This looks and sounds really rad, some changes I like more than others but overall this seems super cool and really sets Shattered PD as it's own project (even moreso than it already does!). Plus I can't be mad when a developer of a game I love continues to give such awesome content to us a decade down the line! Thankyou for all your hard work over the years.
Also I had just one question, when you overhaul the chests and mimics, will there still be a slight visual detail (mimic has a lower chest lid/lock) to be able to tell what's a mimic and what's a normal chest? I felt really awesome when I noticed it and love using it to make fights with mimics a bit more strategic if possible (without waiting for the tongue animation)
This looks and sounds really rad, some changes I like more than others but overall this seems super cool and really sets Shattered PD as it's own project (even moreso than it already does!). Plus I can't be mad when a developer of a game I love continues to give such awesome content to us a decade down the line! Thankyou for all your hard work over the years.
Also I had just one question, when you overhaul the chests and mimics, will there still be a slight visual detail (mimic has a lower chest lid/lock) to be able to tell what's a mimic and what's a normal chest? I felt really awesome when I noticed it and love using it to make fights with mimics a bit more strategic if possible (without waiting for the tongue animation)