[-] MrRedstoner@lemmy.world 1 points 5 days ago

Strength required. Probably trying to use a shorter description to make the UI look consistent

[-] MrRedstoner@lemmy.world 1 points 6 days ago

Fair, that's where the elixir of toxicity (and optional stamina pot) come in during the bossfight. And in normal game, that's where I disengage when faced with 3 or more ghouls

[-] MrRedstoner@lemmy.world 2 points 6 days ago

You also don't need all that many to be helpful. Set him on fire, poison him, maybe blind if you fancy, but then focus on minions (or whatever else damaging you have for the last phase, then invis until deferred happens)

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Set up a simple farm

[-] MrRedstoner@lemmy.world 6 points 2 months ago

Nice, though I would miss the pillar in the case shown

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[-] MrRedstoner@lemmy.world 10 points 2 months ago* (last edited 2 months ago)

Collect all items on the ground, standing where the stylus was throw your ration at the door to the right, walk into the door, stopping if you spot an enemy

10

Mildly related, do you usually clear the curse on f1? To me it just feels right to do

[-] MrRedstoner@lemmy.world 5 points 3 months ago

Is it by any chance arcane resin-ed to +3?

[-] MrRedstoner@lemmy.world 6 points 4 months ago

The pure unfiltered "so done with your sh*t"

12

No wonder I couldn't find the door while on my way down

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[-] MrRedstoner@lemmy.world 6 points 4 months ago

Alchemy it into corrosion. That's the good stuff for these

5

As a Huntress players, I find there are 2 things that annoy me the most, that I would love improved:

  • When the Spirit Hawk dies (expires, no enemy present) while sleeping, I very much want to wake up, similar for wards getting sniped by ranged enemies
  • Often enough especially when farming I want to repeatedly shoot in the same direction at an enemy I can't see. I'd love some convenient way to shoot "same aim as previous shot" repeatedly when there is no visible enemy.
[-] MrRedstoner@lemmy.world 6 points 7 months ago

I take it it blasts the rock out around itself, but I'm curious as to why the enemy disappears

[-] MrRedstoner@lemmy.world 6 points 7 months ago

That too. Click for inspect, hold for scan.

Also, the wait button when held puts you to sleep, you wake up when an enemy walks in sight.

[-] MrRedstoner@lemmy.world 13 points 7 months ago* (last edited 7 months ago)

Drop from an empty well room on the floor above

[-] MrRedstoner@lemmy.world 6 points 7 months ago

Just in case, you also must have a win on record, if you haven't won the game yet you can't use seeds

9

I would very much like this as a feature. Especially when trying to farm, it's decently convenient to sleep e.g. in a garden while the Spirit Hawk acts as a lookout. The only problem is that the hawk seems to expire after some time, and the game does not interrupt the sleep for this. I would very much like to be woken up for this, just as if I was hit with an attack. Similar goes for a ward getting destroyed without seeing the enemy for a turn.

4

Internal server error trying to upload a screenshot, so no pic here

But I would very much like a visible graphical difference, which there doesn't seem to be

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MrRedstoner

joined 11 months ago