gammarays

joined 1 year ago
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[–] gammarays@lemm.ee 5 points 1 week ago (1 children)

Just because the game failed doesn't mean the whole studio needs to be scrapped... Artists and programmers could still get their chance to shine, without the top level decision makers steering the game towards dated formulas like hero shooters

[–] gammarays@lemm.ee 2 points 1 week ago

It used to be my favorite game before I played Outer Wilds. That was a while back, aah the nostalgia.. The Swapper's graphics are also quite unique and aged pretty well I think.

[–] gammarays@lemm.ee 5 points 2 months ago

I mean, he's in a similar situation as Toby fox. He has the freedom to spend as much time as he wants on developing updates without worrying about money, so he doesn't need to charge anything or ask money from players.

[–] gammarays@lemm.ee 39 points 2 months ago (3 children)

The wallstreetbets post having been created a few hours before the shortage is wild

[–] gammarays@lemm.ee 5 points 2 months ago

static typing:

  • afraid to make mistakes
  • restricts your freedom
  • thinks i'm too stupid to know the types of my variables
  • years of programming yet no real world use found for Option<Option<Result>>

dynamic typing

  • bold, fearless
  • null pointer exceptions? catch them and return 0
  • can use eval, easily extendable
[–] gammarays@lemm.ee 5 points 2 months ago* (last edited 2 months ago) (1 children)

The part of the effect that gives reach is only on your turn, so it's useless. It was probably meant to be haste instead. It's a minor thing but still weird to see on a released card

[–] gammarays@lemm.ee 6 points 2 months ago* (last edited 2 months ago) (3 children)

This set feels rushed both from the design to how they handled release and promotion. [[Bleeding Effect]] hints that very little or no playtesting took place either.

[–] gammarays@lemm.ee 6 points 2 months ago (1 children)

I fail to see where is the "value" in a booster full of commons and uncommons

[–] gammarays@lemm.ee 7 points 9 months ago

That movie was pretty good, shame we'll never see a sequel

[–] gammarays@lemm.ee 3 points 10 months ago

I'm super bad at picking artifacts. But the payoff of artifact synergy is crazy good from what I've seen

5
submitted 10 months ago* (last edited 10 months ago) by gammarays@lemm.ee to c/limited@mtgzone.com
 

https://i.imgur.com/LV4MJtC.png

I was basically playing a control deck and ramping to my big guys 🙂. It's crazy to me how much Tolarian Terror get passed by the bots...

Edit: forgot to say, I was silver 3 and now passed gold

[–] gammarays@lemm.ee 4 points 11 months ago

I like Val&PL: https://www.youtube.com/channel/UCQJQLJFuAj0Q8LPgqdzTbag They are more focused on entertainment rather than high level gameplay and analysis. They do plenty of wordplay and jokes. Depending on your level in French it will be a bit hard to follow at times. Personally i like their dynamic as a commentator duo

[–] gammarays@lemm.ee 20 points 11 months ago (6 children)

Linux Mint makes it very easy to install Nvidia drivers and Optimus. I have used it in the past on a laptop with a similar configuration. It's also quite robust, probably more than Garuda.

 
 
 

I really enjoyed this interview. For those who have tried this game, it reveals interesting facts about the development and the thought process of the (solo!) developer.

15
submitted 1 year ago* (last edited 1 year ago) by gammarays@lemm.ee to c/tf2@lemmy.world
 
 

Spring Falls is a relaxing puzzle game about controlling the flow of water on a hexagonal grid. The difficulty is very tame, and I don't recall spending more than a few minutes on a level. Instead, it has a very soothing, ambient soundtrack layered with the occasional sound of falling rain. I played this during a calm morning sunrise and it was perfect.

The game takes around 2 hours to complete and can be found on sale for less than 4€.

itch.io link

 

Offers on all kinds of puzzle games - ends on August 7.

I personally recommend A Monster's Expedition, a great game with many clever tricks and mind-bending mechanics.

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