Ultraviolet

joined 1 year ago
[–] Ultraviolet@lemmy.world 1 points 1 hour ago

Just in time for SSDs to be commonplace so load times are short enough not to need them.

[–] Ultraviolet@lemmy.world 4 points 19 hours ago* (last edited 19 hours ago)

If you want to go absolutely strict RAW with the creature/object distinction, resurrection spells don't technically work. They target "a creature that died", which, by an obnoxiously precise reading of the rules, can't exist. After they die, they're an object and not a valid target.

I don't understand why they can't just make "dead" a state a creature can be in.

[–] Ultraviolet@lemmy.world 12 points 1 day ago (1 children)

Neither answer looks good. Either he's OK with endorsing a Nazi or he's too stupid to recognize one.

[–] Ultraviolet@lemmy.world 3 points 2 days ago

I just remember it intuitively based on vibes. Stalagmites sound bulky and lumpy, and stalactites sound sharp and light.

[–] Ultraviolet@lemmy.world 1 points 2 days ago

To put into perspective just how trivial it is, the actual amount of energy of splitting a single nucleus is on the order of picojoules. The shock from touching a doorknob is a few millijoules, literally millions of times more powerful.

[–] Ultraviolet@lemmy.world 0 points 3 days ago

That's not evidence beyond a reasonable doubt. It's suspicion at best.

[–] Ultraviolet@lemmy.world 2 points 4 days ago (1 children)

Watch a speedrun. They avoid almost all encounters and still nuke bosses in a few turns.

[–] Ultraviolet@lemmy.world 3 points 4 days ago

I can't think of a single remotely modern JRPG with required grinding. It's usually that you have the choice between learning how the game works or overleveling to brute force everything. People then do the latter and don't even realize the former was an option.

[–] Ultraviolet@lemmy.world 2 points 5 days ago

Exactly, it's right there in the name. It's both role-playing and a game, both parts are important. Rules create a common understanding of how the world functions and how your actions are going to affect it. Everyone at the table knows, to some extent, what you'd be rolling to try something, how good you'd be at that roll, how difficult it appears to be, and the likely consequence of success or failure, allowing the same kind of informed decisions sitting at a table in front of a character sheet and a pile of dice that you'd be able to make if you were your character living in the game's world. None of this inhibits role-playing, it enhances it.

[–] Ultraviolet@lemmy.world 14 points 6 days ago* (last edited 6 days ago)

Why even have high level spells if you can just "rule of cool" lower level spells into duplicating their effects? At that point just houserule that Wish is a cantrip. As soon as you start to powergame the rule of cool, you no longer deserve it.

[–] Ultraviolet@lemmy.world 4 points 6 days ago

The real answer is probably DoDonPachi SDOJ. Inbachi, the true final boss, went undefeated for over ten years.

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