fanbois

joined 4 years ago
[–] fanbois@hexbear.net 34 points 1 year ago (3 children)

Going back to the country that tried to kill you, because you think you're hot shit is a very strange form of bravery.

[–] fanbois@hexbear.net 40 points 2 years ago (3 children)

Googling that just brought up weird ass crank pages. Not that gang, sorry.

Not that I don't enjoy a good intelligence conspiracy, but I'll go with Occam's razor here. Russians poisoning a rowdy russian political activist with good old russian warcrime chemicals is as good as any explanation.

[–] fanbois@hexbear.net 71 points 2 years ago* (last edited 2 years ago) (8 children)

Feels like this is the only lesson from this.

The motherfucker was a real believer in... whatever variation of a liberal-fash ego trip he made up for himself. The russian state and judicial system fucked with him at every point of his attempt to stir the public or participate in politics and for some fucking reason he kept pushing his luck.

Then they poisoned him with chemical weapon grade poison and almost killed him, then he got offered one last possible exit from ANGELA MERKEL herself. And he just went back. Commited to the bit till the end.

[–] fanbois@hexbear.net 11 points 2 years ago

Then why do the cops put them on tanks and shoot them at people?

[–] fanbois@hexbear.net 1 points 2 years ago

Love popOS, but it did not play well with my multi monitor setup. It just couldn't deal with different resolutions (qhd laptop, two fhd monitors) and sizes. Mint can. So I am back to Mint and stopped worrying about distro hopping.

[–] fanbois@hexbear.net 2 points 2 years ago

But if a game does provide a win state, then I think that carries with it the implicit promise that the win state is reachable if the player demonstrates sufficient skill.

Almost all rougeliktes I've ever played, did that. An actual inevitable fail state is very very rare. It's always about juggling odds, making decisions, balancing risks and very rarely does one play optimal. The challenge is that the difficulty curve can be all over the place. This monster was easy to beat, but you don't know if the next one is the run killer.

Slay the Spire feels like a unforgiving game if you don't get your good cards and relics at Ascension 1. Except of course that the best players can beat Ascension 20 (about 5 times harder I'd say) with 50+% consistency and would almost never fail at low difficulties.

DCSS is full of random bullshit, getting shafted, out of depth monsters, bad loot etc. Yet people have insane winstreaks on even weak combinations.

Listening to a good commentated run by a highly skilled player always reset my perspective on everything I thought was bullshit or inevitable. I am the problem and I can solve it by improving.

[–] fanbois@hexbear.net 1 points 2 years ago* (last edited 2 years ago) (1 children)

I'm not a avid league player, but as far as I know Flash has been mandatory in competitive on like 99% of champs for pretty much most of leagues existence.

Blink is just a different approach on the topic of instant movement skills.

Flash is free and has no downsides, but is rather short and has a long ass cooldown.

Blink Dagger is fairly expensive, can be disabled through player damage, gives zero stats but has long range and a reasonably short cooldown.

Both fundamentally shape their game for the better, because without them the game would be a lot slower and less spectacular. Probably 80-90% of all "greatest highlights of dota" scenes feature a blink and I presume it's vice versa in league.

[–] fanbois@hexbear.net 1 points 2 years ago (3 children)

Same here for Dota 2.

An insufferable playerbase combined with thousands of obscure mechanics, details and interactions makes it basically impenetrable as a casual game for someone to try it out. I got 4k hours in it and too many of them were filled with negative emotions towards myself or others.

It's unfortunately also the best competitive game ever made, both for playing and watching.

[–] fanbois@hexbear.net 9 points 2 years ago

If you try to look up anything DIY or household related, you used to get forum posts, maybe a blog, or a at very least a company site that still made a human write a little article about the topic.

Now it's just pure ai generated garbage. They all have the same bullet-point list form, endless blabbering in a casual tone (So you like many other people want to drill a hole into a wall. Well there an many things to consider...), lack any specifics and are like three times as long as they should be. And then 10 product referrals to Amazon with names like the above.

The internet was always kinda fucked, but this feels like digital Kessler syndrome. Once you hit a critical amount of garbage, every bit of useful information will just be buried by trash.

[–] fanbois@hexbear.net 3 points 2 years ago

I don't want to compile anything. I don't want to "make". I don't want to use command lines. I don't want to download Rust. Or know the difference between python2 and python3 and how you still have to be specific about it. I never wanna read a git manual with lines that mean nothing to me again. I don't care about snap or flatpack or whatever package distribution gives me a year old version of my program on this distro and how that version differs from the one from the webpage.

Sorry Linux, but a big download button, double click, "install to c:/program files", "want a short cut to desktop", done. is the gold standard for 99% of applications.

I know there are reasons. But still, it sucks.

[–] fanbois@hexbear.net 1 points 2 years ago (2 children)

Zelda - A link to the past: Set the Zelda formula for the next two decades. Aged imho better than OoT, because it stayed within the capabilities of the SNES and the pixelart is timeless. Wonderful vibes, great pacing and just so much fun.

[–] fanbois@hexbear.net 0 points 2 years ago

Aim assist being in everything - if it's crossplay, sure, level the playing field, but if it's console v console there's no need for that shit.

I love aim assist. It just needs to be reframed as an accessibility option. Especially with gamepads, having some tracking and magnetism makes games where you have to aim so much more enjoyable. My wrists and thumbs just aren't doing the same things any more as when I was younger.

It's probably not easy to find the balance, but in any single player or casual multiplayer game it is a very welcome sight.

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