PolishAndrew

joined 1 year ago
[–] PolishAndrew@lemmy.world 3 points 9 months ago

I tried that game once, got stuck at one point and put it down. I really need to give it a fair chance!

[–] PolishAndrew@lemmy.world 1 points 9 months ago

Holy crap I've played so much AC and never thought to try those without the HUD! I feel like unity and syndicate in particular would be great to wander around with no screen clutter!

[–] PolishAndrew@lemmy.world 2 points 9 months ago (1 children)

That sounds glorious! I haven't played that one yet but it really interests me!

[–] PolishAndrew@lemmy.world 1 points 9 months ago

I much prefer a compass to a mini-map, for me the mini-map is the worst offender in terms of pulling my attention constantly into one corner of the screen. Halo's motion sensor was good in that sense too, I'd check it but not constantly.

[–] PolishAndrew@lemmy.world 1 points 9 months ago

That sounds amazing and part of why I loved fallout 4's survival mode! Does every game in the series have ranger mode?

[–] PolishAndrew@lemmy.world 4 points 9 months ago (2 children)

I think you hit the nail on the head, give me what I need to know when I need it, and make it more environmental when possible. Halo for example had the assault rifle show the ammo count on the gun itself and other games have as well, there are countless other ways to give information organically to the player.

[–] PolishAndrew@lemmy.world 2 points 9 months ago (1 children)

This is a great answer and I learned a new word today! I'm okay with diegetic elements, as it feels organic and as long as it's not distracting I'm okay with that! I forgot about mirrors edge, the minimal(ish) design of that game is great.

I suppose saying "no HUD" was a bit narrow, the spirit of my question was more about games that don't have displays and elements pulling too much attention from the game itself. I appreciate the response!

[–] PolishAndrew@lemmy.world 6 points 9 months ago

Immersion is one aspect, but I also find that artists put so much work into creating great visuals, it almost feels like I'm ignoring the great things to look at by chasing dots on a map. I really just want experiences that help me focus more on the world in front of me.

[–] PolishAndrew@lemmy.world 1 points 9 months ago

As long as it's not distracting I'm okay with that!

[–] PolishAndrew@lemmy.world 2 points 9 months ago

Yessss I feel like developers really have room to get creative with visual elements like that for fighting games. For first person games even just the redness on the edges of the screen is good enough in most cases!

[–] PolishAndrew@lemmy.world 1 points 9 months ago

I did the GTA story heists with no HUD but not online, I found those tricky enough already!

[–] PolishAndrew@lemmy.world 3 points 9 months ago

I played that aaaages ago and I remember that really stuck out to me at the time!

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