Alendi

joined 1 year ago
[–] Alendi@lemmy.world 6 points 1 year ago (10 children)

Yes, I found it confusing that sometimes there is a warning which has no consequences, then in anothere you get locked from all previous maps. Also with time-sensitive missions, you can fail a few quests and it is not always specified that there will be consequences if you take too long in your exploration (in a game that is all about exploration)

 

The points at which the game transition between acts seem a bit arbitrary (mainly for Act I to Act II), and I don't see a narrative or mechanical reason to lock us out of previous maps and quests. As far as I remember, previous Baldur's Gate games didn't have this kind of points of no return. Why do you think they did it? Do you like it?

 

I used to enjoy participating in book clubs (be it in person or online), but between emigrating, the pandemic and life changes I haven't been in one in quite a while. What about you? Do you enjoy reading groups? If so, in person or digital?

[–] Alendi@lemmy.world 9 points 1 year ago (2 children)

The problem with these games (like Stellaris, which is also on offer and I would recommend with the same warning) is that the base game lacks many interesting features, which you only get if you buy all the DLCs.

[–] Alendi@lemmy.world 3 points 1 year ago (1 children)

Thanks! I did read 'The Long Way to a Small Angry Planet' a while ago, but didn't know where to continue with Becky Chambers. I will take a look at that one.

[–] Alendi@lemmy.world 2 points 1 year ago

True! I think the depictions of daily life in the Culture was what I enjoyed the most in Banks books.

 

I saw another post here with very good recommendations on anarchist readings, but it was mostly non-fiction. Do you know about works of fiction (games, films, books...) that speculate how a fully-fledged anarchist society could be like (as in Ursula K Le Guin 'The Dispossessed')?