Sonotsugipaa

joined 1 year ago

Also gamers when any scene at any point has less than 500000 polygons and UINT32_MAX particles, each with its own material

Oh, std::enable_if is straight up worse, they're unreadable and don't work when two function overloads (idk about variables) have the same signature.

I'm not even sure enable_if can do something that constraints can't at all...

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 11 hours ago* (last edited 11 hours ago) (2 children)

I imagine reflections would make the process more straightforward, requires expressions are powerful but either somewhat verbose or possibly incomplete.

For instance, in your example foo could have any of the following declarations in a class:

  • void foo();
  • int foo() const;
  • template <typename T> foo(T = { }) &&;
  • decltype([]() { }) foo;
[–] Sonotsugipaa@lemmy.dbzer0.com 3 points 3 days ago* (last edited 3 days ago)

A bit worse, the missile precision is better and there are 3 missiles per salvo; additionally, they move and they can shoot in a straight line AND, unlike with the two other tanks, you're still perfectly unsafe if you get close and prone.

Couple all that with the fact that mortar shells really have to hit you dead-on to one-shot you, while the tank's missile have ~ double the AoE and knockback. Supposedly they nerfed them a bit, but I can't tell the difference from three weeks ago.

That still limits your choices.

[–] Sonotsugipaa@lemmy.dbzer0.com 14 points 4 days ago (3 children)

More of a threat? They're invulnerable to bullets, I'd expect some weakpoint before buffing them...

[–] Sonotsugipaa@lemmy.dbzer0.com 1 points 4 days ago (1 children)

Spaces between paragraphs should work, you have to use two new lines for them.

They seem to work on my instance's web interface and on Jerboa...

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 5 days ago (3 children)

Tip:
you can replace your periods with three dashes to get a horizontal separator, which I think is what you were going for. It's markdown syntax, it should work for most clients.

Yeah, that's what I was thinking of. I don't know how C++ could reasonably have Java-like reflections anyway...

[–] Sonotsugipaa@lemmy.dbzer0.com 2 points 6 days ago (2 children)

Wouldn't compilers be able to optimize runtime things out? I know that GCC does so for some basic RTTI things, when types are known at compile time.

[–] Sonotsugipaa@lemmy.dbzer0.com 12 points 1 week ago (9 children)

I can see the footguns, but I can also see the huge QoL improvement - no more std::enable_if spam to check if a class type has a member, if you can just check for them.

... at least I hope it would be less ugly than std::enable_if.

 
 
 

literally unplayable

 

Things that happen in game differently from my headcanon:

  • During a dive, destroyers just hang around over player heads
    • Even worse, there's an actual game mechanic that causes orbital stratagems to have an AoA at 90° at the center of the map but lower it at the edges, like the ships were actually hovering over the center (realistically, all orbital stratagems calls would have roughly the same AoA)
      • I say "even worse", because I have to actively ignore a decision the devs made for the sake of realism rather than just tell myself "eh, they didn't think about this too much"
  • Orbital stratagem timings make no sense, and are strictly a gameplay balance issue that cannot be realistic: the loading screen shows the first helldiver drops well outside the atmosphere and take several minutes to reach the ground, but turrets take 3 seconds to deploy? This game sucks, literally unplayable
  • Surely Eagles must be capable of atmosphereless flight, if the cheap ahh shuttle is?
  • At the beginning of the loading screen, the destroyer doesn't have an atmospheric re-entry fire effect which would be countered by shields or whatever

Things that oddly do make sense:

  • Hellpods do have the atmospheric re-entry fire effect immediately after launching, which wouldn't make sense in the absence of (less than extremely thin) atmosphere
  • ... that's it, actually

The reason I made this nerd emoji of a post:
I've played KSP and my suspension of disbelief towards games or shows with spaceships is completely broken.

 
 
 

(The "Windows" slices of the pies are entirely made up by Baldur's Gate 3, which also runs well over Linux)

 

Notice the actual desktop background, ignore my attempt to kill -9 DIscord after the first of 6 crashes

 
 
337
Georulecation (i.imgflip.com)
submitted 11 months ago* (last edited 11 months ago) by Sonotsugipaa@lemmy.dbzer0.com to c/196@lemmy.blahaj.zone
 
 
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