AwkwardTurtle

joined 2 years ago
 

Cross-posted from: https://beehaw.org/post/7742150

Apologies if cross-posting isn't appreciated, the RPG community is splintered enough over here that I'm never sure where to post things.

I wrote this as part of the CBR+PNK Jam, and if people aren't familiar CBR+PNK is a super condensed Forged in the Dark one shot system where you play a group of cyberpunk operatives on their last run.

Cloud Crawl was sort of an experiment to see if I could capture the sort of procedural generation depth crawl games (as epitomized in Stygian Library) in a small sized single pamphlet package. I'm pretty pleased with how it turns out, and I'm also pretty sure no one has ever done a depth crawl in a binary tree before (happy to be proven wrong here if someone can find an example!).

The game is half off this weekend for its launch, but I'm also keeping it fully stocked up with community copies for the time being so feel free to grab one for free if you want to take a look!

[–] AwkwardTurtle@beehaw.org 2 points 2 years ago

The bochet and berry meads aren't doing anything super out of the ordinary (well, out of the ordinary if you're already caramelizing your honey) but the Strawberry Lemonade one is weird enough that I keep meaning to do a full write up about it.

Just gotta actually get around to setting up a blog or website or something so I can host it someplace useful.

[–] AwkwardTurtle@beehaw.org 5 points 2 years ago

Thank you! I have next to nil artistic ability, so I actually really surprised myself by managing to make something I actually liked with these labels.

 

I wrote this as part of the CBR+PNK Jam, and if people aren't familiar CBR+PNK is a super condensed Forged in the Dark one shot system where you play a group of cyberpunk operatives on their last run.

Cloud Crawl was sort of an experiment to see if I could capture the sort of procedural generation depth crawl games (as epitomized in Stygian Library) in a small sized single pamphlet package. I'm pretty pleased with how it turns out, and I'm also pretty sure no one has ever done a depth crawl in a binary tree before (happy to be proven wrong here if someone can find an example!).

The game is half off this weekend for its launch, but I'm also keeping it fully stocked up with community copies for the time being so feel free to grab one for free if you want to take a look!

 

We semi-recently got a corker which has let us move a bunch of our meads out of carboys and into bottles (and then boxes). It's extremely fun to be able to pull out a corked, labled bottle of mead at a gathering, just an extra bit of pizazz.

Details of the labels.

Burnt Honey: A bochet that's absolutely delicious, but a bit too sweet to drink a lot of. The yeast simply gave up partway through the fermentation (I assume due to the hilariously high SG) and rather than restart it we decided to lave it as is.

The Hard Way: Elderberry + Blueberry mead, nicely aged, lightly backsweetened, balanced with a bit of acid. Tastes shockingly similar to cranberry juice. Hence the name, a bunch of effort and a year of time to create something that you could get a similar end point to with cranberry juice and vodka. Still super nice to drink.

Summer Lovin': Fast turnaround mead made with fermenting juiced strawberries with the honey, then filtering immediately after primary, and backsweetening/flavoring with "oleo saccharum" and some citric acid. Extremely tasty, excellent summer drink, we liked it so much we've made two batches of it. Best part is that total time from start to bottle is under a month.

All of these were filtered using plate filters down to the "semi-filtration" level, which appears to be enough to stabilize them for back sweetening! My theory is that although the "semi-filtration" of about half a micron can't promise it removes all bacteria, yeast tends to be significantly larger and is removed without issue. At the very least we've had no bottle bombs yet.

To explain why there's a bee in a garbage can, "Garbo" was a combined last name me and my wife were throwing around as a possibility when we were getting married. The name was veto'ed, but we kept it as our "meadery" name, and since it brought to mind a little Garbage Bee that's what I doodled as our logo. It stuck as a theme after that.

[–] AwkwardTurtle@beehaw.org 6 points 2 years ago

Yeah, I don't know if that tracks. Wingspan has sold more than 1.3 million copies (as of September 2021) which is way way way more than the average board game sells.

I'd far more believe that they couldn't keep up with production than they were intentionally limiting supply.

 

Somehow my 4 year old phone's camera doesn't look as nice. A complete mystery.

[–] AwkwardTurtle@beehaw.org 1 points 2 years ago

Having recently tried the filtering thing, it's still a roll of the dice unless you're using the much more expensive professional grade filters.

It does get your mead clear as hell though, and removes a ton of off flavors.

3
submitted 2 years ago* (last edited 2 years ago) by AwkwardTurtle@beehaw.org to c/homebrewing@sopuli.xyz
 

I plan to do a full write-up about this mead and brew once I go through the backsweetening/balancing process, but I thought this was interesting enough to share as is.

The plan was to make a low ABV, quick turnaround strawberry lemonade mead to have on tap for the summer. For a ~6.5 gallon batch I used a full pallet of strawberries juiced into 7.14lbs of juice, and 9.68lbs of honey (really just the rest of the honey in the bucket). Low starting OG of 1.057 which fermented down to 0.994 in 11 days.

I wanted to see if the combo of low ABV and aggressive filtering would let me skip out on any of the aging process.

Before it'd even fully finished blubbing, I ran it through a series plate/disk filters. The image shows, from left to right, Original -> Clarifying (5-7um) -> Polishing (1-2um) -> Semi-Sterilizing (~0.5um).

Taste at each stage: Undrinkable -> Bad -> Pretty Good -> Shockingly Clean

Most of the strawberry flavor was sadly left behind, but I think that was true even before the filtering. Left with a nice strawberry aroma and a hint of the taste in a very smooth, if lacking in depth and complexity, mead.

My conclusions from this is that filtering bypasses the "suck less" part of aging, where off flavors are removed, but (obvious in retrospect) does nothing to build character and complexity.

I now plan to backsweeten using a batch of lemon oleo saccharum I made, sour it with citric acid, and potentially add some strawberry concentrate to bump up the strawberry flavor. I'll bottle some to see how actual aging treats it, and put the rest on tap to enjoy this summer.

[–] AwkwardTurtle@beehaw.org 1 points 2 years ago* (last edited 2 years ago)

I've written a couple similar posts recently, so I'll consolidate those and add a few more. Apologies for any overlap with existing comments here.

Into the Odd is the epitome of rules light, striped down ,classic DnD. How many rules can you remove and still retain a playable game and the classic adventuring feel? Turns out most of them! This game has spawned a truly absurd amount of hacks, and if you sit down to read and play ITO you'll see why. The physical copy of the remastered edition is a gorgeous little book as well.

Electric Bastionland is the bigger, younger sibling of Into the Odd. Written by the same author it takes the same core ruleset (with a tiny number of tweaks) and places it into a somewhat absurdist, wonderfully inventive, urban setting. This book is fantastic on many levels, including the unbelievable amount of artwork. Each of the more than 100 Failed Careers has its own piece, and the entire thing serves as a de-facto world-building section alongside its role in character creation. Also includes, in my opinion, the single best collection of GMing advice you can get in a physical book.

Cairn is one of the many aforementioned hacks of Into the Odd, but also pulls in the itemized inventory and character generation tables of Knave. If you want a quick to pick up and play system that pairs nicely with all those OSR modules you've been collecting but haven't run, this is for you. It is not mechanically, directly compatible with b/x stat or adventure, but the dead simple framework makes it extremely easy to convert things on the fly (or just use the large, and growing, list of pre-conversions for various modules. It's garnered a huge community and spawned its own set of hacks.

Mausritter is an ITO hack in a similar space as Cairn, but you're playing as tiny mice adventuring in a big and dangerous world. The physical version has super fun cards to use with the slot based inventory, and the digital version is totally free. I've found this to be a great gateway (or long term stay!) for the N/OSR space because it's very easy for people to get into the proper headspace. It makes sense to run away from danger, come up with clever plans to ambush dangerous foes, sneak rather than fight, etc... you're a tiny mouse! Also if any of your players were into Redwall as kids this will be an easy pitch.

Mothership RPG is a sci fi horror game in the vein of Alien. It has a number of fantastic modules to play, both first party and written by the large and very active community it has fostered. Simple core rules, and great if you're looking to run a one shot where you expect your players to either lose their minds or get eaten by a monster by the end of the session.

Wolf-Packs & Winter Snow is a prehistoric roleplaying game. Fascinating ideas, really cool setting, a neat loop of hunting and gathering to sustain your tribe (you get XP when something you've hunted is eaten, not just killed). Magicians don't have spellbooks, they have spell locations. I have sadly not actually run or played this one, but it's such a fun thing to read.

Troika! is an off the wall, somewhat absurdist science fantasy RPG. It has, the core book especially, the best short form, expressive, writing that manages to imply a grand complex setting in a tiny space. Many of the first and third party supplements are also great, I'll specifically recommend Acid Death Fantasy for a tripped out Dune experience or Very Pretty Paleozoic Pals for playing as actual dinosaurs this book is great. The actual ruleset of Troika! is not for me, but I've run plenty of fantastic sessions using it and I love, love, love the writing, art, and settings.

MÖRK BORG is the art-punk, heavy metal, apocalyptic fantasy game. This book gets a lot of attention (and sometimes flak) for it's dense and complex art and layout, for good reason the book is gorgeous to flip through, but it also contains a nicely working core of rules light d20 gameplay. It also contains The Calendar of Nechrubel, where at irregular points in your game (the rough frequency decided by the table at the start) a new misery occurs, plunging the cursed world into further darkness. When the seventh, and final, misery occurs the world, the game, and your lives end. You are instructed to burn the book. Which all means you get to drive your characters like stolen cars, the world's ending anyway!

CY_BORG is the cyberpunk version of the above, and trades a dying fantasy world for a chrome and neon corporate dystopia.

Blades in the Dark has you playing as a gang of scoundrels in a Dishonored-esque whale oil powered city besieged by ghosts beneath a sky filled by a dead sun and a shattered moon. It's got a compelling core loop of going on missions, getting stressed out on those missions, indulging your vices to relieve that stress, getting into trouble because you overindulged, and then needing to go on more jobs to get cash to dig yourself out of that trouble. Going on big heists, and do flashbacks Oceans 11 style to do a dramatic reveal of a hidden aspect of your plan.

Scum and Villainy is Forged in the Dark but you're a crew on a space ship plying your way in a sci fi galactic sector. Variably Star Wars, Firefly, or Cowboy Bebeop depending on your choice of starting ship, and the direction you take the game.

CBR+PNK is another Forged in the Dark game, but compacted into a set of pamphlets where you take the role of cyberpunk runners performing one last job before retirement (or before one last attempt at revenge).

Tunnel Goons is extremely easy to pick up and play, endlessly mod-able and flexible. There are gobs of hacks of this game floating around, and it's easy to see why.

Maze Rats is a classic quick to pick up system. Compact, with a wonderful set of tables that are useful even if you don't end up playing the game.

The Black Hack (or a physical copy) is a nice, rules light take on classic d20 fantasy adventuring, complete with the traditional classes of Warrior, Thief, Cleric, and Wizard.

The Whitehack a super interesting take on old school play. The base classes are extremely flexible and interesting. Roll a d20 under attribute and over AC for combat. This game has possibly the highest density of good ideas to steal, even if I find some of the text a little obtuse (the newer editions are better about this).

Macchiato Monsters is a more flexible, open ended mashup of the above two games. Flexible, "build your own character" classes system, and I hope you like usage dice (or risk dice, whatever you want to call them), because they're everywhere here.


Self Promo Zone

I've got two work in progress games of my own.

Brighter Worlds (online SRD here) is my more light-hearted, whimsical take on the N/OSR space, through the lens of Evlyn Moreau's fantastic artwork. It's a hack that combines Electric Bastionland, Cairn, and Macchiato Monsters but worked into a form with what I'm calling "modular crunch". It's meant for GMs (like myself) that want super simple core rules, but with players that might want something more crunchy, with more levers to pull at the table. Each of the Callings has their own set of modular rules that (if I've done my job correctly) no one else at the table has to understand, avoiding combinatorial complexity of teaching the game, and the GM just needs to give a thumbs up or thumbs down once in a while. Many of the Callings are fairly open ended and require buy in and interpretation on the part of the player and table, so it's not for everyone.

Meteor (online SRD here) is my more straightforward hack of Cairn. It ostensibly exists because I wanted to run Mothership modules with Into the Odd rules, but its started to expand a bit in scope from that point. It takes a slightly more golden age, pulp sci fi tone, and (like Cairn) does not have mechanical compatibility with Mothership but should be very easy to convert on the fly as needed.


I could probably keep going with with more systems, and don't even get me started on the similar question but for modules, but at some point I've got to cut myself off and get actual work done.

Please let me know if I've made any errors or have any broken links.

Edit: Totally did not realize which community I was in while writing this comment, whoops. I can remove the non-OSR/NSR systems if we'd like to keep the discussion a bit more focused.

[–] AwkwardTurtle@beehaw.org 5 points 2 years ago* (last edited 2 years ago)

I'm no expert, been doing it as a hobby for about five years now, but from my own experience I'll make a few notes:

  • Be prepared to wait for your mead to age out, especially if you go high ABV and pure honey with no additions. If you want fast turnaround do sweet, low ABV meads or make beer instead.
  • Time forgives all sins. If your mead tastes like ass, simply wait long enough and it'll probably taste great. Sometimes that time frame is 2 or 3 years, but it'll (probably) get there eventually. Rack into a new vessel every once in a while as long as you're seeing sediment collect at the bottom.
  • Adding nutrients, especially adding it in steps during primary, makes a huge difference. As in, being able to drink your mead in 4 months rather than a year+. I've found the easiest way to do it is with Fermaid O and the TOSNA Calculator. There are more complex nutrient calculators out there if you want to get deeper into the math.
  • I've also started adding O2 during primary fermentation, although I started it around the same time I started using yeast nutrient so I can't really tell you how much of an impact it makes.
  • I've personally found that doing one gallon batches just isn't worth it, for all that I see it commonly online. Unless you're doing low ABV mead, it's going to take time to age out into something nice. At which point if it's good, you'll be disappointed you didn't do a larger batch. It takes more setup equipment and 5+ gallon glass carboys are pricey, but if you have a local homebrew store getting a basic fermentation bucket (often found in beer homebrew kits) is very worth it. That also goes with getting actual airlocks which are cheap enough that I think it's worth picking up to take less risks with your mead
  • See if you can get your honey locally, and if they'll cut you a deal on buying in bulk. If you can't, webstaurantstore.com has surprisingly reasonable prices for delivering 5 gallon buckets of honey.
  • Making your wine sweeter is a good way to make it taste good faster without having to age as long, but do give dry meads a try! They're very nice!
  • I have filtered mead (using basic plate filters and gravity), and it improved the taste and clarity more than I was expecting. No idea how successful it was at stabilizing it because I didn't backsweeten afterwards. From my research, if you want 100% guaranteed stabilization from filtering you're looking at some pretty expensive equipment and filters. By the same token the science behind chemical stabilization as talked about in the OP is not as cut and dry as I was hoping, so I don't know that there are good guarantees anywhere for this.
  • Edit: Do research first if you want to attempt a bochet. Boiling honey expands to 3x the original volume, and superhot molten sugar is one of the most dangerous things you can have splattering around in your kitchen!
[–] AwkwardTurtle@beehaw.org 5 points 2 years ago (1 children)

I played Earth for the second time Sunday night (after my usual RPG night was cancelled/postponed), this time with 4 rather than my first game with 2.

It's a really interesting game, but I'm not entirely sure how I feel about it yet. I originally took a look because it kept coming up in discussions around Ark Nova (which I tried and disliked), Wingspan, Terraforming Mars, etc.

I can see why people say Ark Nova is a bad comparison (I agree, very little overlap) but absolutely see why people compare it to Wingspan so often. So many of the mechanics in Earth seem to be directly pulled from Wingspan and then vaguely re-themed to be plant based. It really feels like they started with Wingspan as a base design, and then reworked it into their own concept.

Pros:

  • Simultaneous/shared turns a la Race for the Galaxy work super well in a wingspan-like game. Getting to run your engine on other people's turns is so much nicer than sitting and waiting for them to deliberate over choices.
  • The flexibility of getting to build your own tableau with almost no limitations is a lot of fun, as opposed to building off of an existing engine framework.
  • The shared turns have made it (so far) so I never felt like I was truly pinched for resources. I wasn't taking actions out of desperation to catch up, I was picking what I felt would get me closer to my actual goals.
  • Despite the singleton deck, it never felt like I was unable to find cards with the synergies or qualities I needed.
  • There were a good number of high payoff "build around" cards that came up, which is something I always enjoy in a board game.

Cons:

  • The iconography could use some work, especially considering how heavily the game relies on it. I mean, the "cold climate" symbol is a five pointed snowflake?! The object that is famously six sided?! I understand having a learning curve, but having a player ask, "what the hell does this symbol mean?" and hour into a game isn't great.
  • Flavor is tenuous, in Wingspan I get that predators hunt smaller birds, that birds which lay lots of eggs and store lots of eggs, etc. In Earth, I have no idea why a given plant has 5 sprouts but only 2 growth, or another one has 2 sprouts and 4 growth. The event cards are even more incomprehensible.
  • It's got a bit of the "egg rush" end game from Wingspan (sprout rush here) but it's mitigated by shared actions, and having more flexibility in how you build things up (this could have also been placed in Pros, tbh).
  • I would never ever want to play this in person. So many fiddly bits interacting that I'm happy to allow BGA to handle for me. Especially considering the scoring, which (again) mirrors Wingspan but has significantly higher totals and would presumably take proportionally longer to count up.
  • I understand why a game like this uses photos as card art, but I do really wish they had nice Wingspan-like illustrations instead.

Overall, very interesting game. I had fun, and I'm looking forwarding to digging into it more on future plays.

 

Got them out of the ground to make room for the peppers to go in. Looking forward to making a bunch of toum, garlic fermented honey, and whatever else we can think of to try and use them all this year.

 

My wife and I recently got a charcoal smoker/grill after our old bullet smoker finally rusted through. It came with a pizza oven attachment and we've been slowly perfecting our dough and cooking techniques.

The combo of sourdough and high temperature baking produces the exact sort of crispy, chewy, slightly charred pizza experience I crave. We're constantly rotating through different topping combos (and begging friends to come over so we can make more pizza without having to gorge ourselves).

Favorite so far is probably the spicy honey aged garlic pizza, but it's all been fantastic. Any got any good pizza topping suggestions? Unusual options especially appreciated.