this post was submitted on 09 Sep 2023
27 points (86.5% liked)

PC Master Race

14955 readers
1 users here now

A community for PC Master Race.

Rules:

  1. No bigotry: Including racism, sexism, homophobia, transphobia, or xenophobia. Code of Conduct.
  2. Be respectful. Everyone should feel welcome here.
  3. No NSFW content.
  4. No Ads / Spamming.
  5. Be thoughtful and helpful: even with ‘stupid’ questions. The world won’t be made better or worse by snarky comments schooling naive newcomers on Lemmy.

Notes:

founded 1 year ago
MODERATORS
 

It's 140gb on PC and 100gb on Xbox, any idea why?

top 9 comments
sorted by: hot top controversial new old
[–] Ocelot@lemmies.world 37 points 1 year ago* (last edited 1 year ago) (1 children)

probably different texture resolution(s)

[–] Kidplayer_666@lemm.ee 20 points 1 year ago (1 children)

Or not having different textures for each setting

[–] AlphaOmega@lemmy.world 20 points 1 year ago

This has to be the correct answer. Different texture packs for ultra low, low, med, high and ultra high settings. Whereas consoles only need one of those texture packs

[–] PaulDevonUK@lemmy.world 8 points 1 year ago (2 children)

It's all of the super resolution graphics and performance enhancing patches. /s

[–] Lmaydev@programming.dev 6 points 1 year ago

Tbf it likely is exactly that lol

[–] slazer2au@lemmy.world 4 points 1 year ago

Could be worse, one of the previous Bethesda titles would download all language packs when using console compared to PC where you only got your native language.

[–] Nioxic@lemmy.dbzer0.com 2 points 1 year ago

Could be a lot of things.

Ask bethesda

[–] magiccupcake@lemmy.world 1 points 1 year ago (1 children)

It could be compression. Xbox has hardware dedicated for it that can't be relied on pc.

[–] kadu@lemmy.world 5 points 1 year ago

You need special hardware to compensate for CPU bottenecks during real time decompression. There are a thousand ways PCs can handle that without a special chip - though your CPU absolutely uses special blocks to decompress popular compression algorithms.

The real truth is that the Xbox version isn't running with the maximum possible asset quality, so they don't need to actually bundle those assets in that version which in turn lowers the storage.