Friendly reminder that using bleach to clean cat pee can fucking kill you and your cat
I mean, I'd be kind of surprised if it did kill you, but ammonia and bleach mix to make an extremely toxic gas
Friendly reminder that using bleach to clean cat pee can fucking kill you and your cat
I mean, I'd be kind of surprised if it did kill you, but ammonia and bleach mix to make an extremely toxic gas
I am really enjoying this series on gooplings
Who doesn't like a good slime?
I haven't played the game, so I'm not sure how accurate my help would be. It would be helpful to be able to look at some tooltips from these skills. But to my eye this looks like a talent / build system that's fairly common in ARPGS.
My most basic assumption is that every so often you'll level up and be able to pick one of these skills. They'll provide some kind of effect which is tied to an active skill (Red, Blue, and Purple appear to be likely), or a passive bonus (Orange, Yellow, and Green I'd guesss).
The arrows are throwing me off a little bit because sometimes they point in both directions, and other times they appear to loop. Usually these might mark a pre-requisite skill, so if it shows [A] <-- [B] then that implies that before you can acquire A you must first acquire B.
If I had to guess, [A] <--> [B] implies either you can freely choose between A and B, or perhaps once you select A you must select B before you can select A again.
The loops feel weird though (notably in the yellow block). I guess that means that whatever skill you start with, you must then select clockwise from there.
There's a great variety in how games will implement this sort of thing, but in general there's usually a way to get a tooltip with a more complete description of what each thing does. Usually that would be by hovering over the icon, but some games include an encyclopedia of effects if they're particularly involved.
The order in which you acquire these skills often influences your playstyle. Some people are going to prefer to get abilities that seem powerful quickly, and other people like to strategically synergize their build. For my part, I tend to prefer acquiring passive bonuses that increase my experience/luck/currency to more easily game the system.
A Meat Source would be the Origin of the Meat River, right?
That must be their first album
Aw, it's just a little kick in the bum
You seem like somebody who might have an answer for me:
A streaming service that I'm using lists the spoken language of the show, and I've often seen Spanish, Espanol, and Castilian listed. What's the difference between Espanol and Castilian - is it like a regional dialect? Also I'm probably misinformed, but I always thought that Espanol was the English word for Spanish, which makes it seem odd that the service would list both Espanol and Spanish separately.
* Walter, this isn't a guy who wrote the Magna Carta, this is a guy...
I read the question as "why would you stop a transition to a dictatorship," and the answer to that is to stop a transition to a dictatorship. Like, duh.
But for real, I don't really have the answers. Things aren't that dire yet where I live, but the best time to start on mutual aid is yesterday - and the second best time is today.
I don't know that my handwriting is super consistent, but I think it kind of looks like Sour Gummy. Some individual characters maybe not so much, but I like the overall aesthetic.
I'm old enough to remember the chainsaw controller
Tabletop RPGs are such a great way to bring some life to a story that you're still workshopping. Sometimes I have an idea for a story I'd like to tell, and it ends up seeing the light of day at game night before I would commit to writing it.
It's great too because it's so collaborative. The life of the story is usually character-driven, so having other people play those characters goes a long way to giving them their own voice.
You also have a captive audience as a focus group. At least, in my group they're not afraid to tell me if I have a stupid idea, and they're always coming up with outside-the-box solutions that I never would have considered.
People are better when they work together.
You don't have time to smoke crack when you could be busy growing the factory
Isn't chemistry all a matter of scale though? I admit it's not my field
I mean, if the cat pees on the rug and you clean it up right away, that's probably not a big deal. I imagine it's a different story if you're cleaning out a hoarder's cat colony in a poorly ventilated area and don't dilute the bleach because you wanted something stronger