Doesn't Lemmy have a ton of tankies on some instances?
If it's fine because it's a different instance, doesn't that apply to different 4chan boards?
Doesn't Lemmy have a ton of tankies on some instances?
If it's fine because it's a different instance, doesn't that apply to different 4chan boards?
Hey, so are plenty of dogs. Doesn't stop my ball headbashers from being good boys.
Specifically Dark Souls 1, or also 2? Probably 1 since it's harder, but my friend did sorcery and crossbow only runs in 2.
EU has done some legislation on microtransactions, the most recent one being mandatory real-life currency price tags instead of the in-game currency ones.
It could be seen as a gambling issue rather than digital ownership, but it at least means they pay attention to video games.
"He uses League of Legends as an example. Pirate Software suggests there is no good way to make the game playable without its client-server structure."
I can't watch PS's vid right now, but how? How is it different from Counterstrike Classic or Quake being played by local parties? Is it because LoL would need to make all content available for free in the offline version? Capcom didn't seem to have a problem when making offline MegamanXDive. In fact, multliple other examples PS brought up fall flat because of that one. I can envision a singleplayer offline Pokemon Go, or one ran by fans. It doesn't matter if it's far more trimmed down.
"Pirate Software then admits that if the game [The Crew] had a single-player component to it that was shut down with the online component, that would be unacceptable."
That's literally what happened though. The Crew has a solo mode. It's innacessable now. It kickstarted the movement.
Being a consumer, not a dev, has nothing to do with it. We already have legislation against microtransactions, even if the devs only lose from it, because consumers deserve better treatment.
Also, PS allegedly has benefit in going against SKG because he's developing a live-service game. I don't know the name, and I don't even care, because even without that his arguments are shoddy.
Lastly, he was just disrespectful and called the initiative ass off the get go, throwing insults, and refused to engage in discussion. If he's mad about people treating him the same, well, you reap what you sow.
Does it still give you the ranking at the end for achievements? Or just seeing how much I got KO'd?
Which ones? Animal Well is still at -15% after a year, it's holding on.
I was a bit surprised to see Steamworld Dig 2 at -94%, but then I realised it's 8 years old.
Depends on which you did hear of. Spelunky you probably did, but is Octodad niche enough?
Ooh, try Full Metal Furies. I personally mostly played single player, but I think co-op should be cooler, though I only played a few stages.
One of the devs boxed, and while I can't find a source, I heard the walking is supposed to give the same feeling as stepping into the ring. Which is pretty neat.
But I started turning on Youtube as early as after the 2nd boss...
I already bought them a week ago, but Furi and Blasphemous since a friend got them, and we already beat Furi together. Gorgeous game, though the walking sections make me not want to play again, especially since my Furier difficulty save reset.
Also Bloodstained to go with Blasphemous in a bundle, since I was thinking about it for a while, and Beastieball, since I saw some posts from one of the devs on Bluesky a while back and they seemed cool. And the game seems to have great reviews.
That works just on Steam's side I think, the trick would be emulating whatever the game itself asks Steam.
I looked up the video in question, the game's called Champions of Breakfast and it's a pretty small $3, so we probably won't know because nobody gives a shit.
If you're a casual player, have you SEEN the aesthetics? The game looks fabulous and is just pure fun. Of course the majority loves it. Persona 5 is a pretty mediocre game in terms of strategy, and yet it's carried by its style into being one of most popular JRPGs. I quit Hi-Fi Rush after the main story, but I think it was worth the experience alone, and I felt like the bosses were spicing things up enough.
If you're a more into skill, of course that's there too. It's an "easy to play, hard to master" game like many others, and what I'd argue most games should be. The final boss kicked my ass, and I generally couldn't manage consistent S ranks in the later parts of the game. The game didn't grab me enough that I'd want to master the combos, timings and replay stages multiple times, but that's just me, I felt the same about Metal Gear Rising and still had a lot of fun as a casual player.
On the other hand, last year I spent some extra time in Shadow Generations and a lot more time in Spark the Electric Jester 3 to get higher ranks, despite the games being very simple, because memorising the stages and replaying them was just fun.