Fair, that's where the elixir of toxicity (and optional stamina pot) come in during the bossfight. And in normal game, that's where I disengage when faced with 3 or more ghouls
You also don't need all that many to be helpful. Set him on fire, poison him, maybe blind if you fancy, but then focus on minions (or whatever else damaging you have for the last phase, then invis until deferred happens)
Nice, though I would miss the pillar in the case shown
Collect all items on the ground, standing where the stylus was throw your ration at the door to the right, walk into the door, stopping if you spot an enemy
Is it by any chance arcane resin-ed to +3?
The pure unfiltered "so done with your sh*t"
Alchemy it into corrosion. That's the good stuff for these
I take it it blasts the rock out around itself, but I'm curious as to why the enemy disappears
That too. Click for inspect, hold for scan.
Also, the wait button when held puts you to sleep, you wake up when an enemy walks in sight.
Drop from an empty well room on the floor above
Just in case, you also must have a win on record, if you haven't won the game yet you can't use seeds
Strength required. Probably trying to use a shorter description to make the UI look consistent