TwilightVulpine

joined 1 year ago
[–] TwilightVulpine@kbin.social 2 points 6 months ago (1 children)

This is what I don't get about the anti-Meta paranoia. Their worst case scenario is... exactly the same as we have now. They can't make every single instance hand them over their whole userbases, that's not how federation works.

I get why they don't like Meta, but I have friends who use Facebook and Instagram, and maybe it would be nice if they could get a taste of the Fediverse experience. We might end up gaining more than Meta.

[–] TwilightVulpine@kbin.social 4 points 6 months ago (9 children)

I don't think isolationism is going to help the Fediverse thrive, or that there are no worthwhile users on Facebook platforms that could be persuaded to come this way if they get to see what it's like.

Having to deal with toxicity from that would suck, but it's not as if the Fediverse is this pure untainted land either. Worst comes to worst, instances can defederate them.

[–] TwilightVulpine@kbin.social 2 points 6 months ago

Absolutely true. The reason why so many games have cut down on standalonge games and player hosting options is that it allows them to control and sell microtransactions better. Who would buy skins if there's modding? Who would buy lootboxes if you can use a couple commands to have all the abilities and the best equipment in the game? They need to restrict player control so that only they can sell extras and power-ups.

Our ownership is undermined so that we can be fleeced on top of that.

The utter meaninglessness of "buying", or even worse, "gambling" for a single instance of an in-game item that is stored in a server we have no control over really appalls me. They managed to completely mix up the players' perception of value to the point they can't tell apart what is additional content from what is an insignificant fictional gameplay element. Say, producing infinite gold coins costs nothing for the developers.

[–] TwilightVulpine@kbin.social 4 points 6 months ago (2 children)

Minecraft has both a single player mode and multiplayer which can be either hosted by the player themselves or by Microsoft. I wouldn't deny that Minecraft Realms, Microsoft's server subscription, is a service. But Minecraft, the game, has no reason to be considered a service.

[–] TwilightVulpine@kbin.social 1 points 6 months ago (2 children)

Copies from before the Microsoft Launcher should still be yours just fine I assume.

[–] TwilightVulpine@kbin.social 1 points 6 months ago (4 children)

Is a game even a service to begin with? The servers which provide online services to a game may be one, but why would the same apply to standalone instances of a software that you have purchased? At most I could see why this could mean they aren't obligated to continue offering updates, but not that it ought to allow them to take back the software they sold.

All of this is only happening because the law does not give a damn about customer rights anymore. It's entirely dishonest to visibly sell something and then turn around and say "we only sold 'access'". That's not what a sale means. Companies were simply allowed to redefine what purchases and ownership means, and they are trying to do the same even with devices you physically carry with you.

[–] TwilightVulpine@kbin.social 1 points 7 months ago (1 children)

They are arguing that the sticking point is that it subverts the copyright protection measures.

But it still relies on users providing their own keys so that doesn't make much sense either.

[–] TwilightVulpine@kbin.social 1 points 7 months ago

To be fair it kinda went away for a while during the beta and then it got added back years later.

[–] TwilightVulpine@kbin.social 4 points 7 months ago* (last edited 7 months ago) (1 children)

Even the private server chats. That's [hecking] [doo-doo]

[–] TwilightVulpine@kbin.social 4 points 7 months ago (3 children)

I remember when one single block of water source would flood the whole map if not contained by sponge blocks

[–] TwilightVulpine@kbin.social 2 points 7 months ago

Absolutely. I'm not even that impressed by the occasional new mob or niche item added by updates compared to the complex industrial automation or intricate magic system or incredibly varied decoration options.

[–] TwilightVulpine@kbin.social 3 points 7 months ago* (last edited 7 months ago) (1 children)

Not so sure. When it comes to human hatred, big differences, petty differences and made-up differences work just as well as one another to motivate atrocities. Elves and aliens would end up on the list, but I don't think they'd hold us back from being awful to ourselves. Ultimately there's no real logic, so in what order that would happen is anyone's guess.

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