WanderingPoltergeist

joined 1 year ago

@DNU There are games I have fond memories of, but my memory of specific events is all but gone. I usually remember themes more than story details (especially for games I played years ago). I understand your lack of memory associated with Nexomon- Extinction.

[–] WanderingPoltergeist@kbin.social 1 points 7 months ago (2 children)

@DNU I'm close to finishing the game myself, Nexomon- Extinction has been a solid adventure! I have a higher opinion of the story only because the satire really vibes well with me!

[–] WanderingPoltergeist@kbin.social 1 points 7 months ago (2 children)

@EveryMuffinIsNowEncrypted Its fine, sometimes people don't understand one another initially. I'm verbose in my replies so that might have also been a cause of said misunderstanding.

Yeah, Nexomon-Extinction for its price point is surprisingly free of the garbage that plagues mobile games! It shocked me as well and I found it hard to process at first. You'll have fun with this game because it challenges those who have been starved of challenge by Pokémon games! The Nexomon designs are intriguing, I'd love to pick their brains on where their inspiration comes from.

[–] WanderingPoltergeist@kbin.social 1 points 7 months ago* (last edited 7 months ago) (4 children)

@EveryMuffinIsNowEncrypted The only reason why I'm playing this game is because there are no microtransactions or any garbage associated with mobile games in the PC version. It's a typical buy once and enjoy game, I'm not a fan of the free to play model especially how many developers choose to implement it. It's scummy, manipulative generally and that's something which needs to go away in the gaming space.

Also, I just shared my love for the catching and collecting mechanics because it's a relaxing thing to do in times of stress for me. I didn't misunderstand you at all, we all enjoy games differently.

[–] WanderingPoltergeist@kbin.social 1 points 8 months ago (6 children)

@EveryMuffinIsNowEncrypted Personally, I catch and evolve as many as possible as I love to collect those creatures! EXP Share did lighten some difficulty in Pokémon games but most of the battles were also under tuned which compounded the issue. There were very few difficult fights in Pokémon games collectively as a result. It's sad that the Pokémon journey felt like a joyous stroll rather than a real adventure.

Nexomon-Extinction certainly doesn't pull its punches, rewarding strategy and preparation with an earned victory every time! There are encounters that I've barely won because it's a challenge and every decision matters. Team composition and balance of types is crucial as well. Nexomon-Extinction feels like the Pokémon game that I've always wanted but was doomed to never receive because older gamers aren't the target audience.

[–] WanderingPoltergeist@kbin.social 1 points 8 months ago* (last edited 8 months ago)

All the flexibility of Bloodlines 1 is gone, it seems like we are stuck with a single character who could be from just a stingy roster of four clans. It's reported that Phyre's gender can be player chosen, I read an article about it. The writing at least seems interesting, but they only showed a small portion of the opening; The quality of the narrative and dialogue could obviously degrade as a player gets further into it. I'm honestly disappointed that The Chinese Room was even given this game to develop, they didn't seem the type to be able to pull a game of this scale off. Especially with the rich history of this iconic World of Darkness tabletop game! If anything, Larian Studios would've been a better choice. Obsidian Studios (give them an awesome budget and some additional technical help, they'd make a wonderful game too).

I'll naturally withhold full judgement or dismissive disinterest upon reading some reviews from Gaming Sites that I trust.

[–] WanderingPoltergeist@kbin.social 3 points 8 months ago (1 children)

ROFL There quite a few of us who do! I've been having a great cup of Darjeeling tea in the morning with breakfast for quite a while. Admittedly plastic bottled teas are more commonly enjoyed by more people which is certainly the cause of increased microplastic consumption. It's rare to see bottled tea in a glass container (at least in my area of the USA).

I'm more than happy about the Xbox version of Persona 3 Reloaded...It shocked me that Xbox was getting some more Atlus love! If anything, I would hope Atlus saves the effort for a successor to the Nintendo Switch, which seems to be in the hands of some dev studios (based on rumors).

If it's optional, I don't mind if multiplayer is being considered. However, I want them to focus fully on making a rich single-player experience (my personal preference for games) as a lot of games that just shoehorned in multiplayer were lacking in the single-player experience. My interest is always diminished by the mention of multiplayer, I will take a wait and see approach when this sequel is released and reviewed before forming a real opinion.

I think even the more compelling games I've played used fast travel...Not as an excuse to reduce exposure to a tedious world, but to respect a gamer's time! I prefer fast travel to hubs and allowing me to make a short journey to wherever my next objective is. No Man's Sky has my favorite system for fast travel: Teleportation Portals which you can use to create a network of fast travel spots. It makes exploring previously settled planets a lot easier but still encourages the player to explore their unique universe. It's limited, but in an elegant way which I find to be pleasing.

I can only think of one game that made travel boring: Skyrim. The main reason is that once you've experienced one random event...You've seen them all as there's no flavor to those random on the road events. Fast Travel to any point on the map was designed to hide the blandness of Skyrim.

Even Hideaki must realize that travelling the same road repeatedly will become dull because one can only pack so many random events in a game...I hope that he makes for an option to even avoid that level of tedium in the extremely late/post-game. Else his game will become the very thing he's critiquing.

This isn't a necessity for Riot; the American Gaming Corporations are addicted to layoffs because it's a naked display of their power. If they were made to take responsibility for their bad financial decisions, CEOs and other corporate leeches would have their unnecessarily high pay cut.

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