I'm depressed at how often right-wingers try to win an argument by creating a fictional reality in which they're right. (If that, even. Sometimes the dreamscape exists purely to make their opponents look hypocritical, pathetic as that is.)
Lianodel
As a rule, no, but I'll make some rare exceptions.
It has to be a small studio, I have to be pretty sure I'll like their next game, and I have to have enjoyed their past game enough that it's worth throwing them a few extra bucks.
For instance, I'm going to pre-order Slay the Spire 2.
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Mega Crit is an indie studio.
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I thought StS1 was exquisite, so I'm optimistic about a sequel from the same people.
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I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I'd have got my money's worth from them.
Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.
My favorite part is when they complain about the overuse of the word "tankie," then call literally every other kind of leftist a lib.
I've been meaning to try Traveller for ages! The Pirates of Drinax got me interested for a while, but the group fizzled out.
Hopefully I can get a game together sooner rather than later!
I love the level-0 "funnels" from Goodman Games. If I have to pick one, let's say the classic, Sailors on the Starless Sea.
They're easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.
Life imitates art, and that art is the board game Twilight Struggle.
(It's a Cold War simulator, played on a world map, and Canada counts as Europe for game purposes.)
It's bad enough being one of those states now, and I'm in one of the good ones.
I'm annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They'll see it underperformed and think people don't want a D&D movie, rather than that they shouldn't have released it between John Wick and Mario.
My theory is that having a horny bard in the party is pretty common, but it depends on how frequently and how (ahem) enthusiastically those scenes get roleplayed. :P
I played the heck out of NWN when I was a teenager!
...by which I mean I was excited by the character options, so I ended up restarting it over and over again. I've done the Waterdhavian Creatures quest so many times I burnt out. :P
I should go back and actually beat the game.
I'll reiterate what others have said: If I don't have anything prepared and don't feel like I can wing it, I'll just tell the players what's up. We're all here to collaborate and have a good time, so that conversation is a part of it. Maybe we get back to it after a short break, maybe the next session.
As for railroading or not in a broad sense, it depends. Both can be a ton of fun. The important part is just that everyone's on the same page: a DM who wants to run a railroad and players who will go along with the plot; or the DM wants to run a sandbox and the players want to forge their own path. I like both, so it's just a matter of clear communication.
On a tangent, I think players taking initiative is generally a good sign. It means the DM is providing hooks (intentionally or not), and the players are being proactive and invested.
Old-School Essentials, particularly with some of the Advanced Fantasy options!
Though lately, I've been taking another look at The Fantasy Trip, wondering if it might turn out to be a hidden gem of a game for OSR sensibilities...