djidane535

joined 9 months ago
[–] djidane535@sh.itjust.works 3 points 25 minutes ago

And then, they will blame the studio when the game fails :/. There is no point to force a studio specialized in single-player games to develop a multiplayer one. And using an existing IP for that is not very effective imo (it reminds me a lot when, during PS360 era, all single player games had an uninteresting multiplayer mode solely to justify the online membership, like Fable 2 or Mass Effect 3). It’s exactly like the last Crash game no one cared about.

It feels like they are buying lottery tickets, hoping a winning ticket will cover all their expenses.

[–] djidane535@sh.itjust.works 4 points 1 day ago (2 children)

It’s sad, but I think the only way to preserve video games is through piracy and emulation. The companies do not care, states do not care, and most people do not care until it’s too late (and the games are seen as consumables by most people, which imo explains why they are « happy » to buy the same games again and again).

It’s called « Run ahead » in Retroarch: https://docs.libretro.com/guides/runahead/

[–] djidane535@sh.itjust.works 15 points 1 day ago (4 children)

Just to add some information, what’s innovative here is that they are likely using a traditional machine learning model (eg: neural networks) to identify the corners of the screen and infer the position the gun is aiming at from this.

Sinden is aiming to do the same thing, but using older techniques known as compute vision. It adds a white border around the screen and uses those CV algorithms to find this rectangle. It is not AI at all.

The reason Sinden is doing this is because it is much more easier this way (and so it is fast to compute, and very accurate).

Whatever AI they use, it will likely be either less accurate and/or be very slow (imagine situations with low ambient light and the screen turning black). I have seen a review in japanese from journalists who tried it, and the response time was not great (and the team wants to divide it by 2 before release, which will still be worse than Sinden).

Another possibility could be there is no AI at all, and they exploit specificities of Time Crisis. When you shoot, the screen goes white for 1 or 2 frames. You don’t need AI to spot this frame and do something very similar to Sinden without using any border.

At this point, it might be too late to move the « cursor » to the right location, but emulators nowadays are able to apply inputs in the past, and « replay » internally the last frames in the background so that you cancel the native input lag of some games (which can make them more responsive than games running on real hardware). They could use this option and it’s done. You have a system only working on games like Time Crisis with white frames while shooting, with no white borders nor machine learning model.

TLDR; if they use AI (=machine learning) as they claim, there will be no constraint like existing alternatives (sensors / white borders), but it will likely be less accurate / responsive. For Time Crisis specifically, it’s possible to come up with a solution without those constraints nowadays, so it’s possible they have no AI at all and use the term for marketing purposes.

[–] djidane535@sh.itjust.works 5 points 1 week ago

I heard they sue Pocketpair on copyrighted systems, not on the design of the Pals (eg: using an object like a Pokeball to catch the creatures). They certainly have solid legal arguments, which explains why they took their time to find some flaws they could exploit to sue them.

[–] djidane535@sh.itjust.works 9 points 2 weeks ago

At the beginning of this generation, I planned to buy a used PS5 when the Pro version was coming. I did not know that the PS5 would have almost no games for me (especially because they released the big ones for me on PC), the base PS5 would cost even more, and most people will not upgrade to the Pro because of its absurd pricing (note because it’s not worth it, but because the market for it is likely very niche).

I guess I will just skip Sony’s platform for this generation.

[–] djidane535@sh.itjust.works 5 points 3 weeks ago

An amazing controller. I had not the chance to play it at the time, but the first impressions of the controller 10 years ago was incredible. I bought a Dreamcast shortly after :). I just ordered a GDEmu yesterday, can’t wait to get it :D.

[–] djidane535@sh.itjust.works 6 points 3 weeks ago (1 children)

Switch Pro controller for its asymmetrical layout + gyroscope (it’s so much better for aiming). I’d love to test a PS5 controller but symmetrical layout tend to hurt my hands (it was already the case for the PS3/PS4 controllers, so I have little hope for the PS5 controller).

[–] djidane535@sh.itjust.works 3 points 1 month ago (2 children)

Always a nightmare for me as well. It can take me 30 minutes just to come up with 2 sentences. I usually try to make a « joke » related to something « important » that happened to the person during the year (or « generic » stuff like « one more year passed bla bla bla »).

It’s a source of a lot of stress, especially when sometimes, someone gives me a pen and a card and forces me to come up with something right now.

[–] djidane535@sh.itjust.works 1 points 1 month ago

Not exactly. It seems it was 30 fps on the map and 60 fps during battle.

[–] djidane535@sh.itjust.works 2 points 1 month ago (2 children)

Not an excuse, but I believe that’s because they are porting the PS3 version (which already had those limitations if I remember correctly).

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