When I migrated my game to bevy_enhanced_input
, I added gamepad support. I figured itโd be fun to see if the game could run on a device like this.
It's a pocketable handheld with SD865 running Android and only 960p display.
But making it work was surprisingly easy - just needed to tweak Cargo.toml
and my main
function.
However, there's a catch: GilRs, the input library Bevy uses, doesnโt support Android ๐ข
So, for now, I can only rely on touch controls, which Iโll properly support later.
Just wanted to tinker with it a little bit.
Not very useful for the game at this stage, but since it's a hobby project, sometimes I just need to do something fun to stay motivated for bigger tasks.
I think that simply saying "wrong" was rude as well; responses like that can alienate people.
Your top-level comment is a great example of how it should be done ๐