Agree that they can never fully address it, but it would be nice if they made it easier to block publishers and developers (who do not have a publisher or dev page set up, like Sega) and filter on things like "Requires 3rd-party DRM" that appear in the gold boxes in the Steam UI. Currently, I follow multiple curators who flag games for things like Denuvo. But, it would be nice to have that built into the filters and store preferences, when the info is available. If users could easily filter out bad actors, then it might discourage the bad behavior. Valve might not do any of that because it would probably strain their business relationships. So, I don't know.
That was definitely the impression that I got from the reviews and it's a shame.
The registers with cashiers also have scales and cameras and systems that are built in to determine when a CSM is required for things like overrides. The tech is not appreciably different. It's not automation.
I just want to be able to use a password manager with Steam for online games.
The developer took that one down to focus on their health, they said. https://www.dexerto.com/gaming/only-up-creator-reveals-they-are-removing-the-game-on-steam-due-to-stress-2284288/
I think you're exactly right - it is the combination of money + little oversight that is the big problem. Warframe seems to do a good job with tennogen but they limit it to only cosmetic mods and seem to be pretty restrictive about what they accept into their store. I don't see how you could have good oversight for a game with as many mods as something like Skyrim has.
This line stands out to me:
TV seems to be settling into something that's not all that different from the cable era we left behind. Except it's even less hospitable for the artists actually making TV.
I don't think the writer intended this, but it sounds like it's setting up the consumers vs. the artists divide. Like, we should have been thankful for what we had and the executives and shareholders, lacking any agency themselves, are now forced to pay less to artists because consumers don't want to pay for content. No one wants to work and no one wants to pay for anything, or so they say. And, yet, the multi-billion dollar industries keep on keeping on.
My understanding is that GoG does some work to make sure that old games they sell will work on new PCs. I have at least one game that is bugged on Steam, but works fine from GoG.