When I personally use it it means "OK, sounds good, I have nothing more to add but I read your message."
Paradachshund
joined 1 year ago
Games can no longer use virtual currencies to disguise the price of in-game purchases in the European Union
There are many many examples of predatory uses of in game currencies, but here are some big reasons devs use them besides being scummy.
- Giving currency for free: giving people real money isn't something any dev wants to deal with, so giving in game currency allows this to happen. This also applies to games where you can convert free currency to premium currency.
- Local currencies: currency packages can be set to local prices without having to localize the in-game economy itself. This simplifies development a lot.
- Weak promotion support on distributor platforms: believe it or not, iOS and android have incredibly weak promotion and sale support. By giving in-game currency, it gets around that failing of the platforms because the game can do whatever it wants with the in-game currency.
Transparency is good, but let's not throw the baby out with the bathwater.
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I'm with you on that. Burgers can definitely get too messy sometimes.