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Corden made the claim in the latest edition of his podcast, The Xbox Two Podcast, in a broader conversation about the pros of established studios sticking to the development blueprint that made their games so special versus the cons of taking risks and innovating, only for it to instantly crash and burn.

Reflecting on Bethesda's success with Starfield and its recycling of so many of the things we've come to expect from the team's internal development studios, Corden's thoughts turned to Mass Effect, which had phenomenal success with its first three games (Mass Effect 3's controversial ending aside), but struggled to make a similar impact with follow-up Andromeda. And that's when he made the revelation.

"I've heard that Mass Effect is ditching open world," Corden said, "and going back to its classic format. I don't know if that's accurate, 100 per cent, but it's an industry rumour."

2
 
 

Corden made the claim in the latest edition of his podcast, The Xbox Two Podcast, in a broader conversation about the pros of established studios sticking to the development blueprint that made their games so special versus the cons of taking risks and innovating, only for it to instantly crash and burn.

Reflecting on Bethesda's success with Starfield and its recycling of so many of the things we've come to expect from the team's internal development studios, Corden's thoughts turned to Mass Effect, which had phenomenal success with its first three games (Mass Effect 3's controversial ending aside), but struggled to make a similar impact with follow-up Andromeda. And that's when he made the revelation.

"I've heard that Mass Effect is ditching open world," Corden said, "and going back to its classic format. I don't know if that's accurate, 100 per cent, but it's an industry rumour."

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