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[–] AlexanderTheGreat@lemmy.world 4 points 19 hours ago

Didn't even know about this game. Looks interesting though.

 

Starfield: Shattered Space is coming on Monday, September 30th 2024. Here is The Starfield Shattered Space download size on Xbox consoles.starfield shattered space download sizeThe pre-load is 14.9gb total in size on Xbox consoles.

 

Blizzard is reportedly making a third attempt at developing a StarCraft shooter, with former Far Cry executive producer Dan Hay, who joined Blizzard in 2022, leading the charge.

Hot on the heels of Microsoft’s announcement that StarCraft: Remastered and StarCraft 2: Campaign Collection hit the Game Pass subscription service in November, it has emerged that Blizzard is also working on a StarCraft shooter.

Word comes from Bloomberg reporter Jason Schreier while speaking to IGN’s Podcast Unlocked, below, about his new book, PLAY NICE: The Rise, Fall, and Future of Blizzard Entertainment. Hay’s StarCraft shooter is mentioned in the book, and IGN’s Ryan McCaffrey asked Schreier if it’s likely to actually come out.

“If it’s not canceled!” Schreier replied. “This is Blizzard after all. Their history with StarCraft shooters is not good.

“Yes, that is a project that as far as I know is in development, or at least as of the time that I wrote this book was in development. They are working on a StarCraft shooter, StarCraft is not dead at Blizzard.

“The goal of the book isn’t to get a bunch of scoops about upcoming things. That wasn’t the purpose of this book at all, it was very much to tell a story and focus on stuff that had happened. But this felt like such an interesting and useful nugget to include because it really just shows you that Blizzard cannot quit StarCraft shooters.”

That’s a reference to Blizzard’s infamous attempt to release a StarCraft shooter in the past as part of a bid to expand the StarCraft franchise beyond its real-time strategy origins. StarCraft Ghost, announced in 2002, was going to be a tactical-action console game in which you played as a deadly Ghost operative in the employ of the Dominion, but it was canceled in 2006 after a series of delays.

A second attempt to make a StarCraft shooter, codenamed Ares, was canceled in 2019 so Blizzard could focus on Diablo 4 and Overwatch 2. Ares was reportedly “like Battlefield in the StarCraft universe,” but, like Ghost, fell by the wayside.

Now, it’s a case of third time lucky for Blizzard, with this new StarCraft shooter in development. We don’t have any details at this time, but perhaps Phil Spencer’s StarCraft t-shirt he wore during Microsoft’s Tokyo Game Show 2024 broadcast was more than a simple reference to StarCraft hitting Game Pass.

As for Hay, he joined Ubisoft in 2011 to work on Far Cry 3, then became executive producer for the Far Cry brand, shipping Far Cry Blood Dragon, Far Cry 4 , and Far Cry Primal. Hay was creative director and executive producer on Far Cry 5, and executive director for Far Cry New Dawn and Far Cry 6, before joining Blizzard in 2022 as GM/VP.

 

California will soon require storefronts to make clear that purchasing digital content, including games, movies and music, does not mean you actually own it.

 

Developer DevilishGames this week announced that their tower defence title ‘Insectum – Epic Battles of Bugs’ will launch on the Nintendo Switch (Americas/EU&AUS), PlayStation, and Xbox consoles on the 27th of September. A PC Steam release is set for the 24th of October. Players will immerse themselves in the epic battles of “Insectum” and unleash …

 

Shortly after Microsoft and Square Enix confirmed the Final Fantasy Pixel Remaster series for Xbox Series X|S and PC, we picked up six Final Fantasy Pixel Remaster Xbox achievement lists, one for each beloved RPG.

Final Fantasy Pixel Remaster series arrives with six Xbox achievement lists.

Available now on the Xbox store, the Final Fantasy Pixel Remaster bundle includes all six games from Final Fantasy to Final Fantasy 6. Each of the Final Fantasy Pixel Remasters has been updated with enhanced visuals, a modernized UI, quality-of-life features, a rearranged soundtrack, and, of course, support for Xbox achievements. As you'll see below, each game has its own list of Xbox achievements worth a total of 1,000G.

The Final Fantasy Pixel Remaster bundle is currently on sale for $59.99 / £51.99 /€59.99 on the Xbox store, and you can purchase each game separately

 

Including a bunch of new features.

Warhammer 40K: Space Marine 2 is off to a great start on Xbox and beyond right now, and it's about to get even better with the arrival of the first major update! It's titled "Patch 3.0", and it's available today on Series X and Series S.

The biggest new features in this update include a new Hub Sparring Arena in the Battle Barge where you can engage in friendly PvP with your squad members, along with private lobbies for Operations. That last one should prove popular!

Man I wish I could afford this game, it looks fucking amazing!

 

Xbox has returned to Japan for the Tokyo Game Show, and this year, it's showing off a selection of games from third-party partners based primarily in Japan. With 2025 looking to be a big year for the company thanks to the arrival of games like Doom: The Dark Ages, South of Midnight, and more, Xbox focused on the best of Japan. These games ranged from JRPGs to horror, fighting games based on beloved anime series, and interactive oddities that'll be coming to Xbox consoles and PC soon.

In case the livestream is took place at an hour that was way too early for you, you can check below for a recap of everything announced by Xbox.


Metal Gear Solid Delta: Snake Eater:

The show kicked off with a fresh trailer for Metal Gear Solid Delta: Snake Eater, showing off the upgraded character models for The Boss, Revolver Ocelot, Colonel Volgin, and more.

Starcraft Remastered and Starcraft 2:

Strategy fans have another reason to smile, as Xbox boss Phil Spencer appeared to announce that Starcraft Remastered and Starcraft 2 will both be coming Game Pass.

Overwatch 2 is getting My Hero Academia skins:

My Hero Academia, a massively popular anime series about teenagers learning to be superheroes, is crossing over with Overwatch 2. Players of the hero-shooter can expect several skins from the anime series to appear in the game, based on characters like All Might, Uravity, Deku, and Himiko Toga.

Age of Mythology Retold: Immortal Pillars:

A new expansion for Age of Mythology, Immortal Pillars, was briefly announced, and like the main game, you can expect to see this launch day-one through Game Pass.

Indiana Jones and the Great Circle"

Indiana Jones and the Great Circle launches in December, and in a new trailer, Xbox showed off the archeologist's wits, fists, and whips in action. This trailer also featured the Japanese dub of the game, which sounds really great.

Tanuki: Pon's Summer:

Moving over to a cute game reveal, Xbox showed off Tanuki Pon's Summer. This adorable game puts you in the fur of a tanuki mailman who has one month to save up enough funds to restore an ancient shrine. How do you get those funds? By hopping on a BMX, delivering packages, competing in sports, and making some sushi to please the local townsfolk.

Threads of Time:

We're living in a golden age of HD-2D RPG games, as we got a new trailer for the enchanting Threads of Time, showing off the lush 2.5D gameplay, anime cutscenes, and more.

We Love Katamari Reroll + Royal Reverie:

Roll up, roll up, and get ready to enjoy a few rounds of the wonderfully weird We Love Katamari Reroll + Royal Reverie. It's available starting today through Game Pass for PC and Xbox consoles.

Metaphor ReFantazio:

Get ready to say goodbye to dozens of hours of your life when Metaphor ReFantazio arrives next month, as this new Tokyo Game Show trailer was a blast of style and substance. In case you missed it, a Metaphor ReFantazio demo is now available and progress carries over to the full game.

FragPunk:

FragPunk, an upcoming 5v5 hero-shooter, is getting a closed beta, and sign-ups are now available for it.

Atelier Yumia: The Alchemist of Memories & the Envisioned Land:

Ryza's story in the Atelier series may be over, but there are still a lot more stories to tell in this beloved JRPG series. The new Atelier Yumia gameplay trailer was a deep dive into what fans can expect from this game ahead of its March 21, 2025 release.

Asurajang Rumble:

A battle royale that packs a punch, Asurajang Rumble shined a spotlight on the game's varied cast of brawlers and their special combat skills in a new trailer.

Fallout 76:

In the best news to come out of the Wasteland since we found that old suit of functioning power armor, we can confirm that cats and dogs have survived the nuclear apocalypse and they haven't been horrifically mutated. This new Fallout 76 will let you adopt your own four-legged pals and it'll be added soon to the game.

Synduality: Echo of Ada:

PvPvE extraction shooter Synduality: Echoe of Ada has a release date locked in for January 2025, as well as a ton of different editions available to preorder.

Bleach: Rebirth of Souls:

Survival is nothing; winning is everything! The first new Bleach game in many years looks like a sharp experience featuring Ichigo Kurosaki and dozens of other characters from the hit manga and anime series. This new trailer saw Ichigo unleash his darker Hollow side in a Hueco Mundo battlefield.

Suikoden 1 and 2 Remastered:

Suikoden 1 and 2 Remastered has a release date of March 6, 2025, and in case you're wondering just how much of a difference several decades can make, a comparison trailer showed the glow-up between games.

All You Need Is Help:

We don't know how to describe All You Need Is Help, a multiplayer puzzle game that looks like Tetris mixed with goofy animals, so we're just going to move on to the next reveal.

The Starbites: Taste of Desert:

Mechs, anime-inspired visuals, and cool fashion that we wish we could add to our wardrobes. All that and more appeared in this video showing off more gameplay from The Starbites: Taste of Desert.

Slitterhead:

There's nothing more frightening than a well-executed horror game, and in a lengthy trailer, Slitterhead looks like it'll be the reason why we'll be sleeping with the lights on for a couple of years after we play it.

Dragon Quest 3 HD-2D Remake:

It's not long to go before the Dragon Quest 3 GD Remake launches on November 14, and if you're not quite sold yet on this HD-2D JRPG, the very lengthy gameplay video for it did a great job in showing off new graphical enhancements, gameplay changes, and more.

Trials of Mana and Legends of Mana:

In case your hunger for JRPGs still hasn't been satiated, you can look forward to Trials of Mana and Legends of Mana on Game Pass, playable starting today.

Final Fantasy 1-6 Pixel Remaster:

And for the final course, you can finish off your JRPG buffet with Final Fantasy 1-6 Pixel Remaster. This collection of NES and SNES-era games are now available for Xbox Series X|S and PC.

 

StarCraft: Remastered and StarCraft 2: Campaign Collection are heading to Xbox's PC Game Pass subscription on 5th November.

 

Paladin’s Passage (September 17): "Embark on an epic journey in this challenging 2.5D precision platformer with over 100 hand-crafted dungeons filled with monsters."

Star Wars Jedi: Survivor for Xbox One (September 17): "The story of Cal Kestis continues in Star Wars Jedi: Survivor™, a third person galaxy-spanning action-adventure game from Respawn Entertainment, developed in collaboration with Lucasfilm Games."

The Plucky Squire (September 17): "The Plucky Squire follows the magical adventures of Jot and his friends – storybook characters who discover a three-dimensional world outside the pages of their book."

Train Sim World 5" (September 17): "The Rails are Yours in Train Sim World 5! Take on new challenges and new roles as you master the tracks and trains of iconic cities across 3 new routes."

World of Outlaws: Dirt Racing 24 (September 17): "iRacing presents the Official Game of The World of Outlaws, featuring the World of Outlaws Sprint Car, Late Models and Super DIRTcar Big Block Modifieds, as well as 8 additional series including the all-new Micro Sprints, and many others."

A Night on the Farm (September 18): "A Night on the Farm is an atmospheric retro-inspired horror adventure with unpredictable plot twists and deep lore to discover."

Cozy Designer (September 18): "Position furniture and objects however you prefer and decorate 60 incredibly cozy environments. Without right or wrong, the only limit is your imagination."

Dark Elven Legacy (September 18): "You are Elynar, the strongest archer in the Kingdom, who must face terrible creatures in the Great Dark Forest. Shoot with your bow, use a special power, or obtain power-ups during the game to fight various types of enemies."

Elasto Mania II (September 18): "The long-awaited sequel is still a 2D enduro simulator with a nostalgic feel, but it’s also about giving you more bang for your buck than ever, with more challenges, extra collectibles, updated physics and new graphics."

Hidden Cats in Berlin (September 18): "Take a little pleasant trip through a big and lovely illustration! Start with monochrome scenery and fill it with color! Kick back, relax, and find all the cats to reveal the final, colorful landscape."

Keylocker (September 18): "Keylocker is a Cyberpunk turn-based rhythm JRPG. Play as the singer and songwriter, B0B0. Fuel your moves with the electric power of music on this unforgiving planet by using real-time execution of moves in rhythm game style!"

The Last Shot (September 18): "The Last Shot is a platforming adventure game set in a war-ravaged diesel-punk world. Militaristic cities fight endlessly with massive weaponry, all striving to be the last one standing."

Andromeda Survivors(September 19): "Prepare yourself for an epic journey in Andromeda Survivors, a casual game with rogue-lite elements that will challenge your skills and strategy!"

Atama (September 19): "Use psychic powers in Atama to see through the eyes of your pursuers to avoid detection as you investigate a cursed rural Japanese village."

Between Horizons (September 19): "Between Horizons is a modern 2.5D pixel art adventure that brings a branching narrative into a semi-open world."

Broken Sword: Shadow of the Templars - Reforged (September 19): "Step out onto the streets of Paris in “Broken Sword – Shadow of the Templars: Reforged”, a substantially enhanced version of the multi-award winning, all-time classic adventure."

Byte the Bullet (September 19): "Get into my infected computer and restore every virus-ridden system by recovering game attributes like color or save functions."

Dead Rising Deluxe Remaster (September 19): "More than just a remaster, this Deluxe Remaster is a full graphical overhaul of the first game in zombie-slaughtering action game series "Dead Rising."

DROS (September 19): "DROS is a dark fantasy adventure where you’ll swap between a small gooey creature and her human bounty hunter shell."

pureya (September 19): "Simple arcade games are great, but they can get boring quickly. What if they changed every 10 seconds? Pureya is a collection of arcade minigames that play with just 2 buttons."

The House of Da Vinci 3 (September 19): "The grand finale to The House of Da Vinci trilogy is here! Solve numerous new puzzles and mind benders and explore new mystifying locations of ravishing beauty."

EA SPORTS FC™ 25 Ultimate Edition (September 20): "Pre-Order EA SPORTS FC™ 25 Ultimate Edition by 26 Sept to receive: Up to 7 Days Early Access, start playing on 20 Sept.

Home Safety Hotline (September 20): "Home Safety Hotline is an analog horror inspired telephone operator simulator where you answer incoming callers' questions about what's inside their home."

Matchbox™ Driving Adventures (September 20): "Ready to get behind the wheel for the thrill of a lifetime? Then gear up for Matchbox™ Driving Adventures! The Chief of the Matchbox Adventure Squad heard you’re the best driver around, and now they need your help taking on epic missions."

MindSeize (September 20): "Transfer your mind into a MAG and set out to an epic Action-Adventure with Sci-Fi setting! Aiming to save your daughter, an even bigger threat emerges..."

Paper Plane Arena - Lost Places (September 20): "Paper Plane Arena is an interactive game experience that is designed to ease your mind and have fun popping innocent balloons."

Poppy Playtime: Chapter 2 (September 20): "After a run in with Huggy Wuggy and freeing Poppy, you must descend deeper into the Playtime Co. toy factory. Challenging puzzles and horrific toys await. Grapple, swing, and power your way to safety."

Poppy Playtime: Chapter 3 (September 20): "A decrepit orphanage known as Playcare sits beneath the once magical toy factory. You must make your way through this haunted place, solving new puzzles and avoiding the nightmares that lurk within the dark."

The Karate Kid: Street Rumble (September 20): "Sweeping across iconic locations of the first three classic The Karate Kid movies from the 1980s, you’ll step out of the dojo and into the streets of the West Valley and Okinawa as you battle waves of enemies in this pixel art, side-scrolling, beat ‘em up adventure."

They Came From the Sky 2 (September 20): "They Came From the Sky 2 is a fast paced arcade game wherein you take the role of one of the giant alien robot. The game offers infinite replayability, over 20 types of enemies, and 50 hidden artifacts to discover."

Welcome to Empyreum (September 20): "This exciting cooperative party game for up to 4 players immerses you in the fascinating and wild universe of Hotel Empyreum."

[–] AlexanderTheGreat@lemmy.world 8 points 2 weeks ago (1 children)

I couldn't have put it better myself. This is exactly how I feel. It's sad to see happening. Hopefully they turn it around in a big way.

 

When the Xbox One launched, Microsoft switched up the console's friending features to mimic a social media-style experience, allowing players to follow each other. Now it looks like Microsoft is rolling back the changes a bit, and while followers will be staying, Xbox Insiders can now trial a new Xbox friend request feature.

As announced on Xbox Wire, Alpha Skip-Ahead Insiders are now testing new social features, namely friend requests. Xbox says you can still follow other players, but becoming friends is now a "Two-way, invite-approved relationship, giving you more control and flexibility."

With this new update, you'll be able to manage friend requests from within the "People tab" on Xbox consoles, PC, and the Xbox app on mobile, where you'll be able to send, accept, and delete requests. New privacy and notification settings give you control over who can send you friend requests or follow your account, as well as the notifications you receive from those actions.

The feature has only just rolled out to Alpha Skip-Ahead Xbox Insiders, so there's no telling when we'll see it arrive for all players. Last month's Xbox update added installation improvements, new controller customization options, and more.

 

It’s been ten long years since Dragon Age: Inquisition and the expectations for the next game in the series, Dragon Age: The Veilguard, seem impossible. A full decade, a bevy of behind-the-scenes changes, cuts at BioWare, and a somewhat divisive start when its unveiling began in earnest in June made me a little worried for my most highly anticipated game of the year. But one of my biggest concerns was my impression, based on early previews, that it was headed in the direction of being a linear action game rather than its more open-world predecessor. While Dragon Age is known for changing its style with each installment, I hoped dearly that it wouldn’t lose too much of the DA DNA I fell in love with.

After hours of hands-on time spread across two days, I’m pleased to say I walked away with excitement and curiosity, but mostly, relief to wave many of my concerns goodbye. My time with The Veilguard covered a wide smattering of things: the incredibly expansive character creator (more on that later), the introductory quests, a faction mission, and a companion quest a little deeper into the game. But I was mostly pleased with my ability to just explore Northern Thedas in all its gorgeously designed glory, experiencing a setting in Dragon Age lore that we’ve really only heard about.

To be clear, The Veilguard isn’t the open-world playground that Inquisition was – as game director Corinne Busche has previously stated, it’s more “mission-based.” But what impressed me after the first few hours was how much exploration can still be done in the various regions, as well as the impact the player character, Rook, can have on those regions. Consider it something of a mix of Dragon Age 2 and Inquisition – the more streamlined approach of the former with the rich, geographically and sociopolitically diverse world of the latter.

Of course, some of the bigger artstyle, combat, and gameplay changes will be subject to personal taste. But after my time with Dragon Age: The Veilguard, I left feeling like these ten long years just might’ve been worth the wait.

Getting Acquainted As fans have already seen from the first gameplay trailer, players are dropped right into the city of Minrathous in the middle of the action as Solas prepares a ritual that will devastate Thedas. Luckily, our old friend Varric has recruited you to help, and it barely takes a couple of minutes for the game to put the focus on Rook. After a surprisingly effective and succinct story recap from Varric, there are a number of aspects The Veilguard starts easing you into.

For one: the combat. Gone are the days of Dragon Age: Origins’ more CRPG-inspired tactical system, offering a style that’s a mix of quick action and a mechanic where you can pause and pull up your radial menu. While this absolutely does take some getting used to, and it’ll be a gradual process to create what could be a highly customized build while learning all your companions’ different abilities, it didn’t take me long to actually start having fun with it.

I largely played mage and rogue builds during my hands-on time, and also quickly started to lean on certain companions’ abilities. For one, the mage healing ability was essential – for one particularly difficult Remnant, I basically established a pattern where I was only using Bellara’s mana to heal me, dodging and playing it safe when it got too risky. Neve’s ability to slow time was also one I kept returning to, offering a bit more control on the battlefield when the situation got fast-paced. As for glass cannon builds, you’ll want to have a warrior around to taunt your enemies out of your way.

Different companions have different combo options together, and there are certainly opportunities to build team synergy.

Like a whole lot in The Veilguard, combat revolves around your companions, even though you can’t fully take control of them like in previous Dragon Age games. Different companions have different combo options together, and there are certainly opportunities to build team synergy. Oh, and you’ll want to listen to your companions in combat too, as they’ll occasionally drop some useful hints.

But combat aside, your dialogue choices, your Rook’s background (tied to one of six factions you can choose), and the consistent decisions you make are immediately important, which shouldn’t be too surprising for fans of BioWare games. The dialogue wheel is back, of course, as is the approval/disapproval system, but I was surprised to see that The Veilguard actually explains the consequences of some of your dialogue choices in very clear terms. It’s a variation of the “so and so will remember that” system, but more specific.

Take, for example, my first confrontation with Solas, aka Fen'harel aka the Dread Wolf. I chose a more sarcastic, humorous approach with him, and at the end of our confrontation, text on the side of the screen informed me that I have “traded verbal jabs with Solas.” It was far from the only occurrence of this sort of text, and it leaves me curious as to how your relationships with various characters will build and branch out over time based on your attitude.

Speaking of consequences, it quickly became clear to me that there would consistently be tons of choices in The Veilguard that’ll have lasting results. It probably seems like I’m stating the obvious here, but I got the sense that even more of these kinds of choices might be peppered throughout than the usual BioWare game. Right at the beginning, for instance, I made a decision that led to Harding getting injured, and she remained bruised-up for the remainder of the next couple of hours. I felt like a real jerk about it, and that was probably the point; Dragon Age: The Veilguard seemed to be telling me, right from the start, that I’m going to feel like a jerk a lot. Without spoiling too much, you’ll be able to see some of your progression and choices in the environment around you as well.

But, once introductions were out of the way, it was time to explore the wide world of Thedas and see its past and present collide.

(Veil)Jumping Into the World As mentioned earlier, one of my biggest worries was that The Veilguard could end up being more linear in its approach, trading branching gameplay for a straight line. And sure, the opening hours – essentially, the tutorial zone – are a little railroad-y, save for a couple of key decisions you have to make. But once you’re past that and more established within Act 1, you’re much more free to tackle quests as you please as you unlock more and more regions.

You do this via The Crossroads. For those who aren’t brushed up on their Dragon Age lore, that’s a nexus between the waking world of Thedas and the metaphysical realm of The Fade through which the ancient elves would travel through magical mirrors called Eluvians. You now use the Eluvians for that same purpose, and to unlock new regions, you have to fight through certain areas of The Crossroads before you can start fast-traveling to them.

Unlocking said regions opens up a vast network of areas and, not unlike past Dragon Age games, they’re dramatically different from one another. Take, for example, the Arlathan Forest, a gorgeous, colorful region whose aesthetics mix greenery with elven magic. You can see nugs burrow into the grass, magical artifacts abound, and there’s a vast array of nature to simply just admire. You’re hit with a massive tone shift, however, when you head to Hossberg; currently under siege by the Blight, here is where you’ll see some of the more horror-inspired aesthetics and, frankly, just some of the grosser aspects of the Blight. While The Veilguard’s tone certainly leans more high fantasy in places like The Crossroads, don’t worry; those who miss the gore and dark fantasy of Origins will find that too in places where the Blight has spread.

But I couldn’t help but spend a lot of my time just running about in Treviso, the bustling city that’s home to the Antivan Crows faction. For one thing, a lively city feels like a novelty in Dragon Age. But there was simply so much to explore that I kept getting sidetracked – a merchant with unique items here, a new quest to pick up over there, a random combat encounter here. And that’s just when I wasn’t looking around for a cat or dog to pet (because yes, you can pet the cats and dogs).

Those who miss the gore and dark fantasy of Origins will find that in places where the Blight has spread. Outside of the cats and dogs, there are some unique ways to interact with the environment too. Each companion has an environmental ability, some of which came in quite handy for me. In my time in the Arlathan Forest, I frequently called upon Bellara, whose environmental ability allows her to tinker with magical artifacts. In a nice quality-of-life addition, your companions don’t even need to be in your party in order for you to use these abilities. (As an aside, another one of my favorite quality of life additions is the fact that party banter pauses and picks up again later if you trigger combat, a cutscene, or anything else that would interrupt their dialogue. That’s right – no more awkward standing around in order to hear the complete conversation).

If you’re feeling overwhelmed, the difficulty and accessibility options do allow for about just as much or as little hand-holding as you need. For example, with one Antivan Crows quest I was doing, I could turn the navigation on and simply follow the game’s guidance, or turn it off and look for clues in the environment to follow – in this case, The Crows’ purple symbol, painted on certain walls. I also just happened to be playing an Antivan Crow Rook while completing this quest, which led to some fun dialogue options.

Once I was in the thick of things, I could clearly see the “okay okay, we heard the complaints” features in The Veilguard. Specifically, addressing the infamous Hinterlands Problem, a reference to the first open-world area players visit in Inquisition. The zone was packed with more than 50 sidequests, many of which boiled down to mere fetch quests, and left many players drowning in a bevy of checklists that felt inconsequential to the story. The Veilguard has boiled this down quite a lot – you’re still free to explore, but the scope isn’t nearly as dizzying, and the quests point back to the main story, a region or faction, or a companion.

Another clear reaction to criticisms of Inquisition are our villains in The Veilguard, Elgar'nan and Ghilan'nain. The two elven gods feel much more present throughout the events of the early game than Corypheus, the frankly lackluster baddie of Inquisition.

While there’s a whole lot more Thedas to see and talk about, I’d be remiss if I didn’t bring it back home to The Lighthouse.

The Base of Operations The Lighthouse will likely be the most important location of The Veilguard, serving as the hub for you and your companions. Each one of your companions has their own room, and conveniently, a light shines outside of their door when they have a cutscene available. Once you get further into Act 1, it certainly starts to feel more lived-in, and you can discover some pretty charming character quirks. For example, I found that Manfred, Emmrich’s skeletal assistant, enjoys spending time on the balcony, and I even got a few games of Rock, Paper, Scissors in with him.

It’s also, obviously, where you’re able to do some housekeeping, especially when it comes to The Caretaker. This wildly helpful spirit is always standing by to help you enchant and upgrade armor for you and your companions.

A lot’s changed in Dragon Age: The Veilguard, but there was so much I was relieved to see stay. But I found The Lighthouse somewhat symbolic of one of the biggest challenges this game is facing: bringing in new players while honoring the now incredibly vast lore that Dragon Age has built across the games, comic books, short stories, and more. Basically, if you were worried that the name change from Dragon Age: Dreadwolf would mean less Solas, think again – his history, along with the history of the Evanuris, are baked into The Lighthouse, and you learn more and more about the threat you face as you unlock Solas’ murals with various wolf statues. You even get to see some of his memories firsthand.

As a lore nerd, I very much appreciated this, as well as the various other callbacks to series history. The Origins fans will likely love the Grey Warden-heavy quests, and we already know the Inquisitor (the protagonist from Dragon Age: Inquisition) will be involved in some way, as you can recreate them and select your world states in the character creator. But I do wonder if it’ll overwhelm new players, which BioWare seems to be courting with its action-heavy combat system.

That’s why it helps, at least, to have something of an outsider like Rook to take the helm of The Veilguard. Plus, the scrappiness of Rook reminded me a bit of playing as Hawke in Dragon Age 2, rather than the more “chosen one”-esque protagonists of the Warden in Origins and the Inquisitor in Inquisition.

In short, a lot’s changed in Dragon Age: The Veilguard, but there was so much I was relieved to see stay: the focus on companions and romance, the rich lore, and a gorgeous world to explore. Needless to say, there’s still a ton of The Veilguard that I haven’t seen, especially if it’s as big as Origins and Inquisition (and it certainly seems like it). But after finishing my preview, I found myself even more eager to dive into it – and much more hopeful that this could be the hit BioWare needs.

 

Around 650 people are reportedly being laid off from Microsoft's gaming team, according to an email allegedly sent to staff by Xbox head Phil Spencer.

As reported by Game File, Spencer calls today "one of the challenging days" in his email, in which he says that the decision to cut staff was made as part of the company "aligning our post-acquisition team structure and managing our business," and to "organize our business for long term success."

The email reportedly states that the roles affected are "mostly corporate and supporting functions," and Game File adds that, according to a source familiar with the situation, this will mostly affect Activision Blizzard staff. In addition, it's reported that no business unit leaders at Xbox or any of its affiliated gaming-related teams will be affected.

Spencer allegedly goes on to say that no game studios are being closed as part of these latest layoffs, and no "games, devices or experiences are being canceled," even if "there are some impacts to other teams as they adapt to shifting priorities and manage the lifecycle and performance of games."

It's already been a challenging year for Microsoft Gaming employees. Back in January, it was announced that around 1,900 people from across the Activision Blizzard, Zenimax, and Xbox teams were being laid off. Later, it was announced that studios Arkane Austin and Tango Gameworks were being closed, too (although the latter was later revived by Krafton).

In today's email, Spencer reportedly says the company is "deeply grateful for the contributions of our colleagues," noting that affected staff will be supported with "exit packages" that include "severance, extended healthcare, and outplacement services" in the US, and adds: "I know that going through more changes like this is hard, but even in the most trying times, this team has been able to come together and show one another care and kindness as we work to continue delivering for our players."

I get it's a business and they need to do business things. And I'm not sure if it's the new Microsoft head or Phil's been around long enough to see himself become the villain, but man is Xbox making some questionable decisions.

It's disappointing to say the least. I get not day one. But not even first party that have been out a long while??

Instructions unclear, drove an Uber on the beach for a year. Still layed off.

Fantastic news! Can't wait to try it out.

I could also be completely wrong on the PS part. I have no insider information lol.

[–] AlexanderTheGreat@lemmy.world 1 points 3 weeks ago (1 children)

I'm pretty sure both mid-gen updates this cycle are mostly cosmetic thing's. We aren't getting like an Xbox One to One X kinda upgrade and I'm 90% sure PS isn't either.

[–] AlexanderTheGreat@lemmy.world 1 points 3 weeks ago (1 children)

Yeah, I guess I would be pretty pissed too if I was losing a lot of money. Still, should have private messaged their socials or Execs before going full public. I'm just glad they were able to sort it out. Hopefully the next update is that the game is on it's way!

[–] AlexanderTheGreat@lemmy.world 1 points 3 weeks ago (3 children)

UPDATE 4/9/2024: Microsoft has reportedly apologised to Jyamma Games following claims from the Enotria: The Last Song developer it was being ignored by the Xbox maker.

Earlier this week, Jyamma Games announced it had indefinitely delayed the Xbox release of Enotria: The Last Song, claiming Microsoft had "decided to ignore us" as it attempted to navigate certification on the platform.

Microsoft has now reportedly reached out to the developer and apologised. "They contacted us and said sorry about the situation, we're trying to solve everything as soon as possible," Jyamma Games' CEO Jacky Greco wrote on Discord this morning. "We will tell more to community asap."

Some good update news. I do feel sorry for the developer and how they've been treated by Microsoft. It is shit to be put on hold for 2 months. That said,

They obviously don't care about you

Because Microsoft is bad at responding to him sounds very whiney and petty to me.

Thanks for the offer but I was able to make an AI make a decent one!

Thanks for the detailed write up. I'll take a look at Fooocus.

[–] AlexanderTheGreat@lemmy.world 12 points 1 month ago

But it works perfect for a soulless corporation in a sci-fi setting aha.

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