I used to be able to just cheat in the game. Just input a cheat and get infinite lives.
Why do I have to pay money for that now?
I used to be able to just cheat in the game. Just input a cheat and get infinite lives.
Why do I have to pay money for that now?
I'd rather they didn't do this at all.
Please, let's not nornalize nickel-and-diming your customers.
One reason is the more you're forced to work, the less energy, and, more importantly, time you have for preparing healthy meals. Therefore you're more likely to go with preprocessed, prepackaged meals or straight fast food which will make you fat fast.
I've got a relatively cushy job and cook my own, relatively healthy meals but even I find myself going for that store-bought pizza when I have a particularly busy week.
Moreover, unhealthy, preprocessed meals are basically drugs in terms of the dopamine hit, so you're more likely to go for them if your life sucks and you're sad about it.
Add to that the lack of education on healthy eating, which I'd bet is easier to come by when you're at least middle class and bam, you're a fat poor person.
We deploy to production with every single commit, but releases are behind feature flags.
When we're ready to release a feature, we just toggle a flag and we're done.
It's mechanically great but the story is... Not good.
I wish they were more upfront about the GOG release date.
I'll gladly buy this once it's available DRM-free, like its predecessor.
Physical media FTW. I wish it was easier to obtain movies and shows physically. I like to own my stuff.
But now no one has all the new major releases, so in that regard it's a worse experience.
You first start spreading, then you start feeling ill - about 2-3 days later. If you left your home within 2 days before noticing symptoms, you've been spreading covid.
It replicates it well enough for me to still be playing it regularly 20 years later and well enough to debunk the myth that every multiplayer game must automatically become unplayable with time ("die") solely due to the fact that it's multiplayer.
I can also still play UT2K4 with my friends, should I want to. I can't do either of these with a "live service" game where there is no offline mode or self-hostable servers.
Also, you ignored my mention of PZ, which is a multiplayer-enabled game which also won't die when the developer dies (or abandons the game).
A step in the right direction would be no pointless MTX, as plenty of other games are doing right now. There are no microtransactions in my copy of Days Gone, for example. Nor are there any in Horizon: Zero Dawn.
And even if it's the popular thing to do, that is not an excuse to let them get an inch. "Oh, but he only beat you a little!"...