I'm interpreting that as clickbait - just something they added to the title to drive traffic.
hackthebox is essentially a puzzle solving platform where the puzzles are designed to teach you hacking. You're not supposed to hack the platform.
It's not just about learning a language. Given two equivalent languages, writing a project using one or the other is always going to be less work and less of a maintenance burden than writing it using both. A competent manager will take that into account when deciding what tools to use. On top of that, learning a new language has a cost. Of course Rust and JavaScript are not equivalent, but which one is 'better' is highly subjective and dependent on how you measure 'better'. So a manager needs to take that into account. But my fundamental point is that using two languages for a project adds overhead, and learning a language adds overhead, so unless cost (including time) is irrelevant, there must be a compelling reason to choose a dual-language solution* over a single-language solution, and to chose a solution that requires your devs to learn a new language over one that does not. Not to mention switching platforms has a massive cost if your project is already mature. Even if you're creating a new project, if your team already knows JavaScript and doesn't have any particular objection to Electron, there's no compelling reason.
If there is a good reason to learn a language then people will.
Sure. Except in my experience interviewing candidates and from what I've seen online, there are a lot of developers out there who aren't very good. I am not optimistic that the average developer will have an easy time learning a new language. If the "we" in "Is this the electron alternative we've been waiting for" is you and I, that's not a problem. But if OP meant to suggest there will be a large-scale shift away from Electron, then the average developer is quite relevant.
*As someone else pointed out, Dioxus is designed with the intent that you'll right the frontend in Rust, so it's not exactly dual-language like I thought.
Ah, well that’s great for folks who already know or want to learn Rust
I seriously doubt that a dual-language platform is ever going to supplant Electron. Electron has the major advantage that the entire app is written in one language. And according to Stack Overflow's 2023 developer survey, 66% of devs use JavaScript, 45% use Python, 43% use TypeScript, and 12% use Rust. More devs use Java, C#, C++, PHP, and C than Rust. So 2/3 of developers wouldn't have to learn a new language to use Electron, and only a small fraction of the remainder knows Rust.
I was trying to make a point without starting a flamewar that was beside the point. Personally I’d never choose a dynamically typed language for a production system. That being said, Python and Ruby complain if you try to add an array, dict/hashmap, string, or number to another (of a different type) so they’re certainly more sane than JavaScript.
I thought it was clear I was saying JavaScript is not a sane language for this very reason
Sure. But in a sane language doing something totally nonsensical like that is an error, and in a statically typed language it’s a compiler error. It doesn’t just silently do weird shit.
Obviously OpenJDK is superior to dealing with Oracle's bull. But even more superior (IMO) is simply not using Java. My life has been noticeably more pleasant since I started refusing to touch Java.
I’ve written programs in C. I’ve written programs in assembly, for x86 and for microcontrollers. I’ve designed digital logic and programmed it into an FPGA. I’ve built digital logic circuits with transistors.
I’ll still take Go over C any day of the week. If I’m doing embedded, I’ll use TinyGo.
Linus might be an asshole but he's actually competent. Elon Musk is a fucking joke of a person. Not to mention Linus hasn't done anything that compares to things like Elon suing his way into being a "founder" of Tesla and kicking out the actual founders.
That’s an artifact of JavaScript, not JSON. The JSON spec states that numbers are a sequence of digits with up to one decimal point. Implementations are not obligated to decode numbers as floating point. Go will happily decode into a 64-bit int, or into an arbitrary precision number.