[-] Panron@lemmy.world 2 points 1 month ago

It's certainly an interesting project, and addresses an important concern (link rot). But the security implications of archiving arbitrary sites/js and then running that on your own domain are rather horrifying to me (especially if this would be used for any user supplied links).

Personally, I'd rather have a service that automatically submits any external links to an existing archiver (archive.org) and then falls back to that source when the original 404s, rather than serving those pages/videos locally.

[-] Panron@lemmy.world 2 points 1 month ago

Mods can help a lot!

For example, there's a mod to increase the text size: https://www.nexusmods.com/eldenring/mods/650 (It hasn't been updated for awhile, so I don't know how well it'd work for recent patches)

If the game is just too difficult, there are also mods to help with that. Mods can adjust the difficulty, add FP regen, unlock summoning, etc., or completely overhaul the game (I had a lot of fun with the Convergence mod last year)

[-] Panron@lemmy.world 1 points 1 month ago

Few people have a dedicated player, but there are still plenty of video game consoles (PS3-5, XBox 360/One/S|X, Wii U?), which make great bluray/DVD players. We'll see how the next generation of consoles turns out, given how hot these companies are to cut out physical media altogether.

[-] Panron@lemmy.world 2 points 1 month ago

Everyone who is so inclined to back this project, please do so.

However, I'd highly encourage you to do your due diligence first if you've never backed a crowd funded project before, and especially so if you've never backed a video game crowd funded project. Even more especially if you'd only back a project due to extra platforms "unlocked" through stretch goals.

There's a lot that can go wrong in these kinds of endeavors (even when they're started with the best of intentions), and it's easy to end up feeling cheated by how it plays out (even in cases where something is delivered in the end).

[-] Panron@lemmy.world 4 points 2 months ago

My worry after reading that brief blurb is that Cillian would be in the first movie for ~10 minutes, basically just to pass the torch onto the new protagonist(s), who this trilogy would be centered around.

I'm tired of all these "pass the torch" movies, and I'm worried they're using the long rumored/joked about "28 Years Later" to start a trilogy, rather than close out a trilogy.

I'll wait and see how it turns out it. 28 Days Later is one of those rare movies where I actually disliked it the first time I saw it but ended up watching it again a few days later and loved it.

[-] Panron@lemmy.world 1 points 3 months ago

It isn't really anything new. You have the classic quote:

I have never seen it (Jaws 4) but by all accounts it is terrible. However, I have seen the house that it built and it is terrific.

  • Michael Caine

But yeah, it definitely feels more frequent that there's no passion beyond getting a paycheck or a free trip to exotic locales with their pals.

[-] Panron@lemmy.world 2 points 5 months ago

Playing this myself in anticipation of the upcoming expansion adding skill customization.

Plays well on the Deck, plus mods are great to help make some of the grind even better (I'm loving the lazy writ crafting mod).

[-] Panron@lemmy.world 5 points 8 months ago

It's been a long time since I've seen 12 Monkeys. My impression has always been that the end was meant to be tragic. That they were so close to being able to figure it out (the one person having actually been there at the time), but ultimately they never did, and never prevented it because it always happened. The scientists in the future are so focused on the 12 Monkeys group that the person that actually released the virus sits comfortably in their blind spot.

[-] Panron@lemmy.world 1 points 10 months ago

The flashlight is already bound to LB; holding it for a second vs tapping one of the back buttons doesn't really seem like a worthwhile use to, same for the map (which can be opened directly by long pressing "start"; or "select" if you haven't reversed their mapping in Steam input to get the correct button prompts).

Honestly, I've yet to find a good use for the back buttons in Starfield; I'm considering mapping one of them to F5 for quick save, but that's generally just a double tap of start and one tap of A, so it's not inconvenient enough for me to have gone with the button mapping.

[-] Panron@lemmy.world 3 points 10 months ago

I think the series is a product of its time. For all the good and bad that entails. I wasn't able to watch it at the time it aired, but I somehow got a copy of a catalog filled with show-related merch, and that lived in my imagination for a long time. When I finally watched it a couple years ago, it was... a fairly painful experience. I was only able to get through it by using it as background noise while I played games on a handheld console (Vita, 3DS) or worked. After the first season, it did kind of improve for the next couple seasons, but never enough that I'd consider it anything more than average TV (and even that would be generous for most of it). The last three seasons were bad enough that if I didn't already have the full series on hand, I simply would've dropped it altogether.

I do appreciate the way the show expanded the mythos, though. Having all those factions, both mortal and immortal, was a good decision.

I think a full reboot could serve this well, and I'd be excited to see what they can with a decent budget on a streaming platform (for example), without all the constraints of broadcast TV standards and practices.

[-] Panron@lemmy.world 2 points 10 months ago

At least in regards to the Ultimate controller, a firmware update released recently allows you to connect directly via bluetooth if you want. There may be some caveats involved; I tested it out a bit while ago trying to configure the back buttons (unfortunately, I don't have a Windows PC and eventually gave up). I haven't played docked in a couple months, and even then only spent a bit of time setting it all up, so I may misremember certain details.

[-] Panron@lemmy.world 2 points 11 months ago

Some of it can be, I agree. Some is really easy. It really depends on the game (I can't speak for Witcher 3).

Sometimes it's as easy as creating a mods folder in the game directory then downloading the mod and moving into that folder.

For Bethesda games, I've used rockerbacon's mo2 script and it works well. For other games, I just follow the install instructions manually, however I have encountered some limitations here. Mods that require a program to modify files (eg, texture replacers for the Dark Souls games or to merge mods that alter game_main.arc in Dragon's Dogma) have been a no-go for me so far. There have been convenient work-arounds for some instances (Dragon's Dogma has some mod-packs that include all or most of the individual mods I would've wanted, so I just install that).

And I've definitely encountered a number of mods that require a launch parameter for dinput8.dll (and I think one mod required a parameter for some other dll, although I can't recall for certain); finding this out the first time I encountered it was a huge pain and I only found the answer by reading the forums for another mod on another game. Now that I know about that particular issue, it isn't too bad but it absolutely made the first time modding on the Deck more complicated than I had expected.

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Panron

joined 1 year ago