As a huge SoulsBorne fan, Elden Ring.
I was really excited for "open world dark souls", but I feel like this turned out to be a bad combination. The difficulty is all over the place, so you fight enemies that are really strong (which is fine), but then other areas become completely trivial as a result.
And with how many bosses they put into the game, the quality of each individual fight suffered immensely imo. I think the bosses in previous games were just a lot better designed (on average, there are of course stinkers in Souls games and good ones in Elden Ring).
There's also a ton of gank bosses, which is just lazy. You could use the summons, of course, and it almost feels like a lot of the difficulty was designed around players having that extra strength, but at the same time, the enemy AI and movesets are designed around fighting a single person, so it breaks the combat.
All around, it was just a huge disappointment for me personally, and I uninstalled it right after I beat it, whereas I have hundreds of hours in DS3.