Riversedgeknight1

joined 4 months ago
[–] Riversedgeknight1@lemmy.world 1 points 5 days ago (1 children)

Rapist??? I thought he was just with a hooker? (Not that even that is ok)

Oddly enough the opposite is true with Kamala. She was saying some wild shit 4+ years ago or just aimlessly rambling. Idk if she just got good scriptwriters since then or what, but it's a lot better now.

[–] Riversedgeknight1@lemmy.world 2 points 5 days ago (1 children)

Thorns isn't a viable strat since you have a very low chance of actually getting it. This strat can work with huntress since the bow upgrades automatically, but upgrading your armor past 7+ is generally a waste. The fact that you have all those health pots left over is kinda evidence of that.

[–] Riversedgeknight1@lemmy.world 2 points 1 week ago (1 children)

Then do you feel that Biden was too old?

 

This is in the beta. I can't tell if this floor generation is intended game design or not. Yes I already searched for any hidden doors and there are none.

[–] Riversedgeknight1@lemmy.world 4 points 1 week ago (1 children)

As a long time player, I agree it is a very big difference, but I wouldn't necessarily say it's worse. There is more information automatically recorded that is very relevant when ascending/back tracking, and doing this would have been very awkward with the old format. I don't think players should have to open the notes 25 times a playthrough just to record floor modifiers. While you could suggest a way to improve the current system, I feel that simply reverting to the old system isn't the answer.

[–] Riversedgeknight1@lemmy.world 2 points 1 week ago (1 children)

I feel there should be some form of hint to the rat king giving the crown an extra ability, perhaps this could be implemented somewhere here?

The problem is pharmicaphobia(ignore spelling) and barren land invalidate those options.

 

I've been slowly increasing the number of challenges I play with, but I always get stumped on how to work around on diet. Does chalice of blood work even when starving/hungry? Does ring of haste effectively increase how much you are able to explore before going hungry? Is it more efficient to craft pies or not? Thanks!

Satisfactory 😉

Super excited for the new additions/changes, keep up the great work!

[–] Riversedgeknight1@lemmy.world 5 points 2 weeks ago (2 children)

Best strategy with dwarf king is to utilize burst DPS like fire, bleeding, and bombs to kill phase 1 before he can pump out too many summons. Phase 2 requires you to assassinate monks/warlocks since they are the biggest threats, and you can use your earth wand to help tank the rest. Phase 3 is a breeze if you have a potion of purity and toxic/corrosive gas, and a fire pot/paralytic gas pot helps. Just drink the purity, throw the gasses, and stealth for 20 turns while you watch the king melt. Don't attack to keep the invis, the boss will die from the damage over time and his summons automatically die after he does. A scroll of artifact recharging is helpful for the fight, but with your current hp you will have to rely on some crazy RNG.

[–] Riversedgeknight1@lemmy.world 2 points 2 weeks ago (1 children)

The distinct advantage huntress has is the bow, which let's you whittle down the hp of enemies before you go into hand to hand combat. It is also important to note that your bow can be enchanted, which it is a good idea to do as soon as you find a stone of enchantment, since you use the bow the entire run.

Yeah I was just messing with you man, although now I want to try it.

 

Quick question. Armor augments sacrifice evasion for blocking power or visa versa. Glyph of Stone removes all evasion chance in exchange for blocking power. If you were to augment armor with Glyph of Stone, would you get more damage reduction from augmenting for defense, evasion, or neither?

 

Many games have a feature where you can clear the saved data and begin fom scratch. Reinstalling the game does not do this if you have Google play games on your phone, so could there be a way to do this in the app?

 

One great thing about spd is that the dev uses stats from players runs to make balancing changes. But I thought it would be cool if these stats could be made public so that people can see them. Another addition that would be nice is a global leaderboard, which shows that top scores that people have achieved, with the ability to see their gear, inventory, skills, score breakdown, etc. I am suggesting both of these things with the intent to make it easier for players to be able to look at the combos and strats other players use. Could these potentially be implemented in the future? Or are there already similar resources that I'm missing?

18
Anti-Challenges? (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by Riversedgeknight1@lemmy.world to c/pixeldungeon@lemmy.world
 

I see a lot of posts on this wiki about seeds that give overpowered items. These greatly reduce the difficulty of the game, but due to the popularity of these posts this seems to appeal to a great deal of the player base. Therefore, I propose the addition of what are effectivly Anti-Challenges, that reduce the difficulty of the game. Things like sadder bosses, night vision, large portions, or thick armor could function as counterparts to their respective challenges, with the cost of your score being reduced by a multiplier, similarly to how challenges increase your score. Perhaps this could only be unlocked after finishing a run with default settings, to preserve the learning curve and difficulty that PD has to offer. What do you guys think?

 

Personally, I love the changes made in the recent patch, I had been playing a lot with 6 challenges and had into darkness as one, so when I saw an enemy with huntress mind vision not auto targeting them was annoying. The buffs to ebony mimics drops is nice too, since there is a substantial increase in difficulty. What would be nice is if the sundial gave a small benefit, like maybe a small boost in luck, to compensate for the additional difficulty.

 

Sadly I have no receipts, but I have noticed instances of enemies that are asleep spawning on the same tile that traps are on. Is this intentional? Additionally, I was in a fire trap room in the sewers and a rat ran at me, I one shot it with ranger bow, and when it dropped coins on death it triggered a fire trap it was on. I don't believe it spawned there, so I don't think it triggered the trap when it ran over it. Has this happened to anyone else?

 

On average, does crafting the pie increase the total amount of satiety you have, or do you trade overall satiety for the faster health Regen?

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