[-] axus@lemm.ee 1 points 2 months ago

Daniel Ek founded the company. He got to where he's at by having lots of money. He got that money to found Spotify by being hired into other companies which were acquired. You're describing "Executive Vice Presidents" that were promoted from within.

[-] axus@lemm.ee 1 points 5 months ago

That was very helpful, thank you! I wonder if this will increase server load :D

[-] axus@lemm.ee 1 points 11 months ago* (last edited 11 months ago)

Done? Time to unpin? Are those stupid questions?

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submitted 11 months ago* (last edited 11 months ago) by axus@lemm.ee to c/cheapgames@lemm.ee

Mushroom Musume can be described as a magical mushroom life simulator. The art and music are very soothing, and could be described as "lo-fi", "1-bit", and/or "cozy". You go through a short story-driven character creation process, followed by making choices from random events.

It's a perfect display size for Android phone, but it has downloads for the PC, Mac, and Linux. The gameplay is mostly text-based, but its always surrounded by art and music. Each play might take you 30-45 minutes; you'll probably set goals and try to find all the achievements and endings. There are dice rolls you can fail half the time, but it's not a "reload the game" type of situation. Though Save/Reload is an option! It's very replayable, so I usually just go hard-core roguelike with no saving.

Very rarely, you'll encounter a different story-teller, one of whom has a tale that plays like a text-based adventure game + dungeon crawler. There are certainly some hidden surprises in this simulator of a year in the life of a mushroom. Some things are not documented at all.. if a choice has a spiral on it, click the spiral to spend some resources on it! Part of the "fun" is figuring out what the recurring symbols on some of the choices mean.

Itch.io uses its standard "pay what you like" model.

[-] axus@lemm.ee 1 points 11 months ago

Making a good demo before a game is released can take away developer time from getting useful work done before release. But after its been released, the time pressure should be off and they could do a nice demo for more marketing.

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submitted 11 months ago* (last edited 11 months ago) by axus@lemm.ee to c/cheapgames@lemm.ee

Apparently this is only cheap on mobile. Somehow it only cost me $2.11 on Google Play, but it's listed as $6.99 now. I also spent $7.41 on the in-app upgrade. I'm seeing $20 on Steam? That might even be worth it, but is not cheap! Someone else would have to say if the modding scene makes the difference worthwhile.

Best $2.11 I've spent there! Here is a Cheap Games Android pro-tip: You can make about $1 per week from Google Play Rewards app, mostly from confirming that Google's GPS behavior tracking was accurate. So that's like $50 in "free" games and in-app purchases per year.

I could describe the game as "anti-idle pseudo-turn-based". Like Dwarf Fortress, you'll spend a lot of time with the clock on pause. Make your moves by dragging cards to the appropriate places, unpausing and waiting for the next event. I've always got the timer on double-speed when it's not on pause. Every 60 seconds, one new recurring event will recur.

So that all sounds kind of boring, but there is a lot of lore in the game. The fun is all in learning what is possible, figuring out how to survive, ultimately conquering an intimidating system and setting new, loftier goals.

Dragging cards around works really well on tablet, but it's almost frustrating on a small device like phone. I still spent a lot of time playing it on my phone when I couldn't use tablet, though :) I did things the hard way without a wiki or subreddit, that was a fun way to do it. First day learning curve is steep, pretty fun after that.

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submitted 11 months ago* (last edited 11 months ago) by axus@lemm.ee to c/cheapgames@lemm.ee

It's written in RenPy, and it's cheap, so it's a Cheap Game! This is a light visual novel that you can complete in under 2 hours. There's two endings, and not many choices to make, but they are big ones!

I had a very fun time pressing X on my controller to continue. The game is all story, so you'd better enjoy reading. A lot like watching an anime with subtitles.

This is "name your own price", so you can download for free, but you would not regret donating a dollar for the creator's art and storytelling.

[-] axus@lemm.ee 0 points 11 months ago

Which Matrix channels? I made an account on matrix.org before but didn't see any channels that interested me.

[-] axus@lemm.ee 2 points 11 months ago

For my old TV, the RED power LED is very helpful. Sometimes its on the wrong input, and very rarely something has gone wrong and I need to unplug-replug it in to fix the display. LED saves me clicking the power button when it's already on.

It's kind of big red dot, but not bright which I'm grateful for.

[-] axus@lemm.ee 1 points 1 year ago

My Toyota touch-screen stopped responding to my touch after 11 years.

1
submitted 1 year ago by axus@lemm.ee to c/cheapgames@lemm.ee

The Battle for Wesnoth is a scenario-based fantasy wargame. You pick a campaign to play, and your units and characters progress from battle to battle, gaining experience and telling a story along the way.

Definitely more of a focus on the war-game than the story, but it's interesting and a bit like Fire Emblem. You can set a high difficulty, but also save and reload as much as you like.

It's open source , you can download for free and create your own maps/scenarios . There is a 20-year development history, though I only heard about it 2 years ago. Had lots of fun playing through with occasional reloads.. OK in a few places I reloaded a lot :)

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submitted 1 year ago* (last edited 1 year ago) by axus@lemm.ee to c/cheapgames@lemm.ee

Another "True Roguelike", Dungeon Crawl Stone Soup (DCSS) started out as "Dungeon Crawl" in 1995 and has continually evolved since. There are tons of playable races and classes, and it can even recommend the ones that are easier to play 🙂 It's very easy to jump into, you can play in a browser with tiles and mouse support in less than a minute. DCSS is still actively developed, there are tournaments and you can observe in-progress online games.

Recommended to use keyboard with a bit of mouse for examining and targeting. The graphical tiles are easy to understand, the defaults are convenient like auto-pickup of more valuable items and automatic melee attacks. Still, expect to press ? ? a lot to review the controls. There's also a quickstart guide from ? ^. I've tried the Android version a year ago and did not like the interface. If offline is your thing, you can download the version you like and keep the save files on your computer.

You start off alone on Dungeon Level 1, as is tradition. It starts off not too difficult; the monsters are weak and you are strong. Later you will have to proceed carefully, there can be large hordes with more elite enemies mixed in. A bit like a turn-based Diablo. Expect to die, but "winning" might be easier than Nethack for example. There are all sorts of metrics you can use for a "better win", typically a number of runes collected before ascending.

The most interesting aspect for me was the religious worship system. Different gods have their own rules and rewards that will incentivize how you play the game. For example, Xom the god of chaos will do all sorts of good and bad things, but if you bore them... they will do more bad things, more often.

Summary: Fun traditional rogue-like, lots of features and more approachable than Nethack.

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Mindustry (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by axus@lemm.ee to c/cheapgames@lemm.ee

Another multi-platform banger! Most of the game is building resource extractors, processors, conveyors, and sorters. There are tower defense elements, but there's usually a long interval where you are expanding your base as you see fit.

Soundtrack is pretty good. It is very open source. Seems to be lots of mods and multi-player servers available, though I had plenty of fun with all the single-player missions. I played on the tablet, controls were pretty good, painting build locations on the screen.

[-] axus@lemm.ee 1 points 1 year ago

My imagination is that old.reddit.com was cheaper to serve than whatever it is they are doing now. Maybe they make less ad revenue?

1
Unciv (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by axus@lemm.ee to c/cheapgames@lemm.ee

Modern clone of Civilization games. This is definitely about the gameplay and not the art! Sort-of-shameful admission, I never bought Civ IV, V, or VI. Playing Unciv gave me some insight to those new Civ gameplay concepts people were talking about!

The installation was very lightweight. There were ways to export your save file as a text file for transferring between Android and PC, though I recall a little buginess with that. Maybe keep a few saves.

[-] axus@lemm.ee 0 points 1 year ago

federation-checker.vercel.app

That is pretty cool, but uhh maybe not user friendly. I entered "lemm.ee" and it says "Not a lemmy instance".

It would be cool if it could pre-enter the HTTP referrer, then typing might not even be needed.

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submitted 1 year ago* (last edited 1 year ago) by axus@lemm.ee to c/cheapgames@lemm.ee

Haven and Hearth is a multiplayer online survival RPG. It's hard to classify, the experience totally depends on the players you encounter. You might have a great 6 months building a village, roleplaying, feasting with friends, sailing the world, and then be brutally murdered while out on a routine trip to market.

Another game that's been in development for 12 years, there are deep systems for character development and continuous improvement of item quality. It's a single server with a map resetting about once every 2 years. Player-count will be about 1000 people very heavily playing the first month, and tails off to about 200 regulars after a year.

It's a huge map for the number of players. Sailing across the world could be an 8 hour trek, but fast-travel locations can be used once discovered. Local fast-travel routes can also be constructed by players to make repeat trips easy. Things like map data and market surveys are all collected by players and published on third-party websites.

Playing as a hermit or joining a group are both common. A normal first-time experience would be getting killed by bears a few times before finding a place you'd like to settle; constructing a wooden palisade and waiting a day, to be safe from any would-be murderers, and then making progress on farms and mines. Eventually you'll brave out to meet your neighbors, find a route to the inevitable player-built market-city, and go sailing in a Snekkja.

It is free to play, with a 1-time $7 fee for "normal" increase of inventory space and chopping/mining speed, and optional subscription for cosmetic hats and more inventory space. I played free for a year, and did the 1-time fee when the new world came out, haven't felt the need for the subscription. There is a token system inspired by Eve-online, where you can buy subscription tokens from the developers, and securely trade those with other players. Anything besides cosmetic hats and the tokens can be stolen, if you die outside of your base.

I'll have to edit this post in a bit, lots I could say about this game and my time playing.

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submitted 1 year ago by axus@lemm.ee to c/support@lemm.ee

In the "URL" and "Body" sections, "Upload Image" button will fail with an obscure red status popup about HTML tags. I've confirmed it starts OK with images that are under the 100k limit. I'm guessing it's a problem in how the "too large" message is formatted.

I haven't tried from the apps, just https://lemm.ee

1
submitted 1 year ago* (last edited 1 year ago) by axus@lemm.ee to c/cheapgames@lemm.ee

Descended from watabou's original open-source Pixel Dungeon , Shattered Pixel Dungeon is a real rogue-like that is well-polished for playing on Android / iOS. Speedrunners will use the PC version, though.

Price is $0 on Android with a one-time in-app cosmetic upgrade, $5 on iOS but I haven't played that one.

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Starsector (lemm.ee)
submitted 1 year ago* (last edited 1 year ago) by axus@lemm.ee to c/cheapgames@lemm.ee

2D real-time space exploration / trading / fighting game. The main draw are the space battles. $15 , I raised my definition of cheap just to include this one!

There is an actual storyline with characters and some choices, which you are mostly free to ignore as you colonize planets and earn money from missions. It might be impossible to get through the game as a pure trader with no fighting.

It has been in "alpha" for like 13 years, seems to have a new release every year. It's very stable, with a large modding community and active discord.

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submitted 1 year ago by axus@lemm.ee to c/adventuregames@lemm.ee

Yes this is outside the scope of "Adventure" and "Point-and-Click" games, not really sure if the Narrative genre would be something different from visual novel.

I played two games by NeiLei on itch.io that were a little over an hour long each. Funny and the art was nice. Most of the games were watching the dialog, there was very limited player input but it was there.

Any suggestions for similar games that are 99% story, with different endings?

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axus

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