fredzBXGame

joined 1 year ago
 

The Three Arrows of the Black Douglas

There are so many variations of this.

https://youtu.be/c-Hw1zCSWnQ

 

Don't worry it is daylight

https://youtu.be/rzefjdFo0_E

Next adventure off to the Priory Cemetary https://youtu.be/h-ZL17jS2kA

Some kids have an adventure in 1973 on the Isle of Wight People still talk of it today https://youtu.be/MCSsUEJIcLE

More on the Clown / Scarecrow known as Sam of All Colors https://youtu.be/MBdfBTXWtFo

If you are running X2 Castle Amber or any fun house module you may want to watch this one on the Haunted House Appuldurcombe on the Isle of Wight. https://youtu.be/vRU_hF7f-3U

And do we classifier her as a Witch or a Necromancer? The Woman who lived with 92 Ghost https://youtu.be/aEdgp_aPg0Y

 

A Lesson In Obnoxious Gaming - The World's Greatest Paladin - The Legend of Athene. The player you don't want or maybe you do :)

https://youtu.be/2t3-tpYEI0Y - watching this may make you terrified of corners.

They see Athene is in the game and they play 10x better.

Remember you don't have to send him gold in the mail. These are free tips.

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submitted 1 year ago* (last edited 1 year ago) by fredzBXGame@lemm.ee to c/osr@lemm.ee
 

So on another OSR Resource I was asked about alternative magic systems for OSR Games

Long ago Conrad and Red of Spacegamer and Better Games wrote Conrad's Fantasy because some TSR Lawyers were questioning which games system the adventures they were selling where for.

So Conrad rushed up stairs to his hotel room and wrote HUGO which was later changed and expanded to become Conrad's Fantasy. He didn't have time to write a balanced and carefully crafted spell list. So he just made rules and laws for casting spells.

This lead me to some years later running a top secret game for TSR Staff. During this game a pc lassoed the moon with a magic lasso. Pulled it down to earth with Titan Strength. The rest of the party climbed aboard. I want to say this happened in 1993 it may have been 94.

Six Basic Laws of the Universe - Fantasy Game Setting

Law I - Force flows through fixed channels in only one direction.

Law II - Everything has a fixed identity whether it is fire, earth, water, or air. Earth cannot be like water and still be earth.

Law III Everything has spirit which matches its identity.

Law IV -All Planes of existence are separate and distinct.

Law V The mind is controlled by the spirit.

Law VI Something are not understood except what is, is and what has happened, has happened.

Magic is the force by which the laws can be broken. The magic user combines mystical forces to break the laws.

Break a law and face the law enforcers. Most common of which is the Zaires - Powerful Wizards who tirelessly work to see the laws are held together. Least reality collapse. They fear to many who lack training and understanding to wield magic. This will result in destruction of the universe.

Easiest way to do this in an OSR Game is to steal from Lavender Hacks Resolution System

Nat 20+ Critical Success

18+ Strong Success

8+ Weak Success

7 or less Miss

Nat 1 Critical Miss / Fumble

So only give Magic Users Spell Points at Level 1

1 point to break one Law - some magic attempts may require breaking multiple laws (up to Game Master / Ref to determine).

Additional Magic Points +1 for every point spent. up to max of +4

Say the Magic User at Level 1 gets 3pts + Int Bonus. Then +2 per level gained

As for time - Every 2pts spent equals a round of combat

Interuption of spell casting - Forcess a Save vs Magic to the Spell Caster or suffer 1d4 per spell point spent (this can be used for critical failures as well).

Recovery of Points - 1pt a day + Int Bonus

 

The Laidly Worm of Spindleston Heugh -we have a princess turned into a dragon

  • another illegal use of Polymorph Spell the Laily Worm and Machrel of the Sea - Evil Stepmother turned him into a worm

The tale of Jorinde and Joringel - poor Jorinde turned into a nightingale and put in a cage by an evil olde witch.

Then there is the Nordic Legend of Skuld's Mother who went from being a hag to a beautiful DarkElven Princess to seduce our hero Helgi.

It is said in battle that Skuld could bring her dead warriors back to life.

Poor Sir Gwain forced to marry the Loathly Lady. She had tricked King Arthur to giver her what she most wanted in return she would answer his riddle that none else could answer.

Back to polymorph - mostly misused as Polymorph Self 1000's of tales of witches changing shape to commit thefts. The most common is for the the Witch to turn into a hare. In this shape they would go into the barn and suck the life out of the farm animals.

For some that was not enough. They would hop right up to a child and jump into the child's arms. To be carried into the house. Then they would suck the life out of all who lived there.

I hope this gives you some idea of how to use Witches in your game and make it up to Folktale Standards.

Have fun and stay away from hares.

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submitted 1 year ago* (last edited 1 year ago) by fredzBXGame@lemm.ee to c/osr@lemm.ee
 

https://sadbasilisk.press/posts/2021-04-16-hex-map-of-earth-midgard.html

Get a starter Village / Town I suggest L1 The Secret of Bone Hill and then go here https://restenford.blogspot.com/

Then scatter about the follow adventures on the DM's Map work on rumors and patrons to hire the players

The Halls of Tizun Thane

Dark Tower from Judges Guild

The Abduction of Good King Despot

Isle of the Abbey Dungeon #34

B10 Nights Dark Terror

Ancient Blood - Dungeon #20 https://annarchive.com/files/Dungeon%20Magazine%20%23020.pdf

Citadel by the Sea - Dragon Magazine #78

HS4 The Forge of Ilmarinen by Jeremy Reaban

Ghost Tower of Inverness

Wandering Trees - Dragon Magazine #57

Chagmat - Dragon Magazine #63

The Shattered Circle

Can Seapoint Be Saved - Dragon Magazine #75

Tempus Gelidum – Gus L. https://dungeonofsigns.blogspot.com/2012/12/tempus-gelidium-full-pdf.html

Forest of Doom Dragon Magazine #73

Red Tam's Bones

RC1 The Valley of Karaccia by Mithgarthr Entertainment

Under the Temple Crypt

The Ruins of the White Watch

The Lost Shrine of Sirona

The fun is seeing which ones they actually go do

Then to eventually wrap up the fun - Putting an end to it all I often combine Gone Fishing and Deep Carbon Observatory together for fun

Brood Mother Skyfortress is a must have to end things

another is The Monolith From Beyond Space and Time

 

More importantly comes with a starter town and with some rumors more could be added easily.

This is pay what you want product For Cairn System

 

Hex Crawling Aid

Special Made Hex Cards to perform a hex crawl.

https://www.kickstarter.com/projects/philipreed/hex-dek-systemless-fantasy-rpg-hexcrawl-cards/

 

They tried to be all fancy last night and use a crystal ball to map hexes with a little teleportation.

Sneaky

Sneaky

Players

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