Wolfizen

joined 1 year ago
[โ€“] Wolfizen@pawb.social 4 points 2 weeks ago (1 children)

Tooth and Tail is a top-down realtime strategy game, with lots of rodent representation!

[โ€“] Wolfizen@pawb.social 2 points 3 weeks ago

Stropha is soooo cool

[โ€“] Wolfizen@pawb.social 1 points 3 weeks ago

Gz on 1.0!!!! And, nice gallery :)

[โ€“] Wolfizen@pawb.social 4 points 3 weeks ago

Agreed, she isn't an insanely over powered monster. But she also isn't bottom of the barrel. Nicely balanced, fun to play, and she does have her share of power-boosting exploits.

[โ€“] Wolfizen@pawb.social 3 points 1 month ago (1 children)

Gottem!! Thanks for including the 2nd pic.

[โ€“] Wolfizen@pawb.social 4 points 1 month ago

Lovely pictures! Your base looks nice :)

[โ€“] Wolfizen@pawb.social 26 points 3 months ago

Huge congratulations to the successful move away from Fandom! R.I.P. Gamepedia, that was the 2nd best era of the Wiki IMO.

[โ€“] Wolfizen@pawb.social 4 points 4 months ago

I learned this technique from a video, I don't remember who the author was.

Their idea is to start by building hollow cubes of somewhat random sizes, each connecting to the other and possibly merging (some parts of a cube inside others). Once you have enough cubes, you use those as the skeleton to build the final structure. Square-ish cubes become rooms, tall and skinny cubes can become stairs, really big cubes can be multi-floor open areas. The hollow cubes act as a canvas with structure, so that you can "paint" your build on something more than just empty air.

[โ€“] Wolfizen@pawb.social 6 points 5 months ago
[โ€“] Wolfizen@pawb.social 2 points 6 months ago (1 children)

+1 Tron: Legacy

[โ€“] Wolfizen@pawb.social 2 points 7 months ago

Scrying Pools are back!!!! ๐ŸŽ‰

[โ€“] Wolfizen@pawb.social 1 points 7 months ago (2 children)

I think your idea is a good idea. You could keep the view distance low on the server to reduce the number of real chunks being generated. Clients can render whatever they want.

I think one issue would be when you approach a player structure from the outside, the client might see an unmodified world first and then the player structure would pop in and overwrite the client-side terrain. Its not a technical issue, but more a player experience concern.

 

Super quick post. Just want to say that the music during the wardens phases in ToA slaps so hard. My fav is at the end of P3, I feel like the music is synced up with the start of the lightning attacks.

If you want to comment, what is your favorite music in osrs?

 

Not best in slot, but best in fashion ๐Ÿ˜Ž

Artist's profile page: https://www.reddit.com/user/ayrieton/

101
tf_irl (pawb.social)
 
 
 

free him

 

(Spoilers for The Path of Glouphrie)

In the new quest, the little number discs are back!! What a troll loool. As soon as I saw the discs I felt dread, after dealing with them at Oaknock's machine.

It was fun, though. I think that emotion was overall a good one. I liked the quest. 5 stars.

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