this post was submitted on 06 Sep 2023
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Baldur's Gate 3

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Baldur’s Gate 3 is a story-rich, party-based RPG set in the universe of Dungeons & Dragons, where your choices shape a tale of fellowship and betrayal, survival and sacrifice, and the lure of absolute power. (Website)

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It’s a channel divinity spell that only casts once? I though CD abilities were sustained over time. What’s the pint of this being a CD if it just carts once and done? That’s now how turn undead works as I understand.

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[–] Thebazilly@ttrpg.network 7 points 10 months ago (1 children)

No, it's one and done. So is Turn Undead. So are all of the other Channel Divinity options except Knowledge (until long rest) and Trickery (concentration).

[–] Pratai@lemmy.ca 1 points 10 months ago* (last edited 10 months ago) (1 children)

I thought turn undead stayed on until you broke concentration.

[–] pyrflie@lemm.ee 5 points 10 months ago

Turn Undead doesn't use concentration. It's a one time effect that applies the Turned condition to undead that fail a Wisdom save. Turned ends after 3 rounds or when the affected creature takes damage.

The condition lingers but the Channel Charge only attempts to apply it once.

As to Preserve Life it's effectively a Mass Healing Word that uses an action and can be cast 1-3 times per Short Rest rather than using a Spell Slot.

[–] skullone@sh.itjust.works 4 points 10 months ago (1 children)

Some CD spells are just one and done until you long rest.

[–] pyrflie@lemm.ee 5 points 10 months ago* (last edited 10 months ago)

Channel Divinity Charges come back on a Short Rest.

You can also gain multiple CD Charges: +1 at Cleric 6 and +1 from the Amulet of the Devout.

So even a 2 lvl Cleric dip can net an ability you can use 6-8x per Long Rest.

With a lvl 12 Life Cleric this is potentially 432 points of healing per allied living creature per long rest.