Saledovil

joined 1 year ago
[–] Saledovil@sh.itjust.works 30 points 5 hours ago (1 children)

How is that “dehumanizing” when human is literally in the explanation. Had it been “female apeoid” I’d have agreed, but humanoid… So “moid” for male humanoid is “dehumanizing” too?

"A humanoid is a non-human entity with human form or characteristics." https://en.wikipedia.org/wiki/Humanoid

A humanoid is by definition not human, hence calling a human a humanoid is dehumanizing.

[–] Saledovil@sh.itjust.works 4 points 9 hours ago* (last edited 9 hours ago)

I voted for Chase Oliver because of his charming smile.

Edit: Just joking, I'm not a US citizen, hence I can't vote in the US presidential election.

[–] Saledovil@sh.itjust.works 1 points 9 hours ago (2 children)

No, you have doomed Gaza. I don't mean "you" as a group. I mean you personally.

[–] Saledovil@sh.itjust.works -5 points 11 hours ago (7 children)

Given that Biden was too much of a coward to enforce any restrictions, nothing will really change.

[–] Saledovil@sh.itjust.works 1 points 20 hours ago (1 children)

"Indebted" here is likely meant in the informal sense. As in, Elon helped Trump, so now Trump has to help Elon. This isn't legally binding.

[–] Saledovil@sh.itjust.works 25 points 3 days ago (1 children)

The new temple will be the seat of the world government headed by the Antichrist. That's why far-right evangelicals want to rebuild it. You'd think he'd be able to just do it himself after conquering the world. And of course, the outcome of the final battle between God and Satan is actually uncertain.

[–] Saledovil@sh.itjust.works 2 points 3 days ago

Dungeon Crawl Stone Soup.

[–] Saledovil@sh.itjust.works 3 points 4 days ago

Having the numbers isn't enough, there needs to be organization. A group of 8% of the electorate that votes in lockstep could affect policy pretty fundamentally, more than any amount of money could.

[–] Saledovil@sh.itjust.works 2 points 4 days ago

Well, you're right, but then the group's tactics would need to be fundamentally different.

[–] Saledovil@sh.itjust.works 3 points 5 days ago

No, it's her fault.

[–] Saledovil@sh.itjust.works 1 points 5 days ago (2 children)

Aren't organization and group synonymous?

And of course, this is assuming that Trump isn't going to establish himself as a dictator. Of course, the thing is Trump is too old to be dictator. And the people around him don't seem to be the most competent, either. So I sort of don't know what's going to happen. In any case, I'm glad that I don't live in the US, thought authoritarianism is advancing globally.

[–] Saledovil@sh.itjust.works 16 points 5 days ago (7 children)

What is needed is a socialist organization of voters who together have enough voting power to make our break a Democratic representatives career.

 

In the mod "Save our Ship 2" I managed to capture a pirate ship. The large, red ship is the pirate ship, and the small asymmetrical ship is mine. First, the pirates send a boarding party using small personal shuttles. These landed spread out around my ship, allowing my colonists to gang up on the individual pirates ad take them out.

Then I send my guys over to the pirate ship, in an effort to take them out. I had them use the airlock as a chokepoint. The pirates threw themselves at my colonists until they routed. The pirates tried running to the edge of the map in order to escape. A lot of the remaining pirates didn't have space suits at this point, and I had lined up my colonists to shoot the fleeing pirates, so none of them actually managed to reach the edge of the map. Which wouldn't have helped them eitherway, because their in geostationary orbit.

This would be a lot more difficult if the enemy AI wasn't brain dead.

 

Marked as a spoiler because its a monster from Anomaly. The thing is, these things are not scary, because they don't have the AI necessary to capitalize on their invisibility. They act like typical raiders, meaning you can place your tough melee guys in a chokepoint, and they'll come to get their skulls bashed in.

It would probably be better if they instead acted like predatory animals, milling around on the map, and occasionally hunting one of your colonists. If they'd then avoid groups of colonists, while also always attacking in a group themselves, they'd be a truly terrifying monster. Basically, you'd have to hide out in your base, or go out to hunt them. And if you do choose to wait them out, there would be no indication that they've left.

 

Follow up to my last post , the problem has been resolved using a killbox. Admittedly, I had to reload several times before I got it right. So in about 5 out of 6 universes, the colony died.

 

The ongoing toxic fallout means that the sunblocker the mechanoids brought along won't cause any damage for the time being.

 

Game is "Vintage Story". It's similar to Minecraft, but slower paced.

 

Using the Create mod as part of the 'All the Mods 8' Modpack, I build a bread factory. The contraption on the right automatically harvests the wheat. The wheat is separarated from the wheat seeds using a brass tunnel. At this point, half the wheat is stored in a chest to be used as animal feed. The wheat is fed into a millstone, which turns it into flour. Flour is a feature unique to the create mod, and it allows for more efficient bread baking. By mixing the flour with water in a mixer, dough is created, which is then baked in the automatic oven, which utilizes the feauture bulk blasting to turn dough into bread. This allows creating one bread from one unit of wheat. The entire machine is powered using a large water wheel. One way to improve the machine would be to make the farming area larger, currently, 60 plants are growing at the same time, making the area 11 * 11 instead of 9 * 9 would increase the number of crops being fed into the machine. Also, I should probably decorate the bakery as well.

 

A small workshop with 2 machines, build using the Create Mod as part of the 'AllTheMods8' modpack. I like how the energy logistic looks naturally more interesting compared to other tech mods.

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