ICastFist

joined 1 year ago
[–] ICastFist@programming.dev 2 points 20 minutes ago* (last edited 20 minutes ago)

Bot you just know that he's never gonna give you up

[–] ICastFist@programming.dev 2 points 21 hours ago

I guess? If you squint just right

[–] ICastFist@programming.dev 10 points 21 hours ago

Honest question, can we, common folk, make a motion or something for the Internet Archive to become some sort of Cultural World Heritage, protected by the UN?

Actually, would that even be helpful in the first place? I have this naive notion that doing so would give it more protection and funding, so anyone that knows better please correct me

[–] ICastFist@programming.dev 0 points 22 hours ago

A couple of weeks of cold per week 🤔

[–] ICastFist@programming.dev 1 points 22 hours ago (1 children)

A disintegrated creature and everything it is wearing and carrying, except magic items, are reduced to a pile of fine gray dust.

Going from creature to pile of fine gray dust sounds like changing to me

[–] ICastFist@programming.dev 16 points 1 day ago (1 children)

That's how I look at 90% of the shit "systems" I'm forced to interact with (xiaomi's MIUI, banking apps, govt apps, apps that should've been fucking websites, websites that "gently nudge" you to use the app, electron apps that are windows only)

[–] ICastFist@programming.dev 5 points 1 day ago (2 children)

grumbles in tropical climate

[–] ICastFist@programming.dev 19 points 1 day ago

Rust - rusts metal. When miscast, makes the target a crab of some sort

Go - Same as "command" spell

Regular Expression - makes any cryptic message understandable in a language you know

Transfer Protocol - allows the teleportation of one packet to a willing host

Read Only - cast on a book, scroll or any other thing with written words. Ensures no further words can be written. No scribbles or any sort of artwork will stick either. The object can still be destroyed

Icon - For a short period, the target of the spell becomes a beloved, or hated, icon of a subject. IE: beloved icon of beauty, hated icon of music.

Master Boot Record - this magical list contains all the master level boots ever created and their current whereabouts

Partition Table - allows any object with at least 2 flat sides to be cut into any shape

[–] ICastFist@programming.dev 3 points 1 day ago

Now that's a final boss

[–] ICastFist@programming.dev 7 points 1 day ago

The last one was atomization, right? Gets a bit out of fantasy, but can definitely sound magical

[–] ICastFist@programming.dev 4 points 1 day ago (3 children)

Ok, disintegrate transforms you in a pile of tiny objects if you get down to 0 HP when hit

[–] ICastFist@programming.dev 23 points 3 days ago

Java, verbose? laughs in Pascal

Python being Esperanto? Yeah, no, because Python is actually being used

 

I've been reading a book on the Paraguay War, Maldita Guerra, and it mentioned how Solano Lopez (then Paraguay's dictator) planned to invade Mato Grosso and possibly take Cuiabá. Trips upstream from Assuncion to Cuiabá at that time would usually take 12+ days on steam ships.

What really surprised me is that this kind of information was supposed to be taught back when I was in school.

 

Some weeks ago, I've come across Delta Chat, whose main thing is "(near) instant messaging using your email"

That left me thinking, has this been attempted before? If not, why? Also, why (besides servers' limitations as means to fight spam) isn't this solution used more often, given that e-mail has been a decentralized solution for well over 40 years now?

 

I'm thinking about making a character entirely out of Polygon2D nodes without textures. One thing I haven't figured out how to do is make each polygon cast a "permanent" shadow on top of the ones that are Z levels below it.

Below is an image of what I want to do, but using shaders/lights. I've only managed to do this by making extra polygons to fill in as the shadows.

How exactly do I have to set up a light source to achieve this effect? Using a DirectionalLight2D or a PointLight2D just brightens the polygons and I can't figure how to use a LightOccluder2D, or even if this is the correct way to get this result

(The polygons are green due to the DirectionalLight being green) - The occlusion simply applies the shadow on anything that is Z levels below it.

 

I'm looking for something that "a child would find easy to learn", possibly a virtual keyboard with an obvious "start recording" button that does that, recording your keys on the selected Track, then allowing easy playback so you can listen to it.

 

Tennis uses multiples of 15, but only up to 45, calls other points weird names, then closes a set, which has to be repeated at least 6 times for a separate scoring, with said scoring also needing to be repeated AT LEAST 3 more times, but can be dragged out ad infinitum.

Even table tennis has the decency of using a straight scoring system where 11 points wins a set and 2 sets wins the match.

 

It's totally original, you guys!

 

I'd like to create an effect similar to 2 death animations that exist in Crash Bandicoot 3.

In one of them, Crash is disintegrated: all the triangle faces get separated and fly apart. A similar triangle separation is seen when he dies from fire, the triangles fall separately.

The second is a simple separation of the legs and torso. One enemy that exists in the 1st stage can cut Crash in half, which will cause the torso to stay in place while the legs walk away.

 

Transcription:

Text: My browser when I open the 42nd tab and beyond

A 2 panel image of Michael Jordan: Stop it. Get some help.

 

Asking mostly because I have fuckloads of video courses, plus a number of movies, that I have yet to even check if the content is as good as their titles imply and I really feel like I'm mostly hoarding this stuff because I have no fucking clue.

 

I'd like actual examples instead of "I work faster", something like "I can move straight to the middle of the file with 7mv" or "I can keep 4 different text snippets in memory and paste each with a number+pt, like 2pt", things that you actually use somewhat frequently instead of what you can do, but probably only did once.

 

cross-posted from: https://programming.dev/post/16870410

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

 

However, despite all the attention Godot has been receiving, the switch from Godot 3 to Godot 4 called for the removal of Godot’s visual scripting system. This presented us with an amazing opportunity. We knew we needed to provide more to our users, and now Godot was lacking in a function that we know really well! And that’s how the current plan was kicked off.

Makes me wonder if they'll do something similar for RPG Maker if AGM does well enough commercially, since the RPG Maker Unite, which was supposed to work with Unity, died thanks to that charge the devs per-install kerfuffle.

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