatest willingness to backstab are recruited for missions in the real world.

load more comments
view more: ‹ prev next ›