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submitted 4 months ago by Silvia@lemmy.world to c/games@lemmy.world

I remembered a good brainfart of mine and wondered if anyone else had one to share.

Mine is this: I couldn't figure out how to parry attacks in MGR: Revengence all the way up to Monsoon. I just jumped around a lot and played ultra aggressively and it worked! ...Kind of! I just had to make sure I NEVER used heavy attacks. Blade Wolf was a nightmare but I was able to muscle through, but Monsoon? No way in hell.

I still blame the combat tutorial though. "To parry, push the control stick toward the enemy and press the light attack button!" I interpreted that as "just make sure you're facing the enemy and time the button press right." when they meant "Push the stick in the direction of the enemy and press attack AT THE SAME TIME."

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[-] TetraVega@lemmings.world 27 points 4 months ago* (last edited 4 months ago)

Folding two socks together so they stay together. Oh was it supposed to be about video games?...

[-] witty_username@feddit.nl 27 points 4 months ago

Episode 1 racer. I finished the game multiple times before realising that there was a turbo you could activate

[-] Silvia@lemmy.world 17 points 4 months ago

Damn, you accidentally did a challenge run!

[-] cheesecakecat@lemmy.world 9 points 4 months ago
[-] Archelon@lemmy.world 19 points 4 months ago

Angle the your nose down on a straightaway and you’ll see the speed indicator on the right get a red bar that’ll go up to a green light. When that light goes yellow, you can hit the boost key to go turbo.

(On keyboard, the defaults are the up arrow to angle down and shift to activate boost)

[-] TacticsConsort@yiffit.net 21 points 4 months ago

Heroes of the Storm: Alexstrasza in dragon form actually isn't any tankier at all (even if she looks it) and wins fights by aggressively backlining no matter what

DnD (yeah the tabletop): The game really gets broken by Spellcasters once you understand that even if their damage is better than martial characters, the most powerful spells are generally AoE crowd control (Entangle, Web and Hypnotic Pattern) or story-warping RP spells. Also of note: the martial builds for Bard and Warlock are full casters that can still do almost everything a regular martial can do. An important part of mastering the game is realising how horrendously imbalanced it is

Dwarf Fortress: This is literally the core gameplay loop for the first 200 hours

[-] Aielman15@lemmy.world 15 points 4 months ago

Welcome to DnD, where the martial/caster disparity is a feature, not a bug. ~~We're actually really, really bad about balancing our content, please buy our overpriced rulebooks that offer very little guidance on how to actually use them.~~

[-] TacticsConsort@yiffit.net 12 points 4 months ago

Tbh I didn't truly realize how deeply fucked the class balance was until I started making a really really big homebrew that required me to build and balance eight classes (operating on the personal principle that since it's a team game, all the classes should have roughly equal impact).

This philosophy right here is the fucking devil when it comes to designing co-op games

https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards

(I can link you my big homebrew if you like to play DnD 5e, by the way)

[-] Aielman15@lemmy.world 6 points 4 months ago

Yeah, I'm just convinced that the designers actively hate the martials classes. Even in the playtest for the new edition, after 10 years of people pointing out the martial/caster disparity, it took them over a year to write a somewhat decent skill set for martials.

(Link away! I'm always interested in homebrews for DnD. You should also consider posting it in the c/dndhomebrew community if you want more visibility. I still don't know how to link Lemmy communities to users from different instances, but you should be able to access it from my post history.)

[-] TacticsConsort@yiffit.net 2 points 4 months ago

Shoutout to Brutal Critical being the worst feature in the entire game for having minimal mechanical impact (sure it hits hard when you crit, but you have no way to boost crit rate outside Reckless Attack and the chances are still dreadful) and taking up no less than THREE levels on the core barbarian template.

https://docs.google.com/document/d/1eFc2qQTY9P3ym9fyMNYHC_mIogpt9kNrOdm5n_yj1cs/edit

Anyway, try this on for size! It's a pretty big homebrew, but so long as you take it one step at a time it should all be balanced and make good sense

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[-] cali_ash@lemmy.wtf 9 points 4 months ago* (last edited 4 months ago)

Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all

I mean, you're just wrong here. The ability grants a flat +500 health. That's more tankier than not having 500 health. She also gains lifesteal from her melee attacks, adding even more health while attacking. And she gains reduced slow/root/stun duration, which also indirectly makes you more tanky by preventing damage you might otherwise have taken.

Sure, she doesn't become a frontliner, but saying "she isn't any tankier" is categorically false.

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[-] teft@lemmy.world 4 points 4 months ago* (last edited 4 months ago)

Took me a couple hundred hours in Baldur’s Gate 3 to realize this. Crowd control is so stupidly over powered. Twin spelled hold person gives me free crits? Don’t mind if I do.

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[-] brsrklf@jlai.lu 19 points 4 months ago

So, a long time ago I got Little Big Adventure 2 a.k.a. Twinsen's Odyssey.

This game has a "behaviour" feature that lets you switch between 4 modes : normal, stealthy, athletic and agressive. This has an impact on how the main character Twinsen moves and acts : normal walks and interacts, stealthy sneaks around, athletic runs and jumps, aggressive lets you punch stuff.

Note that all of those except athletic are unbearably slow, and the game requires quite a bit of jumping, so I quickly considered athletic the default one, only switching for something else briefly when I needed to do something specific.

In this game you get your second and last weapon, a sword, quite far into the game. It does a lot of damage, and it's required to beat some enemies. But every time I'd try to use it, Twinsen would do a ridiculous backflip first, then do a jumping attack forward. It was very hard to hit a moving enemy that way, it required a lot of space and since I could barely control that move (tank controls by the way), there was a huge risk I'd get hit in the process.

I lost many times against a huge boss that was only vulnerable to the sword, eventually beat him with great difficulty and after that went through the rest of the game still trying to get the most out of that ridiculous weapon.

It took me another playthrough to understand that the way Twinsen used the sword depended on his behaviour. Only athletic did that double jump first, agressive in particular just let you hack stuff up immediately.

[-] AFreeLarryHoover@lemmy.world 16 points 4 months ago

Sonic the Hedgehog 3 & that goddamn barrel..

If you know, you know.

[-] newthrowaway20@lemmy.world 7 points 4 months ago

Carnival night zone act 2.

[-] the_tab_key@lemmy.world 6 points 4 months ago* (last edited 4 months ago)

God help you if you weren't super Sonic by that point

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[-] key@lemmy.keychat.org 4 points 4 months ago

So many hours wasted trying to jump at the right cadence.

[-] Silvia@lemmy.world 3 points 4 months ago

Funnily enough, I figured it out really fast, like I GET IT, it was a very strange and wonky mechanic to suddenly hit players with, but i was immediately wiggling around the moment I got on it, trying to figure out what they wanted and noticed that I was bouncing a little more when I moved up and down. So kind of... like pure chance I got out alive lol

[-] TacticsConsort@yiffit.net 3 points 4 months ago

Oh hell. How did I forget the barrel. That might be the biggest moment of this of all time. That barrel tortured me for weeks

[-] OmegaMouse@pawb.social 15 points 4 months ago

I played the remastered Spyro trilogy recently (great games) and it took me about half of the first game to work out how the gem chests work. You hit them and the gem shoots out the top, which you then have to grab before it returns in order to unlock the chest. For a while I thought you just had to ground pound the chest at the right angle to get it to open and I couldn't work out why it didn't always work.

After realising the correct way I felt pretty dumb lol.

[-] Lath@kbin.social 14 points 4 months ago

I got a free fighting game on epic. Dnf Duels or something. One of the tutorials had a combination to block or counterattack, can't remember, and I tried every which way I could think of yet nothing worked.
So finally, I got out of the game and uninstalled it.

The big moment was figuring out it's not my job to find a way of fixing some company's dumbass decisions. That it's ok to say "this shit ain't worth the hassle".

[-] Tranus@programming.dev 13 points 4 months ago

For a while I just couldn't play souls-likes. The enemy attacks were blatantly undodgeable. Like, even if you move at the maximum possible speed, in any direction, at the very start of an animation, you can't get out of the way. Then I realized you're not really supposed to get out of the way, you're supposed to abuse the immunity frames from the roll to "dodge" straight through the attacks. Basically the opposite of what I had been doing.

[-] Forester@yiffit.net 13 points 4 months ago* (last edited 4 months ago)

Not me but a friend

We were playing a mil sim game sniping from 1.5km into the objective. I was spotting for my group and while discussing targets and ranging we found out that our best sniper had no idea how to range or use mildots.... the guy who was hitting moving targets at 1.5 kilometers would scope the target then aim upwards and look at the trees then fire... And connect... We told him how to adjust the scope after.

[-] ripcord@lemmy.world 2 points 4 months ago

I read "mil sim" as "millionaire simulator" initially and this read very differently.

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[-] vasus@lemmy.world 13 points 4 months ago

Tried to get into fighting games on a keyboard, could not perform any motion input after an hour of trying, not even a quartercircle. Finally looked it up online and realized you're supposed to drag your finger across the keys, not tap them. Really embarassing

Put like 20hrs into Borderlands 2, really wanted to like the game but I kept getting my teeth smashed in even though I watched guides, used a meta build, tried different characters etc. Then I tried multiplayer with some friends & observed one of them stop progressing to farm some unremarkable zone. After a while she got a specific legendary weapon and proceeded to instantly destroy everything for the next hour+. Finally realized I was approaching the game like it was a narrative FPS when in reality it's an ARPG.

[-] MyDearWatson616@lemmy.world 30 points 4 months ago

If you just do the side quests before progressing the main quests you should have no problem progressing in any borderlands game. You should never have to go farm unremarkable areas that don't have side quests.

[-] Retoffelnoster@lemmy.world 3 points 4 months ago

Get that double penetrating unkempt harold

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[-] randomaside@lemmy.dbzer0.com 10 points 4 months ago

I am addicted to this feeling of revelation. There is nothing like it. Now I collect old networking equipment and try to get it to work in ways I never thought it could to get my fix.

[-] johnlobo@lemmy.world 5 points 4 months ago

how do you deal with frustration before the revelation?

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[-] konalt@lemmy.world 10 points 4 months ago

Don't even start me on MGR parrying. I beat the entire game without once learning to parry. I did it by accident like once or twice but couldn't replicate it.

The second Monsoon fight took hours.

[-] Silvia@lemmy.world 5 points 4 months ago

SO IT WASN'T JUST MY DUMBASS. Thank you, you have no idea how much better that makes me feel XD

[-] stephaaaaan@lemmy.world 9 points 4 months ago

Parrying in Arkham Origins. It took me SIX. MONTHS before I finally understood how to beat Deathstroke 😬

[-] themeatbridge@lemmy.world 8 points 4 months ago

Kung Fu on NES, the magician. The arcade version was normal sized and you just had to kick his ass. The NES edition he was tiny, and you could only hurt him with a crouch and punch. When you have to take turns with your brother, and it takes several tries to make it that far, it seemed like the greatest victory to finally figure it out.

[-] Zellith@kbin.social 8 points 4 months ago

It wasnt until the shinra tower in FF7 that I figured out how to slot materia.

[-] Trail@lemmy.world 3 points 4 months ago

Eeeh... I mean...

[-] TurboMars3@lemmy.world 7 points 4 months ago

I found out a few days ago in Tekken 8 that you don't need to hold back to block. You can just stand there and auto block mids and highs and crouch to block lows. It took me eight Tekkens to realize this if it was like this from the start.

[-] Albbi@lemmy.ca 6 points 4 months ago

I knew I wasn't getting the parry right in Revengance either. Thanks for the tip, I'll redownload that game.

[-] GluWu@lemm.ee 6 points 4 months ago

Rocket league. I'm still not very good but I've had a lot of those moments as far as the controls. I used to see my friend and it just looked like button smashing magic. It's actually not that hard tho

[-] runjun@lemmy.world 3 points 4 months ago

I nearly have 2000 hours in rocket league. I’m not good and it’s one of the reasons I don’t play anymore lol

[-] janus2@lemmy.zip 5 points 4 months ago

Roll jumping in Jak & Daxter. There was a whole area of Sandover Village that was inaccessible without it and I killed at least an hour failing to double-jump-spin over to it 🤬

[-] toxicbubble@lemmy.world 5 points 4 months ago* (last edited 4 months ago)

i played through half of the first subnautica before crafting a base or vehicles

[-] Dadifer@lemmy.world 4 points 4 months ago

I learned how to reflect the laser beams in Breath of the Wild when I fought Ganon.

This is basically what The Witness is all about, every fifteen minutes

[-] YuzuDrink@kbin.social 4 points 4 months ago

What a horrible parry input!

[-] Daveyborn@lemmy.world 4 points 4 months ago

Same moment as you, I swear it was either the game or someone else said you have to learn it or you'll have a bad time.

[-] ItsMeSpez@lemmy.world 3 points 4 months ago

Definitely shield dropping in smash bros melee. Seemed like an essentially impossibly difficult skill, and nearly made me stop playing because I don't have the time to invest into that kind of tech skills just to be competitive. But then I had my eureka moment when I learned that you can get your shield up and not roll if you just have the stick to the right or left when you press shield in the first place. After that it's just dropping the stick down one notch and you're dropping like no tomorrow. Bit of practice to get the timing down and now I've unlocked an entirely new dimension of my play.

Yet another reason I cannot stop playing melee. Every time I think I've figured that game out, it reveals an entirely new level of depth that was invisible before I had the tech to see it.

[-] Buddahriffic@lemmy.world 3 points 4 months ago

When I first tried guitar hero, for some reason I thought I should strum using the side of my thumb. I'd have this swollen bump (there's a word for this but it escapes me) where I made contact and thought I just needed to get used to it to get past that. It made sense to me because I knew there was toughening of the fingers involved in playing a real guitar (never mind that it had nothing to do with strumming).

I was doing double strumming and practicing for expert level that way.

When I realized I could instead use my thumb pad to strum down and finger pad to strum up, it was game changer. You treat it like it's a pick. Duh.

[-] Kolanaki@yiffit.net 3 points 4 months ago

All I can think of is a Donald Glover bit where he said he had a fear of someone just putting a gun on him and telling him to put his dick in his butt and came to realization he can just tuck underneath instead of trying to reach around his waist. So I'm incapacitated by laughter to think of my own times this has happened.

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this post was submitted on 09 Feb 2024
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