GTG3000

joined 2 years ago
[–] GTG3000@programming.dev 2 points 2 years ago

I feel that with the puzzles.

I'm not very good at them, but every time I design one players spend so long on it!

[–] GTG3000@programming.dev 1 points 2 years ago

I should rewatch that. And actually finish it this time.
First I watched it on TV and you know how that is for continuity.
Then I watched it downloaded and got distracted.

[–] GTG3000@programming.dev 2 points 2 years ago

That's impressive!

My ADHD just makes me lose time. Blink and the day is just gone.

[–] GTG3000@programming.dev 1 points 2 years ago

I appreciate the sentiment, but I really don't have time for another hobby.

I did accidentally become a DM for not one but two DnD groups recently.

[–] GTG3000@programming.dev 2 points 2 years ago (4 children)

I know what video you linked even without clicking lol. Yeah, I can agree there. Although my only experience with music was "try to learn guitar, get distracted because ADHD".

[–] GTG3000@programming.dev 14 points 2 years ago (7 children)

That's fair. Personally, I just have a grudge against math notation in general. Makes my programmer brain hurt when there's no consistency and a lot of implicit rules.

Then again, I also like Lisp so I'm not exactly without sin.

[–] GTG3000@programming.dev 51 points 2 years ago (15 children)

I'm with the right answer here. / and * have same precedence and if you wanted to treat 2(2+2) as a single unit, you should have written it like (2*(2+2)).

[–] GTG3000@programming.dev 1 points 2 years ago

You know, that's fair. Most of my experience with RTX in games so far been in first person shooters and they're kind of lacking in environments like those.

Mostly stuff like slightly better lighting in Cyberpunk or the flickery caustics in recent Robocop game. Bonus points for the games that implement RTX reflections and shadows but don't have your character reflect or cast a shadow.

[–] GTG3000@programming.dev 51 points 2 years ago (4 children)

And that's how you get your whole party executed.

[–] GTG3000@programming.dev 2 points 2 years ago

Yeah, we will only start seeing games that fully rely on raytracing when low-mid tier GPUs will be able to support at least current day RTX 3070 performance. As in, you can do better but at least you can run stuff fully in raytracing.

[–] GTG3000@programming.dev 42 points 2 years ago (4 children)

After playing Portal RTX and Quake 2 RTX, my opinion is that what we really need are games that fully embrace RTX as their rendering. Lower poly count, use materials more, lean in onto the cool lighting.

Games like Cyberpunk 2077 use RTX, but it's just painted over so it is very expensive for what it brings to the table. Sure it's more accurate and having reflections is neat, but it costs more than some shadow maps and doesn't beat good artistic design.

[–] GTG3000@programming.dev 1 points 2 years ago

Yeah. I remember checking out scripting in Libre and when you put it next to Excel's "just press here and write code", it's kind of bizzare.

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