DonnieDarkmode

joined 2 years ago
[–] DonnieDarkmode@lemm.ee 11 points 1 year ago

While I’m sure their casualties are undercounted (as are everyone’s), I find it very easy to believe that the real numbers are still low; dropping guided munitions on children doesn’t expose your troops to much risk

[–] DonnieDarkmode@lemm.ee 3 points 1 year ago (1 children)

Oh absolutely! I’ve heard the term “power gamer” used to describe people who love building the perfect, 100% optimal character that is multiclassed just so with such and such items, who can do X amount of damage per round, and so on. I think some people use that as a derogatory term but I don’t see it that way. It’s just how some people like to play, just as some people like to play characters who are this race with this color hair and an elaborate backstory, stats be damned.

There are absolutely people out there like what you’re asking for. Lots of combat, exploration, puzzles, and roleplay is restricted to basic narration (“my character asks where the bad guy is” “ok, roll persuasion”). They have a presence online as well, for example r/3d6 on Reddit, but it’s a bit smaller/less vocal than the RP folks I think.

[–] DonnieDarkmode@lemm.ee 2 points 2 years ago (1 children)

Here’s my source. It’s the latter case, they use digital sales figures from the companies that provide them.

You raise a good point: if Larian aren’t sharing sales figures then it’s not possible to definitively compare them. I don’t think the 22M figure is very credible (as the other commenter said it doesn’t match up with the data we do have regarding player count/copies sold, and came completions) but even 5-7M copies sold sounds like it would place BG3 on the list. There’s enough bleakness in the gaming scene as it is, so I’m glad to hear it might not be quite as bleak as I thought.

[–] DonnieDarkmode@lemm.ee 10 points 2 years ago (13 children)

I genuinely wonder how much it matters though. From online discussions you’ll see that Baldur’s Gate 3 is beloved by fans and held up as a benchmark for community engagement and listening to player feedback. It won GotY, had a launch far beyond anything the devs expected, and got incredible rave reviews.

But if you look at the top 20 best-selling games of the year, Starfield is #10 despite a lukewarm reception, numerous issues, and being accessible via Xbox Gamepass, while BG3 isn’t even on the list.

I think it really brings into perspective just how small a minority the people who post online about these things are, regardless of platform. Maybe the Gamers don’t know jack about your job, or maybe all their criticisms are 100% right. If it sells millions of copies either way, who cares?

The occasional salty dev, I guess

[–] DonnieDarkmode@lemm.ee 13 points 2 years ago

There’s a decent chance you might not be missing anything, it’s just not for you. Minecraft and Terraria are beloved titles that people put thousands of hours into, but I never got into them myself.

A turn-based CRPG is a very old-fashioned thing (the C stands for Computer), and it’s a pretty faithful adaption of a TT (tabletop, so pen-and-paper) RPG, which is even older (though the current ruleset for DnD is pretty new). I can definitely understand how Skyrim appeals to you but something like BG3 doesn’t; they’re fundamentally different games, and Skyrim is much faster-paced

[–] DonnieDarkmode@lemm.ee 4 points 2 years ago (3 children)

I wonder why they decided to crank up fall damage compared to tabletop. A fall from that height in 5e is 3d6 bludgeoning

[–] DonnieDarkmode@lemm.ee 3 points 2 years ago (1 children)

I like this concept, and I think at a table where players are more likely to just put random rings on and see what happens it could be a lot of fun. I also like the concept of losing fingers and how that might impact a character. Maybe it eventually imposes disadvantage on attacks for a melee character, or affects a spellcaster’s ability to use spells with material components. You could specify in the description if you like, but a DM could also have some fun figuring out the exact consequences

I see some important bits of info you should add:

  1. Is it an action or bonus action? Magic items in 5e will specify. So the description would read something like, “as an action, the wearer points the digit wearing the ring at a target within range, causing the ring to glow as it focuses its energy. On the wearer’s next turn…” Alternatively, if you don’t think it should require an action, you could say “When the finger wearing the ring is pointed at the target (no action required)…”

  2. What’s the range? The various spells have different ranges as written, but perhaps setting them all to one high value would be fitting for a legendary item

  3. What’s the spellcasting ability used? This informs the hit bonus/saving throw DC. For example, I as a DM would need to know what a target has to roll on their DEX save against that fireball.

[–] DonnieDarkmode@lemm.ee 1 points 2 years ago

That’s an interesting idea, and I can definitely see some groups liking that, but I don’t think it’s for my table. It would end up buffing enemies and skew balance towards casters. I do think it could be an interesting trait for a boss though, to represent especially potent spellcasting ability

[–] DonnieDarkmode@lemm.ee 2 points 2 years ago

Yeah from what I know it's one of the more commonly banned spells. Personally I just don’t like the idea of banning published content. Making an effort to keep things mysterious until the spell is actually taking effect is a bit cleaner of a solution, and I do like the teamwork aspect of a RAW spell identification + counterspell

[–] DonnieDarkmode@lemm.ee 2 points 2 years ago

Yeah I’m not against using it as a means of tweaking balance in encounters, like if a particular character is trivializing or dominating every encounter with certain spells

[–] DonnieDarkmode@lemm.ee 1 points 2 years ago

Oh now that’s an interesting house rule. That actually gives me an idea for situations where you upcast counterspell but it still requires a check RAW: adding a bonus for the level of the upcast. So if a 6th level spell is cast, and a 5th level counterspell comes out in response, the counterspell caster can add another +2 to their D20 + spellcasting ability check

[–] DonnieDarkmode@lemm.ee 3 points 2 years ago

Yeah this would potentially be a nice solution; I do think it’s fair that if you see someone casting a spell you yourself can cast, you’ll recognize what it is. The one drawback I can see is that it requires me to have everyone’s spell list memorized, which increases the chances I miss one of the matches.

The more I think about the arcana check, the more I’m interested in it; initially I was worried adding additional checks every time somebody casts a spell could slow combat down too much, but maybe I’m overthinking that.

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