dreadgoat

joined 2 years ago
[–] dreadgoat@kbin.social 1 points 2 years ago (1 children)

The determining question for whether or not it's the same is this: Are you the physical matter of your brain, or the electricity running through it? In the first case, sleep isn't death. In the second case, it is. I would argue that you're closer to the electricity than the brain matter, since an unpowered brain is how we define death.

But REALLY it ultimately doesn't matter, if you think about it. An exact clone of you created after any kind of destruction of consciousness is no different than the original you had the destruction never occurred. We just intuitively really do not like that idea.

[–] dreadgoat@kbin.social 21 points 2 years ago (2 children)

It's strange, people can't seem to help themselves.

Even the Star Citizen community was full of people talking about how Starfield was finally going to deliver as the superior sandbox space sim.

Space Game is not a genre, it's a setting. Bethesda RPGs are gonna Bethesda RPG, no matter how you flavor it.

[–] dreadgoat@kbin.social 7 points 2 years ago (5 children)

You don't need a distant science fiction MacGuffin for this. Every night you lay down and "die" for 8 hours or so, then your consciousness turns back on and you simply trust that it wasn't altered too much in the interim. We know very well that the way we think can change from one day to the other, so who's to say you're really the same person?

[–] dreadgoat@kbin.social 1 points 2 years ago* (last edited 2 years ago) (1 children)

Too different to compare. These are all tearjerkers for sure, but in sort of a happysad way, like "so sad that we lost it but so happy that we had it." There is something good and warm that you can identify with, and the hurt comes from it being taken away too soon.

Happy Sugar Life is obvious from the outset that there will be nothing good or warm, there is no hope or anything worth saving. The viewer knows this, but the characters don't. That's what makes it so painful (in a good way) to watch unfold.

[–] dreadgoat@kbin.social 27 points 2 years ago (4 children)

I don't think OP made the point clear, but I agree with the spirit.

Fundamentally it is this:
Sense of scale
Meaningful content at every turn
CHOOSE ONE

Examples
Daggerfall - infinite scale, but quests, dungeons, meaningful content have to be specifically targeted or else be lost in the gigantic procedurally generated world.
Elite Dangerous - spending 20 minutes supercrusing across a binary star system really makes you feel the size, but also that's 20 minutes of not doing anything.
No Man's Sky - The universe is effectively infinite, and there is something useful almost everywhere! But (almost) none of it is handcrafted, so the random content gets stale in the scale.
Star Citizen - Basically no content, but absolutely unmatched as an immersive space experience, as it doesn't compromise on scale for QoL or filler content in the slightest. Worth noting that most people hate this.

Meanwhile Skyrim is impressive because the world is pretty big, but there's also something interesting to do every 5 steps. Starfield tries to maintain this while also tossing in some NMS-style randomized infinite content, but ends up suffering the same feeling of staleness once you spend any time exploring it.

[–] dreadgoat@kbin.social 2 points 2 years ago (6 children)

I'm a huge book fan, and I have to say that book purists are the worst.

The show has made some changes that I don't love, and some of the characters aren't portrayed as I imagined, but for the most part it has been wonderful to see one of my favorite fantasy series brought to life, and to be able to enjoy this world with new fans. I always expect screen adaptions to make creative changes, since things that work in a book just don't work on screen sometimes, and I'd say the changes and presentations have been pretty sensible for the most part.

For every change I dislike there's at least one I appreciate, and all of the actors are killing it (with what they are given at least, looking at you weird Lan funeral scene). I'm looking forward to how they handle the story going forward!

[–] dreadgoat@kbin.social 4 points 2 years ago (2 children)

It was pre-approved on launch for 3 seasons at minimum. It's locked in at least that far.

[–] dreadgoat@kbin.social 2 points 2 years ago* (last edited 2 years ago)

Flash drives are not a lasting medium. You'd need something like a quad-layer blu-ray, which is not cheap and has slow read speeds compared to solid state storage. Also nobody has blu-ray readers anymore. Also blu-ray publishers are tiny. Also the expense of distributing physical media.

So we've arrived back at the beginning - you can have this cake and eat it too, but you're going to have to eat the expense yourself. Imposing it upon the entire consumer market is selfish and wasteful.

[–] dreadgoat@kbin.social 29 points 2 years ago (1 children)

I'm a bloodsucking corpo dev and honestly my read of this was very sympathetic to the FOSS dev.

Pretty much all of my FOSS contributions have been to software that I've integrated into my for-profit projects. I will find a nice helpful tool, see it doesn't have all the flexibility or functionality that I need, I'll improve it, write tests, submit a PR, and do my best to fulfill the requests of the maintainer.

INEVITABLY I will start getting messages from MY COMPETITORS saying "hey we saw you added this feature to this tool, that's great but doesn't quite integrate with our software, can u plz fix?" It's comical. Like, I'm already leveling the playing field by making my improvements to the FOSS tool freely available to you, and now you want to pay me zero dollars to improve your competing product? This happens all the time, it's a funny nuisance to me, and I expect a massive headache for popular maintainers. Nobody is under any obligation to help you with integration problems - you can ask, but you aren't entitled. Fix it yourself, adhere to the maintainer's standards, and put it out for everyone to benefit from.

[–] dreadgoat@kbin.social 22 points 2 years ago (2 children)

I've already said that I appreciate your efforts. I'm not going to block you, your work is valuable. I'm just explaining that you ARE going to be criticized for what you choose to post, and you shouldn't act surprised. If you really don't care about whether or not the stories you are propagating have merit, then just ignore anyone who pushes you on it. Consider attacks on "OP" to be the original author of the article, not you.

Or, be more selective about what you post, if the approval matters to you. Consider it constructive feedback.

[–] dreadgoat@kbin.social 25 points 2 years ago (4 children)

You post a lot. I see your name come up non-stop. That is great! It is really appreciated. I'm certainly not doing that work.

You also post quite a bit of inflammatory clickbait without having any personal knowledge to back it up. That's a bit confounding. At the bare minimum, you need to be prepared to accept criticism for that.

I can personally say this is the second time you've posted a FF16 ragebait article and gotten offended when prodded about the fact that you yourself haven't even played it. Why are you spreading information that you don't even have the ability to evaluate?

[–] dreadgoat@kbin.social 10 points 2 years ago (2 children)

As a fan of souls games and mech games, I wouldn't be TOO worried. OP is overstating the problem. I sympathize, because this is indeed a different Armored Core, but it's nothing at all like a souls game. It's still a mech game and a good one, but it's not as technically deep as previous AC games while also being dramatically more difficult.

I would say in older AC games having a terrible build vs a great build meant the mission was either literally impossible or braindead easy. In AC6 a terrible build means the mission will be much harder, but still perfectly doable, and having a great build means the mission will run smoother but may still be quite challenging since threats are generally a lot more deadly than they were in previous titles.

I can totally understand how that can kill the vibe for someone who wants to seek victory in the build screen and enjoy the rewarding power fantasy during the mission, but it's still a great mech game with a lot of meaningful variety.

Proof of this is that while, yes, AC purists are upset that this game is more action-y, there are just as many Souls fans who are mad that the mech building game they bought is - get this - actually a mech game and not just Robo Souls.

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