14
4
submitted 2 hours ago* (last edited 2 hours ago) by Die4Ever@programming.dev to c/idm@lemm.ee

A hidden gem from Mike Paradinas, during the era when he was majorly inspired by Hellfish (from about 2001 up to around the release of Bilious Paths in 2003)

https://www.discogs.com/release/194492-Iowotflaichi-One-More-Remixversions

8
AFX - Every Day (1995) (www.youtube.com)
submitted 1 day ago by Die4Ever@programming.dev to c/idm@lemm.ee

Throwback Thursday! I feel like Hangable Auto Bulb is pretty underrated compared to his other mid-90s releases (I Care Because You Do, and the Richard D James Album)

[-] Die4Ever@programming.dev 1 points 2 days ago

The Summit app can to this

[-] Die4Ever@programming.dev 26 points 2 days ago

Agreed lol, and Threads

97

cross-posted from: https://lemmy.zip/post/18019157

Once upon a time, in a galaxy not so far away (this one, in fact), a few internet rebels decided that they were tired of the corporate overlords controlling their online lives. Thus, the fediverse was born — an attempt to wrest control of microblogging services, such as Twitter and its ilk, away from centralized powers and into the hands of the people.

[-] Die4Ever@programming.dev 1 points 3 days ago

Semi off topic, but isn't the subscriber count badge useless now since Lemmy fixed their reporting of that?

[-] Die4Ever@programming.dev 2 points 4 days ago* (last edited 4 days ago)

Plenty of site to participate in and plenty to talk/post about that doesn't involve your thing.

I comment plenty, and anything else I want to post has already been posted. I guess the only way is to start following RSS feeds to post things more quickly lol. I'm not gonna do that though.

Also the fact that they count it site-wide instead of sub-wide means if you create your own sub or use an appropriate niche sub, you're gonna screw up your own ratio.

[-] Die4Ever@programming.dev 3 points 4 days ago* (last edited 4 days ago)

Message text so you don't have to read the image:

Hi /u/Die4Ever,

Thank you for posting to /r/Games. Unfortunately, we have removed this submission per Rule 8.

Promotional Content Requirements

We have strict rules for promoting content. Posting links to your own or affiliated content are considered self-promotion. Promotion should not be the main purpose of your account, you should be an active, participating member of this community first. Violation of these rules can result in a ban either on your user or on the site or game in question. Remember that Reddit has its own advertising feature which is a much better, appropriate way to use Reddit for the purpose of advertising!

Post Compensation and Disclosure - Receiving compensation of any kind to post about something without disclosure is strictly against the rules. This includes money, Reddit Gold, or anything in between.

Account History Requirement - No more than 10% of your submissions across all of Reddit may be to any single site, profile, or channel. This is not limited to your own content: you can be in violation of the promotion rules for a site that you have no direct affiliation with. Comments usually do not factor into the 10% rule. That being said, we can take comments into account if we feel they are being used to circumvent the 10% submission restriction (such as posting a specific domain repeatedly in comments) Additionally, moderators may use their discretion when it comes to multiple sources about the same topic in relation to promotional limits.

If you have any questions or would like additional clarification on the promotion rules for /r/Games, feel free to send the mods a message about it!

This is considered an official warning. Further Rule 8 violations may result in greater consequences, up to and including an account and/or domain ban from this subreddit.

If you would like to discuss this removal, please modmail the moderators. This post was removed by a human moderator; this comment was left by a bot.

34
submitted 4 days ago* (last edited 4 days ago) by Die4Ever@programming.dev to c/reddit@lemmy.world

Isn't this what upvotes and downvotes are for? Do they only want posts about billionaire mega corporations? 10% is a really strict cutoff for people that make things as a hobby. What else am I gonna post when everything else is already posted instantly? I can't post to r/pcgaming for the same reason.

I'm not trying to sell anything, it's a free download, my videos aren't monetized, I don't accept donations. I'm an active commenter too even if I don't make many posts there. My posts get lots of upvotes with good ratios, and I space out my posts so they're not frequent at all.

Also the fact that they count it site-wide instead of sub-wide means if you create your own sub or use an appropriate niche sub, you're gonna screw up your own ratio.

[-] Die4Ever@programming.dev 1 points 4 days ago

That's a known bug in older versions of Lemmy, it was fixed recently but Beehaw hasn't updated

16
submitted 5 days ago* (last edited 5 days ago) by Die4Ever@programming.dev to c/deus_ex_randomizer@lemmy.mods4ever.com
[-] Die4Ever@programming.dev 2 points 5 days ago

And dogs, rats, greasels, karkians, and fish if you're standing (the game doesn't have a use animation while swimming), and grays too but you'll take damage when you do it

8
submitted 5 days ago by Die4Ever@programming.dev to c/idm@lemm.ee

Cylobian Sunday!

[-] Die4Ever@programming.dev 4 points 6 days ago

I use Boost and it seems to be able to do at least most of the moderation actions needed, and it supports notifications. I think Summit, Connect, Sync, and Jerboa are also good but I haven't used them too much.

19
submitted 6 days ago by Die4Ever@programming.dev to c/idm@lemm.ee

This album is filled with classics

[-] Die4Ever@programming.dev 2 points 6 days ago* (last edited 6 days ago)

Thanks! Yea everything shown in that trailer is in UnrealScript aside from the creation of the mirrored map files, and the installer obviously, both of those were done in Python. The death markers and other online features (which are all optional and opt-in, disabled by default) use a TCP connection in the game written in UnrealScript to make HTTP requests, the backend is a Python Flask server. We even wrote our own JSON parser inside of UnrealScript (it's not perfect but it does enough for us). Technically it's possible to add a DLL module to the game for stuff like JSON parsing but we haven't needed to, and technically this keeps it more easily portable (like if SurrealEngine even gets to a more completed state).

We had to write our own PRNG function to work inside UnrealScript, because the provided one doesn't allow seeding.

[-] Die4Ever@programming.dev 5 points 6 days ago

Gameplay perspective...

This game is really open, there are many approaches to every situation. Which means when things get randomized, it tips the scales of balance and you have to reconsider every option for every seed.

Even just choosing a melee weapon, you're thinking about knife vs baton vs crowbar vs sword vs eventually the dragon's tooth sword. On some seeds the knife does a bit extra damage and then you gotta think if it's better than the baton and crowbar because of its speed, and it only uses a single inventory space. On some seeds you might get a weak and slow dragon's tooth sword and it might not even be worth keeping!

And then you've got all the different paths through the levels, and you'll be rethinking routes based on random start locations, random goal locations, or random enemies in different spots, or items or medical bots. Or maybe a door was randomized to need more lockpicks and your lockpicking skill is worse than vanilla, maybe you need another way around or you choose to find the key to save lockpicks for later. You won't be doing the same thing every playthrough like vanilla where eventually you figure out which approaches you like best for each spot. The randomizer gets you to rethink it all and adapt.

The ability to do anything also means you can always progress, you don't get stuck just because you're missing a password or low on multitools, there's always another way. The randomizer really forces you to adapt.

I think any game with good replayability is a good target for a randomizer, it just amplifies that replayability.

[-] Die4Ever@programming.dev 8 points 6 days ago

Technical perspective first...

This is Unreal Engine 1, which used UnrealScript programming language. It was extremely flexible, and you can extract the original UnrealScript code (including comments) from the game. This means it's nearly an open source game, except for the native code. But pretty much everything is controlled by the UnrealScript anyways. Including the GUIs, HUDs, conversations, most of the AI stuff, damage calculations, keyboard key bindings, etc.

On top of this, Deus Ex released their SDK tools (I think in 2001, around the time of the multiplayer patch). Which is their version of the UnrealEd map editor, conversation file editor, and UnrealScript compiler/extractor.

[-] Die4Ever@programming.dev 2 points 6 days ago

are you asking from a technical perspective or a gameplay perspective?

52

cross-posted from: https://lemmy.mods4ever.com/post/301

Download from here: https://Mods4Ever.com/

8
µ-Ziq - Gob Bots (1994) (www.youtube.com)
submitted 1 week ago by Die4Ever@programming.dev to c/idm@lemm.ee

Another 90s track for Throwback Thursday! This whole album is amazing

77
submitted 1 week ago* (last edited 1 week ago) by Die4Ever@programming.dev to c/games@lemmy.world

SmashManiac originally ran the site but recently converted it into an open source project. Here's the announcement

You can view the new open source version of the site here

It's still early in the transition but I've converted it into a Jekyll build based on yaml data. Unfortunately I've been mostly working alone, we'd love some more contributors! If you know any of: HTML, CSS, JavaScript, Jekyll, or Liquid templates then check out the Github and maybe submit some pull requests to help us out

We'd like to keep the project simple, but here's our issues list for ideas

7
submitted 1 week ago* (last edited 1 week ago) by Die4Ever@programming.dev to c/meta@lemmy.mods4ever.com

SmashManiac originally ran the site but recently converted it into an open source project. Here's the announcement

You can view the new open source version of the site here

It's still early in the transition but I've converted it into a Jekyll build based on yaml data. Unfortunately I've been mostly working alone, we'd love some more contributors! If you know any of: HTML, CSS, JavaScript, Jekyll, or Liquid templates then check out the Github and maybe submit some pull requests to help us out

We'd like to keep the project simple, but here's our issues list for ideas

view more: next ›

Die4Ever

joined 1 year ago
MODERATOR OF