this post was submitted on 04 Mar 2024
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Star Citizen

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MotD update in SC-Testing-Chat Spectrum channel:

(Mánadagr) No intended publishes today. Goals for the week, 2 Evocati Publishes: 3.23 code branch stability playtest Tues/Wed and goal to have a second Evocati Static Server Meshing test with jump gates enabled Friday.

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[–] lwe@feddit.de 5 points 8 months ago (1 children)

I wonder if it will have any associated gameplay or just a loading screen animation. AFAIK there was something planned but it feels like we are only getting tier 0 implementations of everything for the next few years.

[–] QuadratureSurfer@lemmy.world 3 points 8 months ago (1 children)

They've shown off what it will be like already at CitizenCon.

https://www.youtube.com/watch?v=nWm_OhIKms8&t=866s

And before that they explained that it will basically be a kind of mini-game where you have to keep your ship on course without falling outside of the wormhole/tunnel.

This is a video explaining all about it a few years ago: https://www.youtube.com/watch?v=mLEKddCwrRY&t=366s

Their goal is a seamless transition. And, as they showed off with a live demo at CitizenCon a few months ago, they have the ability to fire a gun from one server, and have it affect objects in the other server in real-time.

The entire segment is worth a watch, but I skipped ahead to the important part here: https://www.youtube.com/watch?v=xKWa4WoTkV4&t=5236s

[–] lwe@feddit.de 3 points 8 months ago

I appreciate the effort you put into your post. I did see the CitizenCon last year. But it definitely looked more like a loading screen animation than the quantum boost minigame. To be fair it was part of the trailer as you mentioned. And my issue was that everything we are getting right now always seems to be tier 0 with the promise to fix it later.

[–] DmMacniel@feddit.de 4 points 8 months ago
[–] dektri@discuss.tchncs.de 1 points 8 months ago