Lianodel

joined 2 years ago
[–] Lianodel@ttrpg.network 3 points 2 weeks ago

Old-School Essentials, particularly with some of the Advanced Fantasy options!

Though lately, I've been taking another look at The Fantasy Trip, wondering if it might turn out to be a hidden gem of a game for OSR sensibilities...

[–] Lianodel@ttrpg.network 28 points 3 weeks ago (2 children)

I'm depressed at how often right-wingers try to win an argument by creating a fictional reality in which they're right. (If that, even. Sometimes the dreamscape exists purely to make their opponents look hypocritical, pathetic as that is.)

[–] Lianodel@ttrpg.network 7 points 2 months ago

As a rule, no, but I'll make some rare exceptions.

It has to be a small studio, I have to be pretty sure I'll like their next game, and I have to have enjoyed their past game enough that it's worth throwing them a few extra bucks.

For instance, I'm going to pre-order Slay the Spire 2.

  • Mega Crit is an indie studio.

  • I thought StS1 was exquisite, so I'm optimistic about a sequel from the same people.

  • I playes StS1 for hundreds of hours, so even if the sequel is a whiff, I'd have got my money's worth from them.

Similar goes for The Haunted Chocolatier, since I played the heck out of Stardew Valley.

[–] Lianodel@ttrpg.network 14 points 2 months ago (1 children)

My favorite part is when they complain about the overuse of the word "tankie," then call literally every other kind of leftist a lib.

[–] Lianodel@ttrpg.network 2 points 2 months ago

I've been meaning to try Traveller for ages! The Pirates of Drinax got me interested for a while, but the group fizzled out.

Hopefully I can get a game together sooner rather than later!

[–] Lianodel@ttrpg.network 2 points 2 months ago (1 children)

I love the level-0 "funnels" from Goodman Games. If I have to pick one, let's say the classic, Sailors on the Starless Sea.

They're easy to pitch, and really help establish a tone, especially for players who bring a lot of preconceptions from 5e.

[–] Lianodel@ttrpg.network 10 points 2 months ago

Life imitates art, and that art is the board game Twilight Struggle.

(It's a Cold War simulator, played on a world map, and Canada counts as Europe for game purposes.)

[–] Lianodel@ttrpg.network 2 points 2 months ago

It's bad enough being one of those states now, and I'm in one of the good ones.

[–] Lianodel@ttrpg.network 2 points 2 months ago (1 children)

I'm annoyed that I expect Hollywood executive, as always, will take the wrong lesson from it. They'll see it underperformed and think people don't want a D&D movie, rather than that they shouldn't have released it between John Wick and Mario.

[–] Lianodel@ttrpg.network 3 points 2 months ago* (last edited 2 months ago)

My theory is that having a horny bard in the party is pretty common, but it depends on how frequently and how (ahem) enthusiastically those scenes get roleplayed. :P

[–] Lianodel@ttrpg.network 13 points 2 months ago

I played the heck out of NWN when I was a teenager!

...by which I mean I was excited by the character options, so I ended up restarting it over and over again. I've done the Waterdhavian Creatures quest so many times I burnt out. :P

I should go back and actually beat the game.

[–] Lianodel@ttrpg.network 3 points 2 months ago

I'll reiterate what others have said: If I don't have anything prepared and don't feel like I can wing it, I'll just tell the players what's up. We're all here to collaborate and have a good time, so that conversation is a part of it. Maybe we get back to it after a short break, maybe the next session.

As for railroading or not in a broad sense, it depends. Both can be a ton of fun. The important part is just that everyone's on the same page: a DM who wants to run a railroad and players who will go along with the plot; or the DM wants to run a sandbox and the players want to forge their own path. I like both, so it's just a matter of clear communication.

On a tangent, I think players taking initiative is generally a good sign. It means the DM is providing hooks (intentionally or not), and the players are being proactive and invested.

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