ViscloReader

joined 1 year ago
[–] ViscloReader@lemmy.world 6 points 3 days ago

Quick, shit on the floor!

[–] ViscloReader@lemmy.world 3 points 3 days ago

As person born after 2000, I used to play a lot of games on them Wii and GameCube mainly. The image and responsiveness really felt different. I do kinda miss them

 

Hello gamedevs!

I've been making games as a hobby for some time. For assets, I would usually just rip whatever I found would fit best from the internet and edit it afterwards.

Now this is great (I think)for personal projects and the likes. But when you want to make them public that's not possible so whenever I'm building something for a public (free or paid) I make everything by myself or I use CC0 assets (or CC-BY with attributions in credits).

One thing I wondered is how much can I straight up use a sound effect without problems?

I have multiple scenarios:

Scenario a

I rip 1 to 2 seconds from a music. Apply some effects (reverb and filters for exemple) and add another sound on top of it. Would it be problematic to sell a game with this?

Scenario b

I record/rip a sound from a game, maybe I apply an effect on top of it then dump it into my game. Would it be problematic to sell a game with this?

Scenario c

I record a part of a music (like scen. A) and I merge it with 5 other sounds. I then apply a lot of filters and then, when in game, the sound is played through audio alteration functions using player inputs and game state as parameters. The original sound would not be recognizable. Would it be problematic to sell a game with this?

The grand question here is how much of an art piece has to be destroyed when building on top of it for it to be deemed original or something. But that's not the question of this post.

Thank you for reading this ^^

Hope some of you can answer this or give some guidance.

PS: I really don't mind giving attributions, in fact I really like being able to redirect to skilled artist through my work. I don't want to avoid doing it, I want to know the legal troubles of using samples from found audio.

[–] ViscloReader@lemmy.world 2 points 5 days ago (1 children)
[–] ViscloReader@lemmy.world 40 points 5 days ago (1 children)

That would be admitting this country ain't safe enough for a child. Doomer world

[–] ViscloReader@lemmy.world 2 points 6 days ago

The axe should be either covered in snow, or the trunk should have traces of the hit. I too find this image a bit fishy

[–] ViscloReader@lemmy.world 12 points 1 week ago (1 children)

Buy one for the living room, oled or standard. Then, if requests / frustrations about playing asynchronously piles up. Consider buying another for the most invested of all. Take physical copies also. They're easier to share.

6
submitted 1 week ago* (last edited 1 week ago) by ViscloReader@lemmy.world to c/listentothis@lemm.ee
[–] ViscloReader@lemmy.world 3 points 2 weeks ago

Vivons ensembles

[–] ViscloReader@lemmy.world 7 points 2 weeks ago

The legend of Zelda: Lacrimal fluids of the kingdom

[–] ViscloReader@lemmy.world 10 points 2 weeks ago

As a grumpy skeptic doomer, thank you! Keep doing this. I really hope it helps a great number of people.

[–] ViscloReader@lemmy.world 4 points 3 weeks ago

hits can

pick up that can

 
 
 
44
submitted 3 months ago* (last edited 3 months ago) by ViscloReader@lemmy.world to c/pcmasterrace@lemmy.world
 

I am going to upgrade my 8gb desktop pc. I have 2 free slots and 2 slots with 2x4gb 2400Mhz. I will buy 2x8gb with 3600 MHz. Should I put them together and have 24gb at 2400Mhz or should I remove the 2x4 in favor of the 3600Mhz.

I'm asking because I read that when you have 2 different ram speeds it will default to the lower one.

Edit: it's for gaming and I have a Ryzen 3 1200 with a b350m as a motherboard

 

COD:BO6 was just announced and all the comments talk about how the collab skins will drop after 4 months in the game and I was thinking to myself: "You know what, I wouldn't mind a [TSwift/Spiderman/any celeb collab] if it was well implemented" For exemple, if you want to have a Spidey skin, go for the black one, or make it with a camo, don't go full blue&red with glossy finish. If you want a Swifty skin, make it "war-ready". Use dark shades, add combat equipment, camo. I know it would be hard to represent some flashy characters like that but it's up to them to ruin the game IG.

Fortnite was in a good position as it already had a specific art style that allowed such skins to appear (even tho it loosed its original idea in the process) and also they at least try (I said try) to introduce collab in a lorefitting way.

 

Just stumbled upon this gem.

If anyone knows similar artists/songs, share share share ❤️

 

cross-posted from: https://lemmy.world/post/14841323

Hey,

Like the title says, I don't really know how to approach this biome. I know how to build wands (at least, I know most of the stuff from the wiki) I had some "god runs". I always some kind of objectives for the first parts of the game:

  • getting water
  • getting a decent amount of gold before next biome
  • going to mushroom biome if I lack power before next portal
  • move down when low hp

But when I reach the snow depths, I always find myself lost. Should I go up using the mineshaft? Should I run to the next biome? Should I farm gold on the enemies?

The next ones I generally know how to deal with them but snow depth feels like a coin toss for me.

 

Hey,

Like the title says, I don't really know how to approach this biome. I know how to build wands (at least, I know most of the stuff from the wiki) I had some "god runs". I always some kind of objectives for the first parts of the game:

  • getting water
  • getting a decent amount of gold before next biome
  • going to mushroom biome if I lack power before next portal
  • move down when low hp

But when I reach the snow depths, I always find myself lost. Should I go up using the mineshaft? Should I run to the next biome? Should I farm gold on the enemies?

The next ones I generally know how to deal with them but snow depth feels like a coin toss for me.

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