Although it usually doesn't, it can. However, I find more often than not, with large spaces like that there is often a hidden room or two.
Pixel Dungeon
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Exactly what I though, I spent a while searching for the door before I gave up. On ascent I had a spare MM so when I reached the floor I decided I might as well see for sure
Congrats and getting the huntress that far. I have terrible luck with her
Not that you asked, but my favorite strategy with the Huntress is to turn a Scroll of Upgrade into a Scroll of Enchantment and enhant the bow as soon as possible. Getting a good enchant (Elastic and Grim are my favorites, though lots of people like Projecting) early can make a run easy.
Projecting is awesome with her mind vision talent since you can snipe enemies through walls before entering a room.
I'm sure it's just user error, but I've trouble getting the shot lined up through the wall - the arrows often seem to hit the wall instead of going through. I haven't tried projecting bow in a while.
Iirc, you should be close to the wall when shooting (1-3 tiles?) otherwise the arrows won't go through. There's also a maximum range that arrows can reach behind a wall though I can't remember exactly how far. Probably somewhere around 4 tiles.
Thanks - maybe I'll try again some day.
Cool! I will try that. I did ask in a round about way. Didn't know projecting did that with missiles
Forbidden runes, so that's a rather steep price, I usually just use the stone (though willing to then use a SoU if I don't like what I got)
Totally agree in that case. I was writing more for someone having trouble running Huntress without challenges.
I don't get it
That's due to how sewer pipe rooms specifically generate. They first start completely filled, then
—(with 3+ adjacent rooms) the shortest path connecting all adjacent rooms is carved out of the perimeter
—(with 2 adjacent rooms) a straight-ish path is carved through the middle to connect them
—(with one adjacent room) a path is carved from the adjacent room to the center of the room
This case is a merging of type 1 (lower room) with type 3 (upper room). Merged sewer rooms are responsible for many of those s-shaped dead ends.
I have a very good start on my Huntress 3 challenge.
Why the overweight armor? Good luck
I do mainly ranged combat. I have a decent melee weapon if an enemy gets too close, so I worry less about the armour. Too, I'm about to get a STR potion and will then be okay with the armour. I'm dumping UPGRADES into my ring of Sharpshooting as that raises the LEVEL of the bow. It is tactics. I'll worry about armour once I have plate. It is a very good run, especially for a challenge run.
I mean I'm all aboard the RoSS train, it's just that since overweight armor slows down movement, and I play with FiMA, it is 100% not worth it especially unenchanted