basxto

joined 1 year ago
[–] basxto@discuss.tchncs.de 2 points 2 days ago* (last edited 2 days ago)

No, I can go on exploring the floor and then go to that room when I’m back at the entrance … or go there when I’m out of staff charges.

edit: No, I’m wrong. It only feels like taking longer, but the detour would take more turns. Unless I have to wait for my staff to recharge anyways.

[–] basxto@discuss.tchncs.de 1 points 2 days ago (1 children)

It’s just about the starting items: Staff of Magic Missile, Cloth Armor, Ration of Food and 0/20 waterskin.

Only the food ration will be unavailable, but the sheep are long gone when you get hungry. Also throwing waterskin wouldn’t be an issue, but you’ll have to wait with collecting dews.

[–] basxto@discuss.tchncs.de 1 points 2 days ago

Play style:

My currently preferred keybindings are: numpad movement with quickslots on Num Lock, Num /, Num *, Num -; attack on Num 0 ; examine on Num . ;special action on Num +; next target on Num Enter.

Most of the time (>90%) I play Wild Magic Warlock with focus on farming. Because of Necromancer’s Minions I’ll have quite a few wraiths on any floor and I sometimes use ally warp to jump around (especially with ghost) "for free". Part of my defense is handled by Shield Battery. I try to use Blacksmith to get Plate Armor +3 and spend the rest on rings etc if I found upgraded Plate Armor. I always have Staff of Magic Missile, which I usually get to +15+1 with Desperate Power +1. If choose Desperate Power +3, find and imbue a Wand of Magic Missile +2 before I find my second upgrade scroll, I theoretically could get to +2+15+3 on my last charge.

Soul Eater +3 is what makes using Scroll of Foresight on all floors and farming possible. I solve all puzzles, quests and sacrifices. I kill all statues, piranhas and mimics. Trigger all Summoning/Guardian Traps. Magical Energy is mostly from dropped (and at the end bought) seeds, stones, potions and scrolls. I do starve at some point, it certainly isn’t unlimited.

I rarely use potions (aside from Strength, Experience and Healing), runestones (aside from Augmentation, Enchantment and Intuition) and missiles. Tengu and thieves are pretty much the only cases where where I use missiles when I have no wand charges left. I’ll use quest potions if there is no other way, but in many cases there is enough time to wait for another solution and come back.

I always get wand > artifact > ring because of wild magic. At most I use armor abilities against scorpions. During Yog-Dzewa and ascension I kinda forget that I have them. Having a lot of weak wands is also nice when used with Magic Charge, but Wild Magic can’t make use of that afaik.

I drop potions and scrolls at the entrance/exit of floors until I have the containers that guard them from freezing/burning. I can guess Potion of Strength, safe drops and often quest potions. For the rest I use Scroll of Divination. Go back and forth between shops and alchemy pots a lot. I’ll double key rooms untouched until I identified Scroll of Transmutation and Potion of Experience (enough time to come back). I’ll replace Scholar's Intuition, Wand Preservation and Inscribed Power with Scroll of Metamorphosis.

With four Potions of Divine Inspiration I’ll get to max talent points. I will keep two Potions of Experience or go for two starfruits if I find enough for them (that potion gives a lot of energy). The last Potion of Strength will be turned into Elixir of Might.

I always level until I don’t get any XP anymore and then go to the boss. To keep starvation low and drop chances high.

Only when I go down to Yog-Dzewa I’ll go from level 28 to 30 (charge and use artifacts) and then go to 20 strength. Strength doesn’t matter much. I’ll usually go for whip and glaive, which only needs 18. Enchanted staff is also a good backup weapon with low requirement.

There is enough food to get to the Tengu and get Soul Eater. I’d say my food consumption is rather high until then and I try to consume big food first. I’ll get Elixir of Honeyed Healing (never really use them), Frozen Carpaccio (hence piranha killing) and all Rations of food. Since I have satiation already covered, I use them pretty much to trigger on-eat effects during boss fights.

I haven’t played around with it much yet, but Salt Cube should benefit this play style vastly. Regeneration doesn’t matter since Warlock heals anyways.

When I manage to ascend I often still have 2 blessed ankhs, food, unused ranged weapons, lots of health potions, full Scroll Holder and full Potion Holder. Usually at least 2 artifacts on +10. Yellow Progression, Treasure and Quests is guaranteed. Grandmaster Treasure Hunter, Grandmaster Monster Hunter, Grandmaster Bodybuilder and Grandmaster Adventurer are guaranteed. My highest score so far had Game Duration 32,289; Mobs Killed 1,018; Gold Collected 30,394; Food Eaten 43; Items Crafted 97 on v2.3.2

I describe it that detailed also because that possibility is maybe not intended, even though I enjoy this play style. It certainly has it’s down sides as I often die with Level 28, Strength 19 and Maximum Depth 24.


I never get yellow Bosses because of DM-300 and King of Dwarves I guess. It’s not entirely clear to me which bosses reduced the score. It’s likely King of Dwarves, which I fight with Scroll of Chellange, and DM-300, which always gets me with rock drop when I hide in tunnels.

I don’t understand why I don’t get yellow Exploration. I’ve certainly discovered all rooms and looted whatever I could find.

[–] basxto@discuss.tchncs.de 1 points 2 days ago (1 children)

I successfully procrastinated away to respond to this.

  • The new log is great
  • Had to play a bit more around with allies and pay attention, but it still looks like it has issues. (see below)
  • I was indeed just blind in regard to the clickable count indicator

  • It could be optional and that way show up in settings
  • Okay, I myself use a mix of keys and pathfinding. Since it’s possible to move the camera with right click and zoom with mouse wheel it shouldn’t be an issue.
  • It could appear on tap down and shoot on release.

  • The new notes with tooltip integration are great.

I guess a few points were strongly related to my rather narrow play style, so it’s probably best to give that as a context. But that’ll be long so I’ll post that as a reply to this.


Source of rare misclicks due to actions that use left mouse button just like walking:

  • Shielding myself with wands I rarely use:
    • Wand of Corrosion/Fireblast/Blast Wave, for which it’s inconvenient to cast them next to myself
    • Wand of Disintegration when I want to keep the grass intact etc
    • Wand of Regrowth when I want to conserve it
  • Ally Warp since pathfinder doesn’t warp:
    • Click next to them and walk there, which can lead to a detour due to them blocking the direct path
    • Click on an ally out of range and accidentially walk there, since it’s not always clear to me what is in range

That’s a big reason why auto pathing stops when an enemy pops into view, as otherwise suddenly changing directions would be quite common

Maybe the issue is that it stops only for enemies? When an ally pops into view, path finder changes direction because it can’t warp. With more Wraiths that can lead to the hero going back and forth. I usually interrupt it with a click/touch. Wasted steps aren’t a big issue with my play style.

I could be wrong on this one: It feels like Ally Warp, directional keys and Hold To Move Sensitivity don’t go well together. With the ghost to my right: Even on level 2 it happens occasionally that I swap places with the ghost and then move right by one.

I usually play on level 4 and there I had it happen that I had 3 Wraiths to my right and instead of just swapping with the first one I accidentally swapped with all three and moved right by one.

I love Hold to Move for mining in the blacksmith quest, but maybe it should stop when the action would change? (move,warp,dig…) For Ally Warp it should maybe be completely disabled, it doesn’t even happen often to do two warps in a row. At least not with allies next to you.

[–] basxto@discuss.tchncs.de 1 points 3 days ago (2 children)

Understandable, but sad. Though deterministic RNG is indeed extreme in some way. But that means levelgen related items are deterministic?

On the other hand it could allow recording and replaying run with minimal data needed (the inputs)

I’d say the risk is low, since seeded runs are unranked and excluded from achievements. Such instruction would only work for a specific version. General "tips & tricks" tutorials already have issues with not being up-to-date and "the wiki" to keep up with new and changing content.

It would allow something similar to speedrunning (more about amount of inputs than time), which is always a very different way of playing games. Especially tool assisted speedruns would circumvent permadeath and unidentified items. But there are already speedruns happening, they just have to depend on the fixed items. Though the UI already does a good job in distinguishing game modes. It’s pretty clear in any screenshot or screen recording which version was used and if it’s a custom seed (stairs colors).

If the enemies don’t move in the same way, that would make TASing (basically botting) impossible. But there are always ways to automate inputs, since any device can pretend to be a USB keyboard/mouse/gamepad

[–] basxto@discuss.tchncs.de 1 points 3 days ago (3 children)

Yes, but you lose satiation for the amount of rounds, the sheep block you.

9
submitted 3 days ago* (last edited 3 days ago) by basxto@discuss.tchncs.de to c/pixeldungeon@lemmy.world
 

(First floor.) Ration of Food blocks the door. Mage pretty much starts with everything you need to solve that room.

Edit: This seed is crazy, already with artifact and wand on the first three floors. LBX-MZH-SYDv2.5.2 (Mage; On Diet&Faith Is My Armor&Forbidden Runes)

[–] basxto@discuss.tchncs.de 2 points 3 days ago

I mostly play mage, but it should also work when you find a wand or have another ranged class: I just run in circles (entrance room - goo room) and hit goo all the time. When it pumps I run and do ranged attacks until it has caught up or go through a door to surprise attack. This arguably easier with mage because the ranged attack gives 1-2dmg for the next physical attack and 5 shielding. I try to guide it around water if possible.

My only on-floor preparation is to discover both paths to the goo room. I generally don’t go there before I’ve reached 6 talent points (Empowering Meal +2, Lingering Magic +1, Backup Barrier +2, Arcane Vision +1) and dump all my upgrades into the staff, which makes for a strong ranged and melee weapon.

Going through doors probably only works with some kind of mind vision, since you don’t want goo to wander off and heal.

All goo does is: pump slowly (strong attack, but gives enough time to escape), heal on water and give ooze debuff occasionally, but that can be washed away.

Generally don’t get hit by special boss attacks with countdowns (goo pumping; tengu bombs and moving firewall; endboss lasers)

[–] basxto@discuss.tchncs.de 2 points 4 days ago (4 children)

No I mean that exactly the same inputs on the same seed with same class have the same results (moving, attacking, alchemy, giving talent points…), but that depends pretty much just on how RNG works. Hero's remains break that a bit, since your last run influences your current one.

[–] basxto@discuss.tchncs.de 1 points 4 days ago (6 children)

That’s a good point and for later reference: Time @ NethackWiki

But I never really played. At most a few times, but not enough to run into something like this.

I pretty much only played Pixel Dungeon, Shattered Pixel Dungeon, Brogue and Dungeons of Dredmor.

But this is probably more an issue for speedruns than roguelikes, because I somewhat assumed that runs should be deterministic.

[–] basxto@discuss.tchncs.de 1 points 4 days ago

This is one of the puzzle rooms that will always cause a specific item to spawn an that floor. And that’s the invisibility potion like others said. That is kinda the intended way to solve it. But there are more ways:

  • piranhas die on land if you move them there (blast wave, stone of blast, bombs, phase shift, curse of displacing, curse of displacement, fadeleaf, teleportatoin trap, warping trap)
  • timekeeper’s hourglass (might also require swiftthistle or potion of haste if it’s not leveled high enough)
  • ethereal chains (if the wall is thin and level high enough)
  • teleporting there and back (stone of blink)
  • blinding them (wand of prismatic light, flashbang, blindweed)
  • charming them (wand of transfusion)
  • terror (scroll of terror)
  • amok (stone of aggression, scroll of rage)
  • make them allies (wand of corruption, scroll of siren song)
  • make them fall into magical sleep (scroll of lullaby, stone of deep sleep)
  • not waking them to begin with
  • maybe stormvine
  • maybe scroll of dread to despawn them

Weeds don’t work on water. I mostly play mage and just throw an item onto the door and kill them with wands. Only things I really used was invisible potion and hourglass. Some strategies would depend on their position and how close they are to each other.

Curse of displacing especially on long range weapons like whip.

Using seeds with sandals of nature should work. Same for traps and reclaim trap.

For the original piranhas wiki says they are immune to freezing, paralyzed, rooted and gas in general. Further says that they are always twice as fast as you. But I dunno how much that would apply to ShPD.

[–] basxto@discuss.tchncs.de 1 points 4 days ago (1 children)

If I remember correcty and that "bug" is still there, then you can that against the sentry. The sentry doesn’t target you because you are too close to it. It targets you because you are above the tiles. Water does replace them.

The vents in the toxic gas room probably also can be replaced with water, but I’m not sure.

But the main benefit of aqua brews is equipment that interacts with water like ice and lightning effects or armor that lets you walk faster on water or the goo-potion that only heals you on water.

Though I wasn’t aware that it can actually damage fire enemies. First thought this is only about countering burning debuff.

[–] basxto@discuss.tchncs.de 1 points 4 days ago

Aqua Brews

You can use them to rig the floors (for ascension). You have a lightning wand, which gets stronger on water.

 

I started wondering whether this breaks Roguelike-ness, since a run gets influenced by external factors.

 

Das Bild enthält folgenden Text:

Eigentlich retten wir Englisch ja

  • Inglis: wrappen - cancellen - tosten
  • English: wrap - cancel - toast
  • Denglisch: wrappen - canceln - toasten
 

I was trying to bake some meringue and playing with aquafaba, but I tend cook chickpeas myself and store them dried otherwise. But aquafaba-based recipes usually assume you buy precooked chickpeas in a glass.

Then I found this article, which explores how to cook chickpeas so the cooking water can be used for aquafaba recipes.

 

Let’s talk about some UI/quality of life stuff. I was about to open issue, but since it touches a bunch of different topics, I guess a discussion is better. It’s a bunch of things that were annoying to me over the last months. It doesn’t mean that something has to change, could just be that I overlooked some features somewhere.

  • Special floor explanations on mobile
    • The desktop version of ShPD allows to hover the floor indicator, but I can’t find an equivalent for touch on mobile
  • Ignore invisible mobs and allies for automatic movement
    • To some degree automatic movement reveals positions of mobs
    • If you have 10 wraiths active on the floor or something like that, the character runs aimlessly back and forth without even reaching his destination
    • It’s better to get stuck than wasting satiation
  • Optional auto aiming button for touch input that works like tab with keyboard input

Fat finger syndrome stuff:

  • Targeting yourself by clicking on your portrait or hitting the shortcut for hero info
    • I had it happen a bunch of times that I accidentally shot my wand in some direction instead of shielding myself, which can be a serious problem with wand of blast/fire/disintegration
    • Also relevant for ghost guiding
  • Optional "Are you sure?" popups for automatic movement
    • It happens that you accidentally run somewhere when input for zooming/panning failed
  • Optional visual aid for aiming and maybe optional confirmation if you really wanna shoot/throw to tile without mob
    • Did I touch the right tile and not a neighboring one?
      • A classic is to shoot a tile adjacent to a mob
    • Can I even hit that mob/trap?
    • Would I hit my allies?
    • It’s sometimes hard to tell if it would hit a wall edge or not
    • It should only respect revealed stationary environments and visible mobs, but not 100% show where it actually hits since that would reveal invisible entities

Those are especially related to taking a longer break and picking up a save game after months:

  • Notes for floors
    • Did I find hidden doors on that floor with extra secrets?
    • Did I use scroll of mapping?
    • What did the quest say? Did I already finish that quest?
    • Did I use all blacksmith options already?
    • Did I solve all puzzles or were some potions missing for them?
    • Such notes should probably be accessible via “Landmarks” interface
    • Currently I use Steam overlay notes for that, but that’s a dissatisfying solution since it’s completely closed source
  • Notes for unidentified potions/scrolls/items (extends the previous point)
    • On what floor did I find this potion/scroll?
    • Who dropped it?
    • Was it in a chest/grave?
    • Maybe should be automatically deleted when identified
  • Ability to ⭐ items
    • If I remember correctly, Borderlands 2 and Victor Vran allowed to mark items that you wanna continue to use to simplify selling not needed stuff
    • It’s hard to remember your setup if you didn’t play for some time
  • More save game infos like "last played at XXX" and "save game of game version XXX"
    • Though savegame should probably not be overwritten if you didn’t do any significant actions since opening the save game, dunno how that’s currently handled
 

If the curse triggers inside the shop, the shopkeeper will disappear. I’m glad I had time to equip the hourglass

 

Are there some know issues with Tokodon and NeoChan on Android?

When I open them on Lineage 20 they just immediately close. They don’t trow any errors and don’t really know how to debug them.

 

I'm always glad when I find the rose early on. Switching places with it is a lot more useful theb wraiths

 

Neat reimplementation of WarCraft III tower defense map YouTD. Engine is Godot 4. Though most graphics are AI generated.

 

I just ran into a succubus and an evil eye. The succubus became a wraith when I killed it. The evil eye then fought against the wraith and shot at it, but they often just evade it and don’t take any damage. Then I killed it with my corrupting glaive.

My setup is neat for these floors. Wand of Prismatic Lightning gives me sight in the dark dungeons and renders evil eyes and scorpions basically harmless when it blinds them. That wand is only +1, but my Staff of Magic Missile +15 can give it quite some punch. For scorpion that means I have to tank one projectile, but evil eye charges slower. Though that wand is directly followed by Wand of Frost in effectiveness, which makes it for scorpions impossible to escape melee and evil eyes charge long enough to hit them twice and run away.

 

Apparently it isn’t that hard to survive the 248 damage from upgrading it. 155hp, 92 shielding from self-targeting with wand and Scroll of Challenge halving the damage. (ShPD 2.2.1)

 

Didn’t it trigger Inscribed Power in the past? Without that this skill becomes somewhat useless.

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